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NimbleBit's David Marsh kindly met with me at the Game Developers Conference (GDC) this week. While he's not interested in discussing the Zynga/Tiny Tower fiasco (a game he first showed me at GDC last year), the public's interest in that story is understandable. Zynga is a social company that uses...

3 years ago 0 Comments
March 8, 2012 at 1:00PM
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Despite the brutal, anti-nerd reality that is Texas weather, Austin has become a major hub for development houses that produce MMOs and casual/social online titles. BioWare, NCSoft, Blizzard, SOE, heck, even Zynga; they've all got offices in Austin and collectively they're responsible for a sizab...

4 years ago 0 Comments
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Earlier this week, social game company Booyah (whom we've spoken with before) released its latest game for iOS, called Nightclub City: DJ Rivals. Booyah first found huge success with an iOS social game called MyTown, and then went over to Facebook to create Nightclub City, a social app about ...

4 years ago 0 Comments
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Sheesh. First the Xperia Play is obtained by the press even before its official announcement, and now the first units to reach the North American public, given away to developers at a GDC panel and raffles last week, are ... wait for it ... being sold on eBay. That's right -- even weeks before...

4 years ago 0 Comments
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Australia's Firemint is perhaps one of the most popular developers on the iPhone. Firemint's games, Flight Control, Real Racing and Real Racing 2, can be found in any Apple Store, and likely on most iPhones, too. The company's founder, Rob Murry, and his new acquisition, Infinite Interactive'...

4 years ago 0 Comments
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Finnish developer Remedy Entertainment is known for making full-fledged console titles like Max Payne and Alan Wake, but it's stepping into the iOS arena with a touch-based remake of its old racing combat game Death Rally, originally released back in 1996. I got to see the game in action at GDC...

4 years ago 0 Comments
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The good folks at Chillingo invited me to stop by their suite at GDC 2011 last week (which was actually run by EA, thanks to a new deal with EA's Partners program) to see the company's upcoming slate of titles on their way to the iPhone and iPod. On the next page you'll see previews of Blobst...

4 years ago 0 Comments
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Our own Michael Grothaus really enjoyed ZombieSmash when it came out around this time last year. Last week at GDC, I had a chance to speak with Matthias Hoechsman, creator of the game and CEO of gamedoctors, about the title. An upcoming update, which is due out in just over a month, will esse...

4 years ago 0 Comments
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Nexon is a South Korea-based publisher that's basically helped create and define the idea of free-to-play, microtransaction-based MMOs around the world. While microtransactions have become popular in all kinds of game genres in the last few years (including in quite a few apps on the iPhone),...

4 years ago 0 Comments
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I last spoke with Spacetime Studios' CEO Gary Gattis last year at GDC Online in Austin, and when I saw him then, he told me his company was commissioned to create a PC MMO for NCsoft called Blackstar. Spacetime spent months and months of work on the project before it was abruptly canceled, le...

4 years ago 0 Comments
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Veteran game developer Graeme Devine took the stage at GDC 2011 this week to talk about Apple's iPad (and by extension, the new iPad 2, of course), and called it "the best gaming machine on the planet today." He went through his own thoughts on the device, talked a little bit about how develope...

4 years ago 0 Comments
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It's tough to get solid numbers out of Sony for hardware sales, usually they're cloaked behind a vague "shipped" figure, but at GDC this week the company gave us one rather impressive number: 41 million. That's the number of PS3 consoles the company says it has sold worldwide, and over 80 percent a...

4 years ago 0 Comments
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Tatem Games is a mobile games studio out of Ukraine that's been making games since the mid-'90s. They originally started with PC games, CEO Igor Karev told me here at GDC 2011, but lately the company's focus has been on the iPhone and the iPad. "It's about timing," Karev says, "we can make co...

4 years ago 0 Comments