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Players on the Warlords of Draenor beta have noticed something a little different about guild perks in the new expansion -- a large portion of them have simply been removed entirely, including both the Fast Track and Cash Flow perks. While some assumed this was likely a bug, it turns out this is p...

June 30th 2014 at 10:00am 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. BlizzCon 2013 gave us a glimpse into WoW's future. As officers, it's never too early to plan and adjust for the evolution of the game. L...

November 11th 2013 at 3:00pm 0 Comments
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I raid with an extremely generous 25-man raiding guild that is chugging along quite nicely through the Siege of Orgrimmar. They are kind enough to provide not only guild repairs, but potions, flasks, and feasts -- now noodle carts -- as well. The guild is pretty good about keeping everything manag...

October 17th 2013 at 7:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. A few weeks from now, BlizzCon will reveal all about the next WoW expansion and the evolution of the game. Guild perks aren't really at...

October 14th 2013 at 12:00pm 0 Comments
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I've been thinking a lot about guilds lately, inspired as I am by Karen Bryan's columns on the subject, and I have to say to all the unguilded people out there -- I don't know how in the world you do it. In this era of bloated perk systems that reward massive guilds for accruing warm bodies and col...

July 12th 2013 at 8:00am 0 Comments
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There are lots of reasons to join a guild: it makes it easy to find groups and raids, you have guaranteed company while you're playing, and most importantly, guild perks. In case you've been living under a rock, guild perks give you great bonuses for guild membership based on your guild's level....

March 23rd 2013 at 8:00am 0 Comments
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While plenty of old hats might say the WoW newbie experience is easy mode now, I'd call it streamlined: rolling a new character or leveling an existing one has never been more straightforward. Gone are the days when you had to pull up Wowhead (or download an addon) to figure out every other quest...

January 29th 2013 at 5:00pm 0 Comments
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If there's one frustration I have with gaming guilds in all the time I've led one, it's the expectation that they be huge. MMOs talk big about wanting a diverse playerbase and supporting a wide variety of players and guilds, but that's like saying you can wear any color as long as it's black. The...

September 17th 2012 at 8:00am 0 Comments
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In-game support for MMO guilds has come a long way in the last 15 years. Ultima Online launched without guilds at all, let alone chat, so we tacked our guild abbreviations onto our character names. EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't...

June 11th 2012 at 8:00am 0 Comments
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Is your guild level 25? Surprise, most guilds are -- or at least most guilds that have been up and running since the first days of Cataclysm are. The higher-end guilds or guilds with plenty of members pushed the leveling cap every week and managed to hit level 25 in a fairly short amount of tim...

March 16th 2012 at 8:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. It's not easy being anything less than a max-level guild in this era of perks. Most guilds can't wait...

February 27th 2012 at 12:00pm 0 Comments