gear-modding

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  • The Daily Grind: How do you feel about gear modding?

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2013

    WildStar's recent dev diary explaining its gear modding system made me realize how we're seeing more and more of this sort of thing recently. Defiance allows you to trick out its guns, RIFT introduced a new type of moddable gear in Storm Legion, SWTOR has custom gear that does the trick, Allods Online just added a similar system, and so on. I generally like gear modding as long as it doesn't stray too far into the realm of the obtuse and complex. It's fun to tweak that sword or pulse rifle to become the weapon you've always wanted, and there's a thrifty aspect to keeping that good-looking piece of armor up-to-date instead of just pitching it for the latest and greatest. How do you feel about gear modding? Should it be a staple of all MMOs? How can it be done wrong and how can it be done oh-so-right? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WildStar explains gear modding

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2013

    For those who love cracking open a good piece of gear to fiddle and fine-tune the insides, then WildStar is proud to present the so-called Circuit Board Crafting System. A new dev blog over at Carbine Studios explains how gear modding (and later, crafting) will take place on a special CBC interface that breaks down the item into connected components. Each piece of gear has several slots for microchips and a power budget that is used to limit what can be put into the item. These microchips come in different varieties, from power amplifiers to attribute boosters to special ability chips. Many, but not all, microchips can be extracted from the gear to put somewhere else or to mod directly. However, the team is preparing a number of random stat and locked microchips that will make creating the perfect item a challenging proposition. The team wants players to have to make "really interesting decisions" in their gear modding, promising more information later on as to how CBC will work with crafting.