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  • ​Nintendo's 'Ever Oasis' is a dungeon crawler in the desert

    by 
    Sean Buckley
    Sean Buckley
    06.15.2016

    Okay, Nintendo may have said it was only bringing The Legend of Zelda: Breath of the Wild and Pokémon Sun and Moon to E3, but we all knew something else would show up during the show. Well, here it is -- Ever Oasis, a brand-new action RPG for the Nintendo 3DS.

  • The Legend of Zelda: Ocarina of Time 3D review: From Hyrule with Love

    by 
    Griffin McElroy
    Griffin McElroy
    06.17.2011

    The Legend of Zelda: Ocarina of Time hasn't stopped being one of the greatest video games ever created in the 13 years since its initial Nintendo 64 release. Its decade-spanning story, lovable characters and groundbreaking methods of interacting with a 3D world were so ahead of their time in 1998, the game still manages to outpace most action-adventure games released today. This is very, very fortunate for Nintendo, because Ocarina of Time 3D is about as straightforward a remake as remakes come. Aside from a few neat gimmicks tied to the 3DS' hardware capabilities, Grezzo's renovation of Nintendo EAD's masterpiece is entirely superficial. In this complete aesthetic overhaul, however, Grezzo has exhibited something extremely rare for developers -- more rare, even, than the creativity and inspiration that made the original Ocarina of Time such a revelation: Grezzo designed every gorgeous inch of Hyrule with unswerving, boundless love. %Gallery-125679%

  • The Legend of Zelda: Ocarina of Time's development detailed in new Iwata Asks

    by 
    Griffin McElroy
    Griffin McElroy
    06.16.2011

    Nintendo's regular Iwata Asks features are typically capable of dredging up some fairly magical feelings of nostalgia, but none have tapped into our happiness centers quite like the latest installment, which details the development of The Legend of Zelda: Ocarina of Time. Not only does it talk about the game's early prototypes (including that ill-advised, short-lived FPS version), it talks about the inspiration for some of the major revelations that made the game possible. For instance, Z-Targeting? That was inspired by actual ninjas. Seriously! Check out the full interview for more details, like the developmental relationship between OoT and Super Mario 64, as well as a long-overdue admission that, yes, Link is running around Hyrule in long, white underwear.

  • Australia getting its own awesome Ocarina of Time 3D bundle

    by 
    Griffin McElroy
    Griffin McElroy
    05.26.2011

    Though not nearly as radical as Greece's Deku Nut-packed bundle, Australia's getting its own special edition of The Legend of Zelda: Ocarina of Time 3D. Shedding the legumes and baseball cap of its Grecian counterpart, the Australian Ocarina Bundle -- available exclusively as a pre-order bonus from EB Games -- includes an Ocarina, some sheet music to help you play some of OoT's transportative jingles and a large box with which to contain said instrument and tabulature. Just a note, Nintendo of America: We are rapidly approaching the day where you won't be able to announce this kind of Ocarina-filled special edition for US release anymore, because the game will have already come out, and then we won't have an Ocarina, and then we'll be sad all the time. We really need you to come through for future us, Nintendo.

  • Ocarina of Time 3D title screen opening vid makes us happy all day

    by 
    Griffin McElroy
    Griffin McElroy
    04.25.2011

    Few games on this planet are capable of washing us away in a deluge of nostalgia like The Legend of Zelda: Ocarina of Time. The game's official site recently uploaded the 3DS remake's title screen opening, and ... man, that takes us back. To a simpler time. Like, 1998, to be exact.

  • Ocarina of Time 3D includes new 'Boss Challenge' mode

    by 
    Griffin McElroy
    Griffin McElroy
    04.19.2011

    The Legend of Zelda: Ocarina of Time 3D may not possess a boundless cornucopia of new features over its Nintendo 64 predecessor, but Nintendo revealed one neat gameplay mode in a press release published earlier today. After reaching a certain point in the game, players will access the "Boss Challenge" mode, which will "provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle." Oh, you mean we'd have to pummel Queen Gohma, King Dodongo, Barinade, Shadow Ganondorf, Volvagia, Morpha, Bongo Bongo, Twinrova, Ganondorf and Ganon all in one sitting? That's a whole lot of weak points to exploit, but we're pretty confident that we can handle it.

  • Grezzo behind The Legend of Zelda: Ocarina of Time 3D

    by 
    JC Fletcher
    JC Fletcher
    04.13.2011

    Grezzo is a company founded by Secret of Mana and Final Fantasy XI director Koichi Ishii. It currently only has one released game to its credit: Line Attack Heroes, which was originally planned as a retail Wii game and then released as WiiWare in Japan. Grezzo's second project is a much higher-profile one, it turns out: The Legend of Zelda: Ocarina of Time 3D. Grezzo turned up as the "author" of the 3DS remake in the Australian classification board's listing. Following a recent hands-on event (look for our preview later today), Nintendo confirmed this information to Joystiq. That means there is now a direct link between Square's Zelda-esque Mana series and Zelda itself. What's next, Mario and Sonic in games together?

  • Nintendo's 'Line Attack Heroes' moves from retail to WiiWare

    by 
    JC Fletcher
    JC Fletcher
    07.23.2010

    At E3 2009, we played Nintendo's Line Attack Heroes, a bizarre action game, designed by Secret of Mana creator Koichi Ishii. In the game, players build a line of allies, which is used to attack enemies. While fun, the simple gameplay and single-screen level design seemed like an experience better fit for WiiWare instead of the proposed disc release. Surprise! The game has been turned into a WiiWare title, due out next Tuesday (in Japan) for just 1,000 Wii Points. The odd fighter still features cooperative and competitive multiplayer modes, including Battle Royale, Flag Battle and Tag Match. All of these multiplayer game types are demonstrated in video on Nintendo of Japan's site; though with four small armies running around the tiny rectangular arenas, it's pretty incomprehensible. Given its appearance as a retail title at E3 last year, Line Attack Heroes would seem to be a title Nintendo is interested in localizing. It'll be even easier to do so now that it's been transitioned to WiiWare.

  • Hands-on: Line Attack Heroes

    by 
    JC Fletcher
    JC Fletcher
    06.08.2009

    Nintendo's Line Attack Heroes seems like a game from another time. The self-contained, themed, square levels and simplistic bring to mind NES classics like Kickle Cubicle and Adventures of Lolo and retro arcade games like Toy Pop more than any modern game. Unlike those, however, Line Attack Heroes is all action, with no puzzles to be found, except for perhaps the puzzle of why this is so much fun.%Gallery-33430%