guild-hoppers

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  • The Guild Counsel: Three problem players and how to handle them

    by 
    Karen Bryan
    Karen Bryan
    06.27.2013

    Guild drama is something that can bring headaches to a guild leader. When you have dozens of players with a variety of personalities under the same virtual roof, there are bound to be some conflicts. On top of that, players don't have the benefit of being face to face, so there's room for misinterpretations and mixed signals. While it's practically impossible to avoid all guild drama, there are a few player types that are pose a bigger threat to a guild's happy atmosphere. In today's Guild Counsel, let's look at three player types to watch out for and consider a few ways to keep them, and the guild, happy together.

  • The Guild Counsel: Five ways to burn bridges with your guild

    by 
    Karen Bryan
    Karen Bryan
    05.24.2012

    There are ways to leave a guild, and then there are cringe-worthy, horrifying ways to leave a guild, burn your bridges, and never, ever leave the door open for a possible return. We've all heard tales (and sometimes witnessed them firsthand!) of people leaving guilds in ways that defy humanity (leaving right in the middle of a raid is one of my favorites). Surprisingly, there are some guild departures that succeed in severing ties and are unfortunately all-too-common. In this week's Guild Counsel, we'll look at a few ways to really do it wrong when it comes to guild departures.

  • The Guild Counsel: Why not all guild departures are equal

    by 
    Karen Bryan
    Karen Bryan
    10.13.2011

    "I'm only a tell away." The line is one that MMO players see all too often, and it signals the departure of a guildmate. I used to joke with one of my guildies about that line, and while we went through the motions and said good luck, deep down inside we resented the fact that someone chose to bail on our guild. For us, the line smacked of insincerity, and it probably would have been better in our eyes for the person to just not have said anything at all. Through the years, the MMO landscape has changed a lot, and so has my feeling toward the phrase, "I'm only a tell away." In this week's Guild Counsel, I'll look at how not all departures are equal.