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  • Spiritual Guidance: Welcome to Cataclysm heroics, shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    09.29.2010

    Welcome to the Wednesday edition of Spiritual Guidance, where your host Fox Van Allen takes on the darker, shadowy side of priesting. While your holy columnist Dawn Moore was busy trying to plant suggestions regarding the alleged superiority of healing, Fox was busy casting Mind Control to demonstrate the superiority of the shadows. Right now, on the live Wrath servers, shadow priesting seems to fit like a glove. That's not necessarily a result of our class and mechanics being perfect -- they're not. It's a result of their feeling familiar. We've been playing under the rules of patch 3.3 for nearly a year now and it feels natural; it feels right. We're blessed with strong damage and near unlimited mana -- provided we put in the effort to know how to make both of those a reality. It's hard to accept that 4.0.1 is bringing such major changes, especially in the realm of that once unlimited mana bar. It's gone, and it's not coming back any time soon. If you need any evidence, consider this: After slashing mana regen to the bone last week, Blizzard followed up by cutting regen even more this week in the latest beta build. (For something called a "nerf," these cuts sure hit like a Mack truck, don't they?) These changes to regen may make the 80-to-85 leveling process more tedious, but they don't necessarily make it more difficult. If the pinch is going to be felt anywhere, it's going to be in 5-man instances, heroics and raids. Since raids aren't quite available yet, I decided to queue up for some heroics instead to get as much Cataclysm endgame flavor as I could. Can our mana bars handle the stress? How weird and different are our new rotations? And how can shadow priests add much-needed value to a party above and beyond the standard DPS abilities in Cataclysm? The answers to those questions -- plus a stunning 47,306 damage crit -- are all after the break.