great-expectations

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  • The Repopulation influenced by UO and SWG

    by 
    Jef Reahard
    Jef Reahard
    10.14.2011

    Searching for more info on the new indie sandbox called The Repopulation? If so, check out an interview with Above & Beyond Technologies' creator J.C. Smith at Quick Jump. The piece covers a lot of ground, and Smith talks about everything from inspiration for the sci-fi title to the current state of the cluttered MMO market. "I think this market still has room for growth, and that the main reason we see some of these titles as failures is due to elevated expectations and bloating budgets," Smith explains. What's going to set The Repopulation apart, then? That's a much longer answer, and portions of it will no doubt set sandbox fans' hearts aflame. "We probably drew more influence from Ultima Online and Star Wars Galaxies than we have from any other MMOs," Smith says. "To me, UO was what I expected from an MMOG."

  • All the World's a Stage: We don't need no narration

    by 
    David Bowers
    David Bowers
    10.25.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Throughout my career as a roleplaying columnist on WoW.com, I've been talking about roleplaying as a way to tell stories, but last week a comment by Zombie, as well as those made by a few others on the same topic, caused me to think about roleplay stories in a new way. Perhaps what we roleplayers do isn't actually storytelling so much as it is character development through interesting and somewhat disjointed anecdotes. There's really no beginning, middle, or end to a roleplayed character in WoW. Instead, what you get is a mishmash of events and experiences, which you may then string together into a story in your mind if you like. But even if you don't, you can see that most of us don't really expect for a narrative to develop from a clear beginning, through various plot developments, and finally lead into an exciting climax. There is something else roleplayers want to get out of their experience, even if many of us have trouble articulating exactly what it is.