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  • Exclusive Dev Diary: Designing the task forces for City of Heroes Issue 20

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2011

    City of Heroes traditionally packs quite a lot into its large content patches, and Issue 20 looks to be no exception. Aside from the two new Incarnate Trials meant for endgame players, the update is going to see two new mid-level task forces added for players between levels 20-40. With one force for heroes and another for villains, everyone will have a chance to enjoy some new storytelling about the war against Praetoria outside of the earliest invasions. But of course, new task forces don't just materialize out of thin air. It takes some hard work and a solid set of design principles to make them rewarding, something that Paragon Studios has been steadily improving since launch. John Hegner, Lead Mission Designer for City of Heroes, took the time to share with us what went into the construction of these new task forces and what they should mean for the player, so click on past the break for our exclusive developer diary on the design of the new content.