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When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much ...

4 months ago 0 Comments
October 31, 2014 at 5:00PM
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Interesting tidbits continue to flood the web regarding last week's SOE Fan Faire in Las Vegas, with the latest coming courtesy of EQ2Wire. The Norrathian newshounds have posted a series of video captures from the EQII Mechanics panel, featuring (from left, above) developers Rich Waters, Greg "Roth...

4 years ago 0 Comments
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The UI is simultaneously one of the most transparent and important parts of a game. EverQuest II doesn't have a bad one by any means, but the designers apparently aren't content with the current setup. They're already promising major changes to hit the test server in just over a week -- to coincide...

4 years ago 0 Comments
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In terms of in-game originality, EverQuest II should probably win a prize. They're implementing a new feature in GU52 which will let players pen their own stories and distribute the books to other players. Think Lulu but with an EQII twist. Granted we're not talking War and Peace here but for anyo...

5 years ago 0 Comments
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Stratics is going to play host to some more "House of Commons" IRC chats later in the week, for both EverQuest II and Pirates of the Burning Sea, giving fans a chance to pose some questions to the teams behind these two games. On Wednesday the 18th at 5PM PDT/8PM EDT, the PotBS chat will take place,...

6 years ago 0 Comments