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  • Kinect hack gets a Wiimote assist, stomps all over Dead Space 2

    by 
    Donald Melanson
    Donald Melanson
    02.11.2011

    It's not the first time that a Kinect hack has incorporated a Wiimote, but this demonstration from YouTube user Kick755 is certainly one of the more impressive examples to date -- even if it's still not quite ready to fully replace a controller. As with similar hacks, this one relies on the FAAST emulator for the Kinect end of the equation and GlovePIE for the Wiimote, but it has one notable feature that the others lack: the ability to quite literally stomp on your enemies in Dead Space 2. See for yourself after the break.

  • Left 4 Dead PC Wiimote hack for the gamer who has it all, hates zombies

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.21.2009

    Sometimes inspiration hits when you're shooting zombies -- and often times, that inspiration is in the form of new, better ways to shoot zombies. Since this sort of thing (shooting zombies) is one of our passions here, we were pretty psyched when we ran across this video. Summoning all of his worldly resources -- including GlovePIE, PPJoy, and about a gazillion lines of code -- this guy is able to rock Left 4 Dead PC in split-screen mode with two Wiimotes. He's even added shake controls for reloading and spinning 180 degrees. The only catch? As it stands, the only way to power the sensor bar is by turning on the Wii -- a condition that should be remedied shortly. Hit the read link for instructions and code, and be sure to check out the video after the break. [Via Nowhere Else]

  • Revolutionary: Pure Excitement

    by 
    Mike sylvester
    Mike sylvester
    12.17.2008

    In the summer of 2006, inside the Los Angeles Convention Center, there was a historically long line to get into the Nintendo's E3 booth and lay eyes and hands on the yet-unreleased Wii and its wares. After finally getting into the booth, attendees were faced with the choice of which long line they'd want to wait in next to play a game. When I got inside the booth and surveyed the selection, my first pick was Excite Truck. Once I'd finally gotten my hands on the controller and made a few laps around the track, I knew this would be a day one purchase for me. Even after scoping out the upcoming stuff for Xbox 360 and PS3, I was convinced that Excite Truck embodied the true essence of the "next generation." New gameplay dynamics met vast dynamically changing terrain that stretched beyond what we had grown accustomed to. So when Disney Interactive showed their new ATV racer, Pure, with vertiginous jumps, wild tricks, and expansive vistas, I thought I was looking at the spiritual successor to one of my favorite Wii launch titles, but a Wii version was not in the cards. At least we have a PC version to hack together a GlovePIE script for and give it the Excite Truck treatment.

  • Revolutionary: Go Go Bionic!

    by 
    Mike sylvester
    Mike sylvester
    10.08.2008

    "Let me tell you about the game I played when I was still young..." Growing up, I was familiar with the name Bionic Commando, although I'd never played it for myself. I've had lots of conversations with friends about old games, and they'd reminisced about some game with a guy that swung around on a grappling arm. Yet strangely enough, none of my friends could remember what the game was called. When it was announced that Bionic Commando was to receive a re-imagining, I finally was able to match that game my friends loved, with the title. With the hype for the new game, I caught my first glimpse of the old 8-bit classic in promotional videos, and I really felt like I'd missed out on something special. But my disappointment quickly turned to anticipation when it was later revealed that the game would also be remade in 2D for download on all the popular home consoles! (raucous cheering) But not the Wii! (sound of crickets) Long-time Nintendo fans love to remember the old times, but we don't hold dear the memories of being repeatedly snubbed out of multiplatform ports. With GlovePIE running and Wiimote in hand, I turned to the PC version of Bionic Commando: Rearmed.

  • How to play WoW with a joystick

    by 
    Natalie Mootz
    Natalie Mootz
    10.08.2008

    var digg_url = 'http://digg.com/pc_games/How_to_play_WoW_with_a_joystick_WOW_Insider'; Reader Aaron Stacey wrote to tell us about a simple new script he's developed that allows him to play WoW more fluidly, despite having little fine dexterity control in his right hand. Since a spinal cord injury, he is only able to grasp and release his hand. Prior to developing this script, Aaron used to play only with his left hand using "an abundance of key binds and keyboard/mouse switching." He was restricted to caster classes because of the difficulty in moving and attacking at the same time.Inspired by our Wii remote post and our treadmill post, Aaron came up with an ingenious idea that he hopes will help others with similar disabilities. The key is GlovePie, a piece of Windows freeware (donations welcome) originally written for virtual reality gloves, which allows you to play any game using any type of controller you like. GlovePie's website lists controllers like joysticks, gamepads, mice, keyboards, and Wiimotes, among a host of other hardware.Find out how to do it yourself after the break.

  • Revolutionary: Most Deceptive Kontraction

    by 
    Mike sylvester
    Mike sylvester
    08.27.2008

    In the year 1997, with Sylvester Stallone's Demolition Man still fairly fresh on our minds, developer Shiny took the opportunity to name one of their games after an abbreviated phrase that was mentioned several times in that film. Under the assumption that MDK stood for "Murder, Death, Kill" and the fact that you run around as a guy whose head is a sniper rifle, the Playstation generation couldn't wait to get their hands on it. As it turned out, the game was not the gruesome murder simulator many people expected, but a humorously quirky action title like most of the prior games Shiny was known for. In the sequel, the main character from the first game, Kurt Hectic, would share the duty of saving the earth with Doctor Fluke Hawkins and the four-armed, gun-toting, cigar-chomping robotic dog, Max, the other members of the game's titular trio. It's the crazy sort of stuff that keeps gaming fresh, and with its recently-announced comeback in the making, I can think of no better place for the franchise to make a killing than on the Wii.

  • Revolutionary: Whip it good

    by 
    Mike sylvester
    Mike sylvester
    08.07.2008

    What is it about Castlevania that gamers have found so appealing for more than twenty years? Is it the story? The atmosphere? The visceral sense of fulfillment from whipping all manner of damned creatures back to the infernal depths? Is it the one-on-one arena battles in Boy George makeup, steam-punk corsets and leather-daddy fetishware? Yeah, it's probably not that last thing. We had in mind a traditional sidescroller for Castlevania on the Wii, with waggle-enhanced whip cracking, so that's why this week, I've set out to capture that fun that we've so desperately desired.

  • Revolutionary: Synaesthetic

    by 
    Mike sylvester
    Mike sylvester
    07.02.2008

    This week I wanted to take on scripting for an indie game, and one that came in high regard was Synaesthete. I didn't know much about it when I first tried it out, except that it was a cross-breed of rhythm games and action shooters, and I was hopeful that it would lend itself to the Wii experience as well as the last rhythm hybrid I tried out. One level was all it took to start the script-writing cogs turning in my head, and after much experimentation, I wound up with a script that dynamically changes what makes this brilliant game so fun to play. At first, nothing about Synaesthete makes it scream out that it was born for Wii, but ultimately, the addition of Wii controls has made this game my new addiction. I truly believe that a Wii port of this title would be hailed as the "next big thing."

  • Revolutionary: WRX Stage 1

    by 
    Mike sylvester
    Mike sylvester
    06.18.2008

    var digg_url = 'http://digg.com/nintendo/Revolutionary_WRX_Stage_1'; The training wheel project got me thinking about what more it would take to create a Wii racing rig that's as comprehensive as a traditional wheel and pedal gaming setup. The Wii Wheel provides analog control for steering, but not throttle and braking. The Wheel shell also blocks off the expansion port, so you can't use a Nunchuk's analog stick. It seemed like there was just no way to build a full set of racing controls around the Wii Wheel, but then I got my Balance Board and the wheels started turning in my head. How about a Wii Racing Xperiment?

  • Revolutionary: Balance and Options

    by 
    Mike sylvester
    Mike sylvester
    06.04.2008

    Unlike most people, when I brought Wii Fit home for the first time, I didn't head straight to my Wii and slide the disc in to play. Instead, I tore apart the packaging to get at the Balance Board, which I then attempted to "hook up" to my computer. It took a while and a change in my method of operating, but I eventually got the thing connected and working in GlovePIE. It was at that point I started realizing what the Balance Board was really capable of, and this week I'll be sharing with you a few things I've learned about this new peripheral, so that you can start scripting for it and letting your imagination run wild.

  • Revolutionary: A Musical Revolution

    by 
    Mike sylvester
    Mike sylvester
    03.11.2008

    Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving Audiosurf the GlovePIE treatment.

  • Revolutionary: Controller Showdown, Round 2

    by 
    Mike sylvester
    Mike sylvester
    02.12.2008

    Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. var digg_url = 'http://digg.com/nintendo/Revolutionary_Controller_Showdown_Round_2'; Some of you may have wanted to see the Wiimote and SIXAXIS dropped on an island with explosive collars around their necks, forced to fight a deathmatch, but Battle Royale this is not. Nintendo and Sony would happily accept you placing both consoles in your entertainment center, because they offer up different experiences. Getting a DVD player doesn't require the discontinuation of cable TV service, nor does it render your iPod obsolete. But they are similar in that they are gaming input devices, so there will naturally be some overlap in possible applications. It's for that reason we're interested in seeing which controller is better at what. So with no further ado: Round 2. Fight!

  • Revolutionary: GlovePIE v.30, The Great Equalizer

    by 
    Mike sylvester
    Mike sylvester
    01.29.2008

    Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. So you've tuned in to Revolutionary expecting to see the dramatic conclusion of the Controller Showdown. Well, as I was evaluating games to use in the matchup, I found myself revisiting old scripts I'd put aside, and building new scripts for games which wouldn't be fit to judge the motion sensing capabilities of the Wii Remote and SIXAXIS. I realized that because of the recently updated build of GlovePIE, my passion for scripting has been re-ignited! You see, the latest version of GlovePIE supports the SIXAXIS, Xbox 360 control pad, and standard PC control pads, on top the already robust support for Wii Remotes and attachments. There's also a new function which allows you to easily write scripts for any and all of these controllers universally. So, before we commence with Round 2, let's take a look at the GlovePIE update that will figure heavily in the big battle.

  • DIYee-haw: Wiimote rodeo

    by 
    JC Fletcher
    JC Fletcher
    01.15.2008

    If you're anything like us (or the fictional construct of ourselves we've made in order to make this post work), you were intensely jealous of the guys who turned a springy horse toy into a Wiimote-based racing controller. The video of the rig in action provided plenty of evidence that it was awesome, but not so much information about how to do it in your own home with your own spring horse.This tutorial on Hack a Wii gives you step-by-step directions to make your own bouncy racing seat. Provided you have the Bluetooth capability and know your way around GlovePIE, you could be playing Need for Speed in style! (The style is "ridiculously.")

  • Revolutionary: Speed Metal

    by 
    Mike sylvester
    Mike sylvester
    12.04.2007

    Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. I guess it could be said that my favorite game genres are rhythm and racing. My racing wheels, bongos, dance mats, drum kit, and guitar collection stand as testament to that being fact. So, while brainstorming new uses for my Guitar Hero III Wii Guitar, it struck me that racing might be the peanut butter to the guitar's chocolate. Yeah, I'm sure that doesn't make any sense to you, as I got the 'WTF face' plenty of times when explaining my plan to friends. But read on and I'll tell you how to shred. How to shred down NFS ProStreet.

  • One part GlovePIE, two parts Wiimote = Samba de Amigo

    by 
    David Hinkle
    David Hinkle
    11.14.2007

    Despite getting the name of the game wrong in the initial graphic, this video showcasing the Dreamcast title Samba de Amigo being played with two Wiimotes is just too cool for school. Now, replace one of those Wiimotes with a nunchuk and it's probably a pretty accurate estimation of how the title will play once it actually releases on the Wii.Oh, and we're assuming this is a legit back-up of his own game. If it isn't, well ... we don't support piracy in the least.[Via Go Nintendo]

  • Revolutionary: Answering the Call

    by 
    Mike sylvester
    Mike sylvester
    10.23.2007

    Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Metroid Prime 3 has proven indeed that a Wii Remote and Nunchuk is the next best thing to a keyboard and mouse for first person shooting and action. Although we have few FPS titles being developed and released on the Wii (relative to party games and family-friendly content, or the main attraction of a certain other platform), the genre is among the most popular in the scripting community. This is naturally so with FPS being a favored genre among hardcore PC gamers and hardware enthusiasts. With the recent release of the demo version of Call of Duty 4 and its imminent final release, I felt it was time to pick up arms and serve you a script for this spectacular shooter.

  • Revolutionary: This is Not the Star Wars You're Looking For

    by 
    Mike sylvester
    Mike sylvester
    10.02.2007

    Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Ever since the motion sensing ability of the Wiimote was revealed, Star Wars fans have been pleading for a game that would let them live out their Jedi fantasies, swinging the Wiimote in command of an onscreen light saber. Well, Lucasarts recently announced that the Wii will be getting a version of the multiplatform title, The Force Unleashed, a game that's expected to fulfill all your fantasies of being an power-infused enforcer with a luminous sword. But Lucas & Co. haven't always given us just what we want. In 1999 they released the first chapter of the long-awaited Star Wars prequel trilogy, The Phantom Menace, to an audience that was expecting something more, well ... Star Wars-y. Jar Jar, midichlorians, and a pre-pubescent, mop-topped future-fascist didn't quite make for the hit we were hoping for, and the most exciting moment in the film was not a war or a fight scene, but a race. Lucasarts seemed to agree and developed a game based around that scene (albeit, filled out with more tracks and worlds). In this week's Revolutionary, we'll be using GlovePIE to see if the Wiimote and Nunchuk can keep up with the Jedi-like reflexes you'll need to stay in the lead in Star Wars: Episode I Racer.

  • Revolutionary: Progress Wiiport, Part 1

    by 
    Mike sylvester
    Mike sylvester
    09.11.2007

    Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Are you getting tired of "Wii gimmicks?" Has waggling lost its charm? Has the Wii's cheese become old and moldy and sent you looking for the bathroom? And are you tired of seeing everyday words being pwiif ... *ahem* - prefixed with "Wii?" If the answer to all of those questions is a resounding "Heck no!" then read on as we wiicap Revolutionaries past, and wiivisit the projects and hobbies previously featured and see how they've progressed since last we discussed them.

  • Revolutionary: Support our Cyber Troopers

    by 
    Mike sylvester
    Mike sylvester
    08.07.2007

    Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Long ago, there existed a magical place where children and teenagers dumped quarter after quarter into machines which housed the latest and greatest hardware for playing drool-worthy games that just weren't possible at home. This place was called Arcade. One day, a powerful consumer electronics manufacturer decided they wanted those quarters, a few hundred dollars on top of that, and a lifetime of your loyalty. With the mystical weapon called PlayStation, they drew the life force out of arcades and created their own mighty empire - in your home. Most memories of the arcade have evolved into legend, with a few of the old games brought home as ports. But capturing the full magnificent essence of most of those games has rarely been accomplished. Whether it's the scarcity of competitors whose pockets jingle with change as they wait their turn to play, the absence of custom-made control systems designed to fit each individual game, the inability to play ports that look exactly as they did in their arcade incarnations, or any number of other reasons, the arcade is nigh on impossible to rebuild in one's home. But that shouldn't stop you from trying.