global-handle

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  • The Daily Grind: How should MMOs handle character names?

    by 
    Bree Royce
    Bree Royce
    08.18.2012

    Names are a big deal in MMOs. I've struggled through many a horrible launch to score a good name and camp names for friends until they can log in because only rarely does a game allow unlimited copies of a name. Ultima Online is one such game, as is Champions Online, though your global handle there is yours alone. The Secret World requires a unique nickname; your "real" name can be a duplicate. But most games just code for one use of a name per realm. (After all, one Malcolm Reynolds per server is plenty.) City of Heroes took a stand on the issue. Years before CoH's F2P conversion, Paragon Studios boldly adopted name-recycling. If your account was inactive for three months, your characters' names were put back into the pool for other players to use. You didn't lose your character, but you were forced to rename her the next time you logged in. It was wonderful for active players who could make more immediate use of names no one was actively using but not so great for encouraging former players to return. So how do you think MMOs should handle character names? [Thanks to Joel for inspiring this topic!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A Mild-Mannered Reporter: Meet the PAX press

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2010

    Compared to the other two City of Heroes events that I took part in at PAX East, the meet and greet almost seems like an afterthought from a news standpoint. And it's fair to say that no new information could be teased from the development team, mostly because they were far too busy laughing and chatting with fans. Not that any of the fans seemed too keen on asking big questions anyhow. It was, all in all, a big chance for everyone to relax, talk about what the state of the game was, and be pestered by me in the form of Mr. Not-So-Mild-Mannered Reporter. And it was a fun time, with a lot of different opinions and a very relaxed atmosphere. However much of an afterthought it might have been from the perspective of hard news, it was a great time for the fans, and that's what the column is really all about, right? So check on past the break for some of the highlights from the evening, not to mention my global handle. (Because people asked there and I blanked under pressure. Plus there wasn't room on the nametag.)