grief

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  • SXSW: Virtual Worlds and Virtual Humans: NPCs and Avatars

    by 
    Kevin Kelly
    Kevin Kelly
    03.20.2007

    This panel discussed the rise of virtual worlds, the NPCs that frequently populate them and how games like World of Warcraft are much more populated with human players and their avatars. Although it devolved into a sort of "he said/she said" argument over user-created content and in-game behaviors, it did introduce us to a particular nasty bout of griefing in a WoW realm.Apparently a player who died in real life had a funeral procession on the server she played on, and tons of her guild members and other players turned out to honor her. Of course, it wasn't long until some funeral crashers showed up and pretty much slaughtered the entire funeral party. In a way, it's sort of fitting, don't you think? Check out the video after the jump. Yes, it's been around for eons, but it sort of brilliantly explains, in a visual sense, what this panel devolved into.After this, things sort of went awry and off-course. There was a lot of verbal jabbing, both good-natured and not, throughout the rest of the panel without it really going in a particular direction. We were too busy trying to find a good spot to grief from.

  • Mind-Control Griefing: Working as Intended?

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.06.2006

    I noticed this post on the EU forums regarding massive lost of Cenarion Circle reputation after accidentally attacking a flight master who had been mind controlled by the opposing faction.  You know how you right click on a flight master to talk to them and fly somewhere?  Well, right clicking will also enable auto-attack on a hostile target.  So if the mind control is timed just right, you may not even realize what happened - the flight path window never came up, and you just lost 15000 reputation.  (Note: in this case, the initial auto-attack tagged the flightmaster to the player, and opposing faction player killed it - thus the massive reputation loss.)However, GM response simply stated that this was "designed this way" and a CM response states that this is a GM issue.  So is it really intentional for other players to be able to cause you to loose huge chunks of reputation like this (it's -15000 for killing a member of faction), through no fault of your own?  It seems rather wrong to me, but in the mean-time I'm going to be very careful when flying out of Cenarion Hold...