gloria-victis

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  • Gloria Victis releases its first pre-alpha trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2013

    Gloria Victis has been slowly unveiling new bits of information to fans, mostly focusing on screenshots. But screenshots don't show the world in motion, which is kind of a big deal -- a game can look wonderful in stills but move stiffly, or it can look nice in motion and be boring in static pictures. So fans should be quite happy to see the first trailer from the game showing off four minutes of gameplay, UI, and animations. If you haven't been interested in Gloria Victis before now, you still might want to take a look at the trailer, since it's narrated with an explanation of the game's design principles and overall goals. It's definitely meant to be more on the low fantasy end of the scale, focusing on freeform attacks and player skill over gear progression and the like. If that sounds like your thing, take a look past the break and check out the full trailer. [Thanks to Liting for the tip!]

  • Gloria Victis pre-alpha screens show forest updates

    by 
    Jef Reahard
    Jef Reahard
    05.20.2013

    Black Eye Games updated its Gloria Victis Facebook page over the weekend. The occasion was a pre-alpha feature push that saw plenty of new stuff make its way into the fledgling sandbox. "The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break. [Thanks to everyone who tipped us!]

  • Gloria Victis teases with more screenshots, talk of alpha two

    by 
    Beau Hindman
    Beau Hindman
    04.07.2013

    Black Eye Games' brand-spanking-new MMO Gloria Vicitis is promising a lot; realistic weather effects, day and night cycles, and NPCs that don't just stand there are all on the game's agenda. Although an original attempt to crowdfund the game was unsuccessful, it looks as if the team isn't giving up as testing marches on. Only a small number of testers are currently in the pre-alpha test; test number two is apparently not far beyond the horizon. The developers are also opening up crowd-funding to increase server capacity for even more testers. The studio is calling its game "paradigm breaking" and "realistic," which seem like pretty heavy words, but a new batch of pre-alpha screenshots does hint at its potential. What do you think? %Gallery-184960%

  • Gloria Victis forecasts realistic weather system

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2012

    If you need a reason to check out and possibly support indie MMO Gloria Victis, Black Eye Games hopes to tempt you with realistic weather. Actually, it's more than that; the team dubs it the Seasons system. The idea behind this system is that the game will change seasons, lighting, and weather on a regular basis, and these conditions will affect combat and strategic planning. Movement will be hampered by rain, for instance, and visibility by fog and blizzards. In addition, some NPCs will change their activities based on the weather, and some mobs will only come out in the daytime or nighttime. The team also reports that it's completed a "major overhaul" of its animations. Gloria Victis is still seeking crowdsourcing capital and is nearing pre-alpha stats. [Source: Black Eye Games press release]

  • Gloria Victis hits Kickstarter

    by 
    Elisabeth
    Elisabeth
    11.03.2012

    Black Eye Games is an indie studio trying to bring MMOs back to the Dark Ages, and the team needs your help to do that. The team has launched a Kickstarter campaign to fund Gloria Victis, an MMORPG that harkens back to the good old days of gaming. The listed perks of Gloria Victis include a combat system that steers away from lazy targeting and homing projectiles; magic that is reserved for elite skills rather than handed out to every character upon birth; historically accurate medieval weaponry and armor; and a classless system that allows for unrestricted character development. The game will be free-to-play with a cash shop that provides only cosmetic and quality of life goods. Check out the game's Kickstarter to get better acquainted with its development direction.