geist

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  • Lichborne: The latest Mists of Pandaria beta updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.17.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Since the last time we talked, we have seen a couple of new updates to the Mists of Pandaria beta. There haven't been many earth-shattering changes for death knights, but some of the changes have been significant enough that it's worth talking about both what they mean for the class and what they may imply about future updates. It's difficult to say where Blizzard is going with our class in Mists, if only because they haven't said much. They've started talking on the beta forums, but they haven't directed anything at the death knight class yet. This isn't completely surprising. Our class is not in a horrible place right now, and the beta's young. Chances are we'll get our turn eventually. That said, having developer feedback is useful for figuring out how to mold your own feedback. Knowing what a developer intends with a certain change can help us test that change with a better understanding of how it fits in to a larger vision. In absence of that, however, we can still look at the implications of these changes to see what we come up with.

  • Lichborne: A BlizzCon death knight wishlist

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.18.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. BlizzCon's just around the corner, and while we discussed bandaid fixes last week, the recent winding down of the class feedback threads and the existence of a class talent panel at BlizzCon itself suggests that we may be getting so more long-term information soon, if not on the death knight class, on the general focus of class development in general. With that in mind, this week I wanted to discuss some of the possible long-term changes the death knight class could use to keep it fresh, relevant, and fun to play in patch 5.0 and beyond, some of which we might just expect to hear about or ask questions about this coming weekend.

  • Addon Spotlight: Geist

    by 
    Mathew McCurley
    Mathew McCurley
    06.10.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same! This week, Geist haunts your action bars. Thursday can only mean one thing -- addons. Earlier in the week, Excellence's UI from Reader UI of the Week made prominent use of Geist, an incredibly useful addon that begged to be in the spotlight. Action bars are an important staple to the World of Warcraft user interface, and most addons in this category are all about changing the attributes of mostly static bars. Geist takes a different approach to action bars, potentially being a full action bar replacement or an augmentation onto existing action bar setups. Click now!

  • Reader UI of the Week: Excellence's UI

    by 
    Mathew McCurley
    Mathew McCurley
    06.08.2010

    Each week, WoW.com brings you a fresh look at reader-submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using and some background information, to readerui@wow.com. Happy Tuesday, friends. Welcome to another exciting Reader UI of the Week, the WoW.com repository for community user interfaces, tips and tricks. This week, I was fortunate to get a user interface in my inbox that used IceHUD, the unit frames replacement that I had spotlighted a few weeks ago. Many people sent in emails asking to talk a little more about HUD-style unit frames, and hopefully those of you playing the home game can get some decent ideas about how to build around IceHUD for a comprehensive raid interface. Let's motor.

  • Breakfast Topic: Vanity Items

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.29.2009

    I know it's a silly RPer thing, but I try to pay some attention to how my characters look in game. For example, I still haven't gotten the Shave and a Haircut achievement on my Death Knight because I think he looks pretty cool and very much like he should as a character and I'm having a hard time changing it, even for an achievement. Another thing I do as a result of this is do varied and esoteric quests to get gear that MIGHT look good on me conceivably. Some day. Possibly. My Hunter has a full set of black leather armor in case she ever has to, I don't know, join an RP night stealth strike force, I suppose, and a torch in case she needs to lead an angry mob or something. It's a little obsession.

  • n-Space opens new studio for Wii development

    by 
    David Hinkle
    David Hinkle
    07.12.2006

    I must admit, if I weren't being paid my weight on the moon in gold here at The Fanboy, I'd probably try to get in with n-Space, developer behind the FPS/possession-sim title Geist for the GameCube. See, they're expanding and hiring new people, with the new space being dedicated to Wii development. More importantly, they're based in Orlando, which happens to be my current stomping grounds. Oh, I know what you're thinking."But Dave, how can you apply for a job if you're just some dumb jerk who blogs about stuff? Don't you need real assets and experience to get a job with such a kickass developer?"Immediately following Timmy's question, I'd probably hit him with a shovel and bury him in my basement. See, I don't like people pointing out my shortcomings and dashing my dreams. Dreams of long shifts staring at code and being whipped by team leads.Ridiculous ranting aside, if you're interested in applying for a job and aren't a whacky blogger, might I suggest hitting up their homepage right over hynah?