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I have to start off this week's column with a hearty show of sympathy for current guild leaders because in some ways, it's much harder to manage a guild now than it was a decade ago when MMOs were just in their infancy. When I first created a guild in EverQuest with a friend, we had the luxury of...

2 years ago 0 Comments
September 6, 2012 at 1:00PM
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Last week, we talked about ways to leave with extreme drama and much messiness. One thing I intended to add in that column was the "right way" to leave a guild, but it's really something that deserves a column of its own. MMO players are really good at knowing how to push buttons, get under skin,...

2 years ago 0 Comments
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There are ways to leave a guild, and then there are cringe-worthy, horrifying ways to leave a guild, burn your bridges, and never, ever leave the door open for a possible return. We've all heard tales (and sometimes witnessed them firsthand!) of people leaving guilds in ways that defy humanity (l...

2 years ago 0 Comments
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Guild-leading can be a very enjoyable and rewarding activity, but it's not always a walk in the park. In many of the columns here and the discussions that follow, the most common theme is how leading guilds is both the best and the toughest role in the game. When things are all falling into place...

3 years ago 0 Comments
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"I'm only a tell away." The line is one that MMO players see all too often, and it signals the departure of a guildmate. I used to joke with one of my guildies about that line, and while we went through the motions and said good luck, deep down inside we resented the fact that someone chose to ba...

3 years ago 0 Comments