good-design

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  • The Summoner's Guidebook: Why last-hitting is important

    by 
    Patrick Mackey
    Patrick Mackey
    06.14.2012

    We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand that getting gold is a good thing. But last-hitting is important from a design perspective too. I think League of Legends (and MOBA games in general) are better because last-hitting is a part of the game. I didn't always feel this way, of course. When I was a MOBA nooblet, I thought last-hitting was an unnecessary PvE element in a competitive PvP game, and it took away from the game's clear objective: taking enemy turrets. When I really sank my teeth into LoL, last-hitting finally clicked. It's a really critical element of the genre, and this week, I'll explain why.

  • The Mog Log: Each answer is the end of a question

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2010

    Welcome to this week's edition of The Mog Log, in which we answer reader questions about Final Fantasy XI and Final Fantasy XIV while staying as far away from the drama of this past week as possible. Seriously, the sky is not falling here, folks. It seemed like such a nice week overall, too, with lots of great news coming out the whole week long. And for the record, there's also a special announcement at the end of the article, so by all means read through to the end in the unlikely event you normally don't. Roughly ten million people asked or said: "What the heck is the deal with the fatigue system?" I'm really hoping that by the time you're reading this, the full translation has mollified people somewhat regarding the system. But I'm going to write on the assumption that it hasn't, and believe me, it's at the top of the list for things to talk about next week. And it certainly does put a strict limit on what players can do in the game, much like guildleves and their infamous two-day turnaround.

  • Folding@home gets 'Good Design' award

    by 
    Andrew Yoon
    Andrew Yoon
    11.07.2008

    Have you cured cancer lately? Maybe not, because you're too busy playing the excellent games on PS3 right now. But, why not take some time this weekend to launch Life With PlayStation and fold some proteins. (Join us at Group #57793.) Now is the best time to jump in the cancer-saving fun, especially because of a new award donned to the service.The Japan Industrial Design Promotion Organization awarded Sony Computer Entertainment the "Good Design Gold Award 2008" for the support of the Folding@home project on PS3. "Analysis of proteins for the purpose of shedding light on diseases is just one example of solution design for social issues, a stance that indicates the direction that design should take in the future. Motivating the people who will be involved in these studies will be the key to success, but the program functions well as an idea for making participation in this project visible on a global scale."So yeah, let's celebrate and fold at home this weekend!