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  • Scattered Shots: Hunter gems

    by 
    Brian Wood
    Brian Wood
    05.06.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim. If you take the average hunter and strip him bare of all gear and weapons, he would still be a shining thing of such deadly beauty you would ache to look upon it. And should you dare to attack that hunter in all his natural grace, that ache would turn to sharp, searing pain as a fury of fur and fangs descended upon you. But it is important to note that though we hunters are glorious to behold with all our parts exposed, it does not mean that we shouldn't wear our gear. With approximately 90% of all drops designed specifically for hunters, it would be a shame to let them go to waste. And as long as you're wearing you gear anyway, you should accessorize. Grab some gems to accentuate that sparkle in your eye and the lovely flash of muzzle in the face of overwhelming odds. Join me after the cut as we do some window shopping and suggest what gems go best with eyebrow-searing DPS. Diamonds may be forever, but Relentless Earthsiege Diamonds mark the end of all life within range of your gun.

  • Lichborne: Glyphs, gems and enchants for the blood tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.04.2010

    Welcome to Lichborne, your weekly peek into the latest news, tips and strategies for the death knight class. Last week, we went into the basic outlines of what makes a blood tank: your talent choices, your gearing choices, your threat rotations and things such as that. Once you've got all that down, though, the next thing you can do to take your tanking to the next level is to get some decent gems, glyphs and enchantments. They'll separate an adequate 5-man tank from a tank who's ready to step on and start taking on the game in earnest.

  • The Care and Feeding of Warriors: Protection glyphs, enchants and gems

    by 
    Matthew Rossi
    Matthew Rossi
    04.16.2010

    The Care and Feeding of Warriors is about warriors, those lovable, squeezable, strokable bundles of pure joy who seethe with a burning inner fire, a rage that can only be quenched in blood. Matthew Rossi tries quenching it in delicious caffeinated beverages. You'd be surprised how often that works. Amazingly, this week I'm not going to talk about Cataclysm. Back during the 101 guides, I promised to go over glyphs, gems and enchants for the various specs. While a lot is in flux, we're still playing Wrath of the Lich King and not Cataclysm right now, so it's fair that I should finally get off of my duff and talk about these things. This week, we'll loot at gemming, enchanting and glyphing for the protection warrior. One thing to keep in mind is that a lot of these options come down to your own personal gear level and what you're actually doing in game. Tanking heroic Saurfang-25 takes entirely different skills, gear and glyphs than tanking Halls of Reflection, which takes a different setup than tanking Nexus as a fresh early 70s warrior. We'll cover a variety of glyphs of use to a warrior seeking max survivability, AoE threat, or even special case uses and discuss gems and enchants, as well.

  • The Light and How to Swing It: Resources to be the best in retribution

    by 
    Matt Low
    Matt Low
    03.24.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. At least, he usually does. But Gregg is still pre-occupied. Therefore, Matt Low from World of Matticus will be stepping in temporarily to handle some retribution goodness! Yeah, you're stuck with me again this week and if you haven't figured it out yet, I am the world's worst ret paladin. So why am I here penning this post? Because I am on a quest. Yes, friends, I am on a quest to be the best ret paladin ever. Now am I going to succeed? Probably not. It's hard to become super awesome on a character that isn't played as often. It is an alt, after all. Now if I don't want to suck as a retribution paladin, where would I go first?

  • The Queue: Elephants

    by 
    Michael Sacco
    Michael Sacco
    02.12.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Re: the title -- unlike them, I do forget. To write The Queue. Wil asked... "Is Blizzard considering making emblems bind-to-account? For someone who's got multiple alts (and intends to level more), this would be a godsend. What would be the pros and cons of such a change?" Blizzard has said that they intend for emblems to be an endgame, character-specific reward. Heirlooms, purchasable with said emblems, are a secondary reward to help your alts get to the point of being able to get their own badges. Will this change for Cataclysm, though? Do we ever really know the answer to that?

  • Totem Talk: Enhancement 101

    by 
    Rich Maloy
    Rich Maloy
    02.06.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy (aka Stoneybaby) loves it and lives it. His main spec is enhance. His off-spec is enhance. And he will be penning the enhance side of Totem Talk. It seems 101 guides are all the rage these days, which makes enhancement shaman 101 a convenient place to start with my inaugural WoW.com post. Playing an enhancement shaman, and playing it well, means dealing with the most extensive spell rotation in the game, having two caps to hit in gearing, and a dozen cooldowns to track. Not to mention the need to run out of fires, avoid whirlwinds, and generally dodge all that hate on melee. It's safe to say enhance is one of the most complex specs to play. It's also one of the most fun. My favorite part is that we're right up front making a mess of things with both physical and magical damage–to deadly effect. You want to play enhancement? Let's dive right in to get you started!

  • Spiritual Guidance: Playing catch up with shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    01.13.2010

    Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision. The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind. Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight. Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us. If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

  • Lichborne: A death knight primer for tanking 5-man dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.12.2010

    Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves! So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel. Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy. Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank. Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

  • Arcane Brilliance: Gemming for mages

    by 
    Christian Belt
    Christian Belt
    01.02.2010

    Cinch up your robes and brandish your wands, it's time for another edition of Arcane Brilliance, the weekly mage column that sincerely hopes that this picture was taken by a warlock, just before the mage on the other end got an honorable kill. Around Thanksgiving, Arcane Brilliance received an email from a reader named Todd. I liked it so much that I wrote him back and told him I'd devote a column to his topic at some point soon. Though it has been over a month, I'm finally getting around to writing that column. In my defense, though: I'm extremely lazy. In the interests of space, I won't print the entire email, which was long, polite, and quite well-written. But here are some selections: "Hi There, My name is Todd. I LOVE your columns, and read them whenever I get the chance to. I am writing you trying to get help for my mother (who I sucked into playing WoW more than a year ago). She chose to be a gnome mage and embark upon the adventure of being an arcane spell caster. We fight side by side almost every day in heroics and raids (and rip the occasional warlock to shreds whenever the opportunity arises). Anyway, I was hoping you might give us some assistance in regards to Gemming her gear. With the plethora of options out there it is hard for us to make a choice as to what will give her the best output for the investment..." Todd then goes on to list the specifics of his mother's gemming setup, and the philosophy behind it in detail, and closes with what he's tried in the past: "Now we have noticed that this current setup is a marked improvement over the previous setups we had going. First we tried pure spellpower gems but found it lacking in staying power due to a low mana pool. Next we tried Pure Intellect Gems and found a generous mana pool (30k raid buffed, 28k party buffed) but could quite hold the top of the charts in dps (however, She was almost always in the top 3). Now we are trying this new gem loadout and are looking for some guidance to see if we are on the right path. If you can help we would appreciate it." First things first: Todd has the best mom ever.

  • Are set bonuses outdated?

    by 
    Mike Schramm
    Mike Schramm
    11.23.2009

    Well now, here's an interesting thought to consider this weekend: Zemeny on Barthilas suggests that maybe it's time to do away with a gear mechanic that Blizzard has used since Diablo. He thinks that set bonuses deserve to be put out to pasture. He doesn't go into his reasoning much, but we can probably fill that in; not only do set bonuses tend to either be overpowered or too weak (as in, you usually need to have a specific set bonus to make or break a class), but they make gear choices uneven, usually leaving you to choose between an upgrade or a set bonus. Zemeny suggests we do away with the whole thing -- create one set bonus per tier, leaving upgrades for the gear itself, or just turn the set bonus into an extra gem or inscription slot and give us more power that way. Ghostcrawler shows up in the thread and says that the game would be pretty boring if set bonuses weren't included -- I presume he means that you'd just upgrade your gear according to iLvl, and that would be that. He even says that he wishes the tiers varied more, but players really want to see "unambiguous upgrades" to their items. People need rewarding when they move up, so GC can't mix things up with the various bonuses as much as he might like.

  • Preview the Pellucid Grotto zone from EverQuest Underfoot

    by 
    William Dobson
    William Dobson
    09.25.2009

    Just recently, the EverQuest Players community site featured a preview of the zone Brell's Rest from EverQuest's next expansion Underfoot. Another preview is now up on the site, showing off the Pellucid Grotto zone. The Grotto is home to a race called the Crystalkin, and these hard workers spend all their time harvesting, refining and polishing gems. They aren't in it for personal gain though -- far from it. After the gems are ready, they go and scatter them throughout Norrath, where adventurers end up finding them and either selling them, using them as spell reagents, or combining them with things using tradeskills.However, if the players want this gravy-train to keep running, they might want to look into a new disturbance that the Pellucid Grotto is experiencing. We're pretty sure there are far worse consequences to the world at stake than just missing out on gems, but ... well, the gems are a pretty good reason anyway. We like gems. Below you'll find our gallery of screenshots from Underfoot, newly updated with Pellucid Grotto pictures, and two of them are exclusive to Massively! For more on the lore of this area, check out the EQ Players feature article.%Gallery-73586%

  • WoW Rookie: Slotting your sockets with gems

    by 
    Lisa Poisso
    Lisa Poisso
    07.22.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.You're over level 60 now, and you're pretty hot stuff. You've ridden through the Dark Portal the old-fashioned way, swaggering into The Burning Crusade content in style. You'd done your reading; you knew these mobs were going to hit a lot harder, and you came prepared. You ran a few last dungeons before you shipped out, and you're respectably outfitted in BRD and URBS blues, along with a heady mix of new gear that appears to be dropping like candy.And then you looted a piece of armor with crazy-hot good looks but an odd, blank box among its stats – and the stats, strangely enough, appear to leave something to be desired. Nonetheless, your groupmates applauded your luck and seemed genuinely pleased for you. What in Outland have you gotten into now?My dear WoW rookie, you've just looted your first socketed item. Sockets allow you to truly customize your gear to either augment your strengths or brace up your weaknesses (or both). Whether you just want to get down the road with a decent set of gear or you enjoy endlessly tweaking your armor's performance, we'll help you fill your first sockets and make your character stronger than ever.

  • The Daily Quest: Best in slot

    by 
    Adam Holisky
    Adam Holisky
    06.29.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Wildstorm has hired a new artist to create #20 in the World of Warcraft comic book series. BlizzPlanet has the low down, along with a sample image. No Stock UI takes a look at the Taeo UI Compilation. Skeleton Jack is back, and this time covering the 10 Best in Slot Death Knight Bracers. 4Healz shows how you can Use Recount to its Full Potential. Rolling Hots studies the Resto Druid Gems in Patch 3.2. Click here to submit a link to TDQ

  • Epic gems and profession changes in Patch 3.2

    by 
    Eliah Hecht
    Eliah Hecht
    06.16.2009

    With all the things I'm waiting to hear about in patch 3.2, completely unforeseen news takes me by surprise. Bornakk just revealed that epic gems are coming in that patch, as well as some changes to other professions. Jewelcrafters will be able to buy epic gem cut patterns with their Dalaran Jewelcrafter's Tokens. Raw epic gems will be available from prospecting Titanium Ore and alchemy transmutations, and will also be buyable with both honor and Emblems of Heroism. Given that the availability of epic gems raises the value of the Blacksmithing perk (extra sockets), other professions are having their perks buffed. Details after the cut.

  • Phat Loot Phriday: Fang of Oblivion

    by 
    Mike Schramm
    Mike Schramm
    06.12.2009

    We haven't done a dagger in a while, if my memory serves. Plus, this one is made of stars.Name: Fang of Oblivion (Wowhead, Thottbot, WoWDB)Type: Epic Unique One-hand DaggerDamage/Speed: 271-407 / 1.80 (188.3 DPS)Attributes: +47 Agility, +54 Stamina, and a Yellow Socket, which will probably let you add to crit, hit or haste, depending on what you need more of, with a +4 Agility socket bonus. +1869 Feral attack power, so you can do more damage in your new kitty form. %Gallery-33600%

  • Insider Trader: Your guide to profession-specific buffs

    by 
    Amanda Miller
    Amanda Miller
    06.05.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.The World of Warcraft's second expansion pack, Wrath of the Lich King, changed the way that we players, as tradespeople, view professions and altered the reasoning behind our choices to pursue them. The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class. While we did see some changes in this direction in The Burning Crusade, such as an Enchanter's singular ability to enchant his/her own rings, this new vision for trades really hit its stride in Wrath. To accomplish this, Blizzard shifted focus away from bind on pick-up gear and added self-buffs and self-enchants, as well as some other incentives, to give players more choice. It used to be, for example, that PvP characters would take Engineering. Leather and 40+ mail-wearers would take Skinning to feed their Leatherworking. Tailors would take Enchanting because it allowed them to recoup some of the costs of crafting gear, and so on. In essence, we could choose between fun, PvP, gold-making, and the best gear. Now, we can purchase gear from the gear-crafters, and be free to pursue something else, should we wish. Today, Insider Trader is going to break down the incentives offered by each profession to help you choose what is right for you. Rather than focusing on fun items, I will be addressing stat bonuses.The purpose of this guide is not to tell you what you need to take in order to be the best raider, or make the most money, or have an edge in PvP, but rather to gather the information to one place and present it for your consideration. Don't forget to read through the comments section at the end of this article, as there are sure to be tips and stories from our readers!

  • Insider Trader: Jewelcrafting nerf incoming

    by 
    Amanda Miller
    Amanda Miller
    05.22.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Bornakk just announced on the forums that Jewelcrafters are about to see a new nerf, and as a result, people are already beginning to weigh the benefits of switching to a different profession for min-maxing, or working out how they are going to re-itemize their gear. Bornakk:In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon's Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation. This probably won't be enough to entice players to drop the profession, but it is a bit of a blow. Stratfu points out that because Mage T8 is equipped primarily with yellow and blue sockets, the only way to actually meet socket bonus requirements will be to use sub-par gems. The JC-only Runed Dragon's Eye offers +32 spell power, and currently fits into any socket, conforming to meet the necessary color requirements. This is compared to the +19 spell power that the rest of us folks get from Runed Scarlet Rubies. While Jewelcrafters will still be able to use these gems, they won't be able to stick them just anywhere.

  • The Queue: Better than Bejeweled

    by 
    Alex Ziebart
    Alex Ziebart
    04.09.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good afternoon, ladies and gents! Let's waste no time and jump right in today, shall we?Horris asked..."I have a question. What's with the sudden change from red to yellow sockets between T7 and T8 for warrior tanks?"Sockets have always been notorious for not being the optimal color for certain specs and classes. T7 seemed like the odd duck to me in that case, where the sockets were generally pretty good for most classes. Now they're back to being sort of weird like has almost always been the case.

  • Insider Trader: Patch 3.1, profits and preparation

    by 
    Amanda Miller
    Amanda Miller
    03.13.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1 is looming ever closer, and things are about to change in a big way. Today I'll be discussing how the patch is going to affect your professions, and how you can take advantage of this by maximizing your profits on the Auction House. Players have become increasingly bored with raiding because the content that was released with the expansion pack, Wrath of the Lich King, was too quickly conquered. Across the board, players are showing up to raids on an inconsistent basis, and many people now spend much of their time on the Public Test Realm playing through Ulduar. This has contributed to falling prices on the Auction House for raiding materials and consumables, because not only have many people stopped raiding, many others have decided to save their gold and raid without being buffed to the gills. What should you do in these tight times? Aside from the things for which you are currently saving, the patch will bring with it a 1000g bill to learn how to dual spec, costs to fund raid wipes, bring new consumables, and enchant and gem new gear. By learning what to sell and purchase and when, you can minimize your post-patch costs and make some gold while you're at it.

  • Checking in with Age of Conan's Game Director

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.01.2009

    The changes coming to Funcom's Age of Conan have really been picking up steam. While this update is more of a teaser for things to come, the breakdown of the new RPG system does give players a first look at how new stat breakdowns will change things down the road. From what they're saying, you'll want to be sure you stay on top of getting the best armor and gear! Also, they've added a new character sheet to better display all the new armor attributes and how they will impact each character as they progress through the wild lands of Hyborea. While it's only a bite-sized look at some of the changes coming to Age of Conan, it's definitely welcome. Among the other things players have to look forward to is further changes to feat trees, skills and spells, as well as a new gem system that will be implemented as time goes on. For the full breakdown of how all of these new attributes will affect your characters, be sure to head over to the AoC forums and check this month's Game Director's letter out!