guild-raiding

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  • The Guild Counsel: Speed up those slogging raids

    by 
    Karen Bryan
    Karen Bryan
    10.10.2013

    If you ask guild members for their number one reason why they avoid making the leap from casual to a more focused, hardcore progression path, the answer would be time. Progress means raiding multiple nights for several hours, and that's time that many either don't have or aren't willing to give up. Ironically, one of the things that separates good raiding guilds from everyone else is their use of time. Cutting-edge gear and high DPS parses are fine, but even average guilds can progress quickly by making the best use of their time during the raid. And in addition, slow, monotonous raids suddenly feel vibrant and fun. Let's take a look at how to speed things up in this week's Guild Counsel.

  • The Guild Counsel: How to make PUG raids work

    by 
    Karen Bryan
    Karen Bryan
    09.12.2013

    There's one thing every guild leader dreads: It's raid night and your guild is short on numbers. You could call it a night and postpone it, but that will mean a dip in morale and an increase in frustration within the guild. Too many postponed raids will eventually lead to an empty roster as people move on to other guilds. An alternative is to PUG it and advertise for more guests in general chat. The upside is that you'll be able to do the raid, but inviting in the unknown can bring plenty of new problems. Like the misfit toys above, there are plenty of players who have their own set of flaws and can make even the best-planned raids a true test of patience. Can a PUG raid work, or is it a recipe for disaster? Let's consider that question in this week's Guild Counsel.

  • Officers' Quarters: Casual raiding's demise?

    by 
    Scott Andrews
    Scott Andrews
    03.11.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Cataclysm's introduction of the Raid Finder, or LFR, has certainly affected all levels of raiding. But will it eventually bring about the end of small, casual raiding guilds, as one officer fears? Or does it mean that he needs to change his approach? Hey Scott, I'm an officer in a small, casual raiding guild. By "casual" I mean we only raid two nights a week from 9-12, and typically we run a 10% nerf behind when it comes to clearing content. Our niche has always been as a "friendly community that offers members the chance to experience content in a laid-back atmosphere." Here's my question . . . what do you see as the impact of LFR (and to a lesser extent, LFG) on casual raiding guilds such as ours? Personally, I've always viewed it as a negative. LFR erodes the need for community in the game. Meanwhile, for the casual raiding guild, the biggest draw we can offer to players on our realms is our sense of "community".

  • The Guild Counsel: How many guild officers do you need?

    by 
    Karen Bryan
    Karen Bryan
    11.29.2012

    One piece of advice you often see in guild advice write-ups is that you should delegate tasks to officers, not try to handle everything on your own. It makes sense because running a guild requires many layers of leadership, and it's impossible for one person to successfully handle everything. But at what point do you start to reach critical mass -- when you have too many people involved in the guild's management? There's no magic number, but there are a few things to consider when sharing the duties. Let's look at some key factors in this week's Guild Counsel.

  • The Guild Counsel: Can guilds save the economy?

    by 
    Karen Bryan
    Karen Bryan
    09.20.2012

    Wait! Before you hit that comment button about the absurdity of the title above, hear me out! A few weeks ago, I stumbled on a video that touched on this very topic, and I felt it was a perfect discussion point for this column. The video is actually titled How World of Warcraft could save your Business and the Economy, and it's a commentary by John Seely Brown that's part of a series called Big Think. What Seely Brown argues is that he'd prefer to hire an expert World of Warcraft player over someone who graduated from Harvard with an MBA, and he goes on to explain why businesses can learn from the way top players and guilds function in game. It might sound crazy, but it's worth considering, and in this week's Guild Counsel, we'll look at the topic both from Brown's WoW point of view and from a broader view of MMOs in general.