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Early access to Star Wars: The Old Republic's Galactic Strongholds expansion is now live for subscribers. BioWare Producer Jack Wood welcomed players to SWTOR's third expansion with a lengthy developer blog about the studio's goals in this housing-centric update, boasting that it offers "something...

August 19th 2014 at 5:30pm 0 Comments
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It's a very special day for Landmark's community, as after a brief delay yesterday and today, SOE has finally activated guilds in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this...

August 7th 2014 at 9:00pm 0 Comments
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If you're looking to play Elder Scrolls Online today, you might want to plan a few minutes ahead in order to download the substantial 1.3.3 patch. ZeniMax's notes describe it as "our third major content update," and the big bullet points include the armor dye system and guild management additions....

August 4th 2014 at 1:00pm 0 Comments
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If you're excited for August's Elder Scrolls Online upcoming update, then today's ZeniMax devblog will be a welcome one... though not one that promises sweeping changes for the game. Specifically, the new post previews some of the new symbols that guilds can adopt as their official crests. "You'll...

July 16th 2014 at 5:30pm 0 Comments
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ZeniMax says that The Elder Scrolls Online's next patch, which includes the preliminary veteran rank system changes and balance fixes previewed in yesterday's dev blog, is officially on the way next month. The patch is coming in early August and introduces armor dyes, guild tabards, public guild s...

July 9th 2014 at 5:30pm 0 Comments
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Players on the Warlords of Draenor beta have noticed something a little different about guild perks in the new expansion -- a large portion of them have simply been removed entirely, including both the Fast Track and Cash Flow perks. While some assumed this was likely a bug, it turns out this is p...

June 30th 2014 at 10:00am 0 Comments
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I can't remember the exact moment that my MMO guildies collectively realized, hey, we are pretty good friends and we like each other enough to play other games together so maybe let's do that, but that's more or less what happened. After a few years of trying to figure out our place in the MMO worl...

June 26th 2014 at 8:00am 0 Comments
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Conventional wisdom will tell you that you should generally keep your online gaming hobbies off your resume, unless perhaps you're going for a job in the gaming industry. However, Symantec COO Stephen Gillett tells a different story. For him, including his accomplishments in World of Warcraft was a...

June 20th 2014 at 5:00pm 0 Comments
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MechWarrior Online has moved forward the internal game timeline to the year 3049, and with the change of date comes a long awaited event: the Clan Invasion. This fictional event in the BattleTech universe will now play out in the online game, as players will fight in notable battles with new 'Mech...

June 18th 2014 at 5:00pm 0 Comments
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In a game as long-lived as World of Warcraft, virtual acquaintances come and go. Players stop playing, guilds break up (or simply grow inactive), and groups of friends move apart. Over the course of WoW's nearly ten-year lifespan, it's hard to blame anyone who's grown tired and walked away. But som...

June 17th 2014 at 9:00am 0 Comments
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Developing and growing a guild can be a formidable challenge, especially if an MMO doesn't provide adequate tools for recruitment (hint hint, studios). There are many ways to go about it, from word-of-mouth to posts on the official forums. But I've noticed that one tactic that certain guilds use...

June 14th 2014 at 8:00am 0 Comments
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My first trip to Ultima Online's Green Acres was in 1998. The first guild I'd ever joined had just split up into a bunch of... let's call them "philosophically incompatible" groups, and I was still hanging out with some of the shadier types because I was a clueless teenager in my first MMO and want...

June 13th 2014 at 12:00pm 0 Comments