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  • Tracking the iPhone hype generator

    by 
    Mike Schramm
    Mike Schramm
    02.18.2009

    Fortune's Apple 2.0 got a nice little graph up of just where and when the iPhone's hype machine went into overdrive. There's no question it was a gigantic brand last year, but what's interesting is just how manufactured and "by design" each of those spikes are. B on the chart above is the actual iPhone launch, and E and F are the 3G debut and store launch. Fortune relates point A to the Cisco lawsuit against Apple over the "iPhone" name, but let's be real: that was just part of the story of the gigantic iPhone reveal (which took place one day before, not two). So the real story here isn't necessarily that Apple masterfully created a smartphone that revolutionized the industry and made tons of money doing it, but that they coordinated a hype machine that marched to their tune whenever they wanted. The red line above, as you can see, is Palm, and while there are a few spikes along that line (probably interest in various new products and releases), there's nothing like the excitement and hype that shoots up around a big Apple event. The iPhone is a feat of engineering in itself, but the hype machine behind it is pretty well-built, too.

  • Wii's decent software tie ratio highlighted by SCIENCE

    by 
    Chris Greenhough
    Chris Greenhough
    11.06.2008

    It's that time again, readers -- time to roll our sleeves up and get elbow-deep in some graphs. Woo! These examples are from the graph experts at Gamasutra, and smash a myth that has hung around the Wii too long for our liking: that the console has a rubbish tie ratio (the number of games sold per console). Indeed, the PS3 is marginally behind Nintendo's platform in this respect. Not bad for a console that, unlike the PS3, comes with a free game to get started! A second graph at Gamasutra confirms that the Wii's tie ratio has very slightly improved during 2008.One Wii myth this data does reinforce is that Nintendo totally dominates the Wii software scene; again, it's a familiar complaint, but there's obviously some credibility to it.

  • NoA VP spins some software sales for us all

    by 
    David Hinkle
    David Hinkle
    08.08.2008

    Nintendo of America's VP of Marketing, Denise Kaigler, wants to let us all know software sales on the Wii are better than any other console on the market. How does she know this? Why, the fancy chart above, we assume. It's not like she tracked all of this information down herself. In short, this story can be summed up as so: Nintendo rocks, everyone else not so much.Joystiq posed a good question though: what happens when Wii Play and first-party games are taken out? We bet the chart would look pretty different, to be honest.

  • Super Chart Bros. Brawl

    by 
    Chris Greenhough
    Chris Greenhough
    04.22.2008

    This just in: Super Smash Bros. Brawl sold a lot. That's an observation that is neither new or particularly exciting, but put it in graph form and Brawl's phenomenal success is capable of wowing us all over again.At first glance, we presumed those blue bars represented the first month sales of all three Smash games in the U.S. But no: those are lifetime sales of Super Smash Bros. and Super Smash Bros. Melee respectively, while the red bar is Brawl's first month sales. That's right: in its opening month alone, Brawl not only bypassed the lifetime sales of the first title in the franchise, but has already reached 70% of its predecessor's all-time sales. Our flabbers? Consider them gasted.[Update -- incorrect link removed]%Gallery-16727%

  • Defense cap defined

    by 
    Adam Holisky
    Adam Holisky
    03.23.2008

    Many WoW players (and several of our readers) often comment that there is no such thing as a defense cap. This is true in the strict sense that there is no upper limit on how much defense you can have, nor any statistical diminishing returns. However, that's not to say that there's not a point where the utility provided by more defense starts to fall off – so there is a point where the utility given by more defense actually provides a practical diminishing return, and that point is referred to as the defense cap.What is the magic number? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. To come about this number, you need to do a little math. First, it's important to note that a raid "boss" mob is considered three levels above the player. This means that the math is based off the boss mob being a level 73 mob, and the player being level 70. A player's base defense is defined by the formula Base Defense = level * 5. A player that is level 70 would thus have a base defense of 350 (70 * 5 = 350).

  • Reminder: guess when patch 2.4 will hit the live realms

    by 
    Mike Schramm
    Mike Schramm
    03.01.2008

    Don't forget that our contest to guess the patch 2.4 release date ends Monday, so this weekend is your last chance to leave your guess for when the patch on the PTR will go on the live realms (in American date format: DD/MM) on our contest post (not on this post). We've got a ton of guesses so far, and definitely enough to cover all the days in between now and next year (although the patch is probably dropping sometime in March), so what we'll do is pick randomly from the people who guess on the correct day to give out the game cards. And if you are super bored this weekend and want to take all the data from that post and plot us a graph of where all the guesses land (so we can come up with fun stuff like an average guess), we could probably think of something nice to do for you too.Anyway, yes, follow the rules (must be a US resident and over the age of 18, must only enter once), and if you haven't yet, leave your guess on our contest post now. The polls will close, so to speak, on Monday, and of course we'll pick the winners when the patch drops.

  • Tackling the mystery of low Wii review scores

    by 
    Chris Greenhough
    Chris Greenhough
    02.12.2008

    Over at Next-gen, Matt Matthews has bravely penned the kind of article that could well see mobs of frothing fanboys beating a path to his door, torches and lynching gear in hand. In the piece, Matthews presents a statistical breakdown of average review scores for Wii, PS3, and Xbox 360, using numbers borrowed from Game Rankings.As the resulting graph indicates, the Wii doesn't fare well with professional reviewers, but before you get all indignant and lathered up about this, Matthews attempts to explain why the Wii is suffering, and his conclusion is fairly interesting: that reviewers (and the industry as a whole) are still trying to understand the Wii. Before now, Matthews argues, the industry has been so heavily focused on assessing realism and technical achievements that they've largely forgotten how to evaluate how fun a game is.What do you guys think? Agree? Politely disagree? Want him to die in a fire?

  • Wii versus PS2, in graph form

    by 
    Candace Savino
    Candace Savino
    12.27.2007

    var digg_url = 'http://www.digg.com/nintendo/Wii_Vs_PS2_In_A_Chart'; The PlayStation 2 is one of the most wildly successful video game consoles to have ever graced the face of the earth. It's the highest selling system worldwide, and if you're a gamer, there's a good chance that you own one yourself. Amazingly, though, the Wii has been even more successful in Japan during its first full calendar year than the PS2 was in its first or third (see the above graph, which was made by NeoGAFfer JoshuaJSloane and is based on figures from Famitsu). Also, since the chart only tracks the first 51 weeks of Japan's Wii sales in 2007, it's entirely possible that the numbers will exceed those for the PS2 in 2002 as well.The success of the PS2 led to an extensive games library for the system, full of almost every genre imaginable. But, the question remains: Will this happen with the Wii? Clearly, it's too early to tell, but as you can see from the graph, the Wii is off to a good start. In any case, cheers to a good 2007 for the Wii, and let's hope to see more to come.[Via NeoGAF]

  • GamePro graphs PS3 and Gamecube sales

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.03.2007

    GamePro has put together a graph showing the NPD data on Nintendo's Gamecube and PlayStation 3 sales for their first 10 months after launch. The chart shows how in North America the PS3 sold 1.7 million units in its 10 months since launch compared to the GameCube's 2.2 million. Those that have already sent their rage into overdrive see the implication of this graph as the PS3 will "fail" like the Gamecube. Last week it was a 3DO comparison, this week it's the Gamecube. Although one can easily argue that the PS3 is neither.Sure the PS3 started rocky, lost assumed exclusives left and right, and Sony can't seem to craft a solid message to save its life. But the PlayStation is still a strong brand that should be able to rectify itself with a competitive price adjustment and some solid titles creating a base for the gaming console. Hopefully Sony can get that line on the graph to start moving up again. They're in no rush, they've got ten years.[Via PS3 Fanboy]

  • This graph goes to 2 billion

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.11.2007

    So about a year ago we posted a graph by Mad Dog in the Fog showing the meteoric rise in iTunes sales. At that time, iTMS (as it was called back then) had busted the 1 billion mark. Now there's another graph showing that super-dee-duper TWO billion mark. What a difference a year makes. Well, almost a year. Now the question becomes, will we see just another billion next year, or will the curve continue, taking us to 4 billion by the end of Q1 2008? As they say, time will tell.[thanks MD, again!]

  • Analysts put 360 on top by 2010

    by 
    Richard Mitchell
    Richard Mitchell
    10.23.2006

    It seems like some market research firm has a new prediction for the game industry every day. One day, the PS3 is on top. The next, it's Wii, Wii, Wii (all the way home). Today's chart is all about the 360. IDG estimates that the Xbox 360 will sell 23.9 million units in North America by 2010, followed by the PS3 at 23.5 million, with the Wii in a distant third at 13.6 million units sold. Okay, so for the 360's sake, it's really more of a tie. Granted, these numbers are only for North America, so we have no idea where this puts 360 in a global perspective. Still, most predictions we've seen put the PS3 on top. That makes this chart special. Take off your Fanboy hat for a minute and answer this question: could the 360 really outsell the entrenched juggernaut that is the Playstation?[Via Joystiq]

  • iTunes Music Store downloads graphed

    by 
    Scott McNulty
    Scott McNulty
    02.27.2006

    Mad Dog in the the Fog has created this very cool graph that plots the number of downloads from the iTMS versus the number of weeks that it has been around.That's some impressive growth, folks.[via Digg]