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The Skyforge development team has been on a streak of answering pressing community questions over on the game's Facebook page, with one question answered per day over the previous week. A few of the questions centered around how Skyforge has eschewed a traditional leveling format in favor of a "pr...

July 6th 2014 at 4:00pm 0 Comments
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When I returned to World of Warcraft a few weeks ago, my more hardcore guildies were in a rush to show me the newest sights and latest dungeons. I don't blame them; they didn't want to run regular dungeons when they could be doing the shiniest heroic content and most cutting-edge encounters. But...

April 23rd 2012 at 8:00am 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. One of the most troubling things I see in gamers these days is th...

May 31st 2011 at 3:00pm 0 Comments
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Politics: it divides us, fascinates us and involves us on multiple levels. Along with religion, free-to-play and GearScore, it's perhaps one of the most controversial topics among gamers. Everyone has an opinion, everyone chooses a side, and everyone cares about something political -- or at least,...

July 26th 2010 at 8:00am 0 Comments
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If there's been a theme to this week, it's been interfaces and modding. Both EverQuest II and Lord of the Rings Online have had announcements related to their interfaces, be it re-skinning or new Lua functionality being installed. However, it was these two articles that set off the Rube Goldberg de...

July 22nd 2010 at 6:30pm 0 Comments
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Ever since hearing the news that Turbine will allow players to create mods for Lord of the Rings Online using the Lua programming language, the community's been abuzz about what this means for LotRO -- good and bad. Would this allow for the creation of game unbalancing add-ons, or perhaps the rise...

July 20th 2010 at 3:00pm 0 Comments
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This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. How can you tell a good raider from a bad raider? GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very goo...

July 17th 2010 at 8:00pm 0 Comments
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How do you vet potential PUG raiders? Do you require an inflexible GearScore threshold? Do you insist on experienced players who can link the achievement to prove they've completed the encounters? When do you feel comfortable taking on a more lightly geared or inexperienced player? Do you rely on h...

July 9th 2010 at 5:00pm 0 Comments
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Normally we wouldn't take an opportunity just to debunk an edited screenshot, but given how riled up people already are over Blizzard's upcoming forum change, it seems like it's necessary in this case. There's a screenshot circulating, which is cropped above, that shows a new "beta version" of the...

July 8th 2010 at 8:30pm 0 Comments
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If you haven't already heard among the throngs of vuvuzela-esque cries of "Gearscore is dead," Blizzard has decided to add a throttling time limitation to inspect requests that some addons use to quickly check to see what a character has equipped and what class that character is. The most notorious...

June 28th 2010 at 5:00pm 0 Comments
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It's no secret that some addons, like GearScore, generate a numerical value for the gear of a player or players by inspecting their gear. Other addons also do inspect requests for other reasons. However, as of patch 3.3.5 it appears that the functionality of addons that automate inspect requests wi...

June 25th 2010 at 9:00am 0 Comments
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Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see...

June 16th 2010 at 2:00pm 0 Comments