guilds

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  • Nether adds crafting, creature mode, and tribes

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2014

    The mean streets of Nether are easing up a bit on players, as Phosphor Games has patched in a slew of helpful systems for its February update. The trio of new features includes crafting, a creature mode, and tribes. Crafting encourages players to scavenge from their adventures and fashion gear and weapons to use and trade. If being a bad guy is your thing, then the new creature mode allows users to step into the twisted role of a nether to stalk victims. And tribes, Nether's version of guilds, are now in the game with bases, a skill tree, and special objectives to be patched in later in the month. Players who join a tribe from now through February 15th will earn special bonuses including currency and a free uniform. We've got a video showing some of the February update features after the jump, so get a move on, little doggy! [Source: Phosphor Games press release]

  • The Guild Counsel: Guild-friendly Vanguard features I know I'll miss

    by 
    Karen Bryan
    Karen Bryan
    01.30.2014

    When the news of Vanguard's sunsetting broke, I got thinking about what best describes the Vanguard experience to those who didn't play it. And the one feature that sums it up best is the /rope command. When the game launched, it came with more than a few bugs, and one nagging problem was that players would get stuck in the terrain or even fall through the world. To help solve the problem, players could target the stuck player and use the /rope command to summon him out and up to their spot. Much of Vanguard was like that: moments of frustration from bugged content, but also moments of teamwork and community pulling together to make it work. Vanguard was the diamond in the rough that never got polished. It was a gorgeous world, with some hints of truly innovative gameplay, but it was often overshadowed by intrinsic problems at the core of the game. Despite it all, Vanguard has one of the best communities around, and there were many ways in which the game brought players and guilds together. Let's look at what will be missed in this week's Guild Counsel.

  • Stick and Rudder: It's the Massively Star Citizen guild

    by 
    Jef Reahard
    Jef Reahard
    01.26.2014

    I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched Organization stuff.

  • Storyboard: How to say goodbye and mean it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2014

    So you know it's time to say goodbye. Your previous group of roleplaying companions just isn't filling that need you have for roleplaying, and that means it's time for you to pick up shop and move on. Great. Your metaphorical bags are packed, you're ready to pick up shop, and all that remains it to figure out where you're going to go. Right. That part. Where are you going to go? When you've been with one group of players for a while, it's tempting to see the game in pretty narrow terms because the focus narrows. The game is less about the whole server and more about the people whom you spend your time with in the game, naturally. But when you take away the group that you've been immersed in for so long, you're back to looking at an overall environment you hadn't considered. So here are some tips to make leaving as painless as possible.

  • Looking for Guild: WildStar

    by 
    Shawn Schuster
    Shawn Schuster
    01.24.2014

    In this week's Looking for Guild column, we have a WildStar beta player looking for a home. The game may not be officially launched yet, but the videos and guides from other beta players are getting many fans excited for what's to come. Are you looking for a guild in a new game? Even if you're just looking to try a different guild in an old game, the Looking for Guild column can help. Follow along after the jump to read more on how to get listed.

  • The Guild Counsel: Seeking a guild? Watch for these red flags

    by 
    Karen Bryan
    Karen Bryan
    01.23.2014

    Each week in this column, we explore common issues in guild management, with a focus on tips to be a successful guild leader. But this week, let's turn the tables a bit and look at things from the perspective of an unguilded player. With the rise of free-to-play in many MMOs, there's a larger pool of players from which guilds recruit. But before you take that guild invite, there are a few red flags to be wary of when joining a guild. For every good guild, there's a guild out there that makes you regret clicking that "join" button and leaves you wishing you had those misspent hours back after you leave. In this week's Guild Counsel, let's look at what to avoid when you're considering joining a guild.

  • The Daily Grind: How much thought do you put into guild creation?

    by 
    Jef Reahard
    Jef Reahard
    01.23.2014

    Star Citizen's Organizations rollout caught me a bit unprepared this week. I knew it was coming, but I hadn't set aside any time to come up with a guild concept, a set of goals, or even a name. Heck, I don't even know if I want to lead a guild when Cloud Imperium's sci-fi spacesim sandbox launches, but it's nonetheless neat to get in on the ground floor and play around with some of the Organization admin tools. What about you, Massively readers? Assuming you lead MMO guilds, how much thought goes into your guild creation process? Do you make the same guild in every MMO? Do you come up with different concepts for different games, or are you just looking for people to help you clear content? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WildStar offers straight talk on its guild mechanics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2014

    So it's come to this. Your adventures in WildStar have left your character backed into a cave with a broken weapon and a desperate urge to escape from the monsters prowling outside but no means to do so. What do you do? Well, hopefully you already made some friends and can put a call in to your guild because the monsters outside probably won't decide to let you go. So it's a good thing that guilds in WildStar offer a variety of benefits, as detailed in the latest development blog. Aside from a customizable holo-display for guild insignias that can go wherever you'd like and access to guild vaults, guilds also provide a variety of perks and abilities. These perks are purchased with Influence, which is earned just by grouping up with your guildmates and doing pretty much whatever. The idea is that a small guild that plays together will always be more effective than a big guild formed from people shouting in general chat. Take a look at the full article for more details about guilding up in the game, hopefully when you aren't tucked away in Monster Cave.

  • Star Citizen passes $37 million, Org system tops 4,900 in 12 hours

    by 
    Jef Reahard
    Jef Reahard
    01.22.2014

    Cloud Imperium has now collected over $37 million in crowdfunding for its Star Citizen space sim sandbox. CIG chairman Chris Roberts penned a thank-you letter for the latest milestone, during which he also calls attention to the game's new Organization system that launched earlier this week. Over 4,900 orgs were created in the first 12 hours of the system being online, and Roberts says it's another example of how "the Star Citizen community continues to astonish." The $37 million stretch goal unlocked the Tanga System, and there's a new poll on the SC website that will allow backers to choose the $39 million goal.

  • Discussing guild functionality with Star Citizen's Benoit Beausejour

    by 
    Jef Reahard
    Jef Reahard
    01.21.2014

    Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release as well as Beausejour's answers to our questions.

  • The Guild Counsel: There are no bad players, only bad guild matches

    by 
    Karen Bryan
    Karen Bryan
    01.16.2014

    If you had to pinpoint the source of what causes most guild drama, it almost always comes down to the guild's screening process. We've certainly looked at recruiting before and how important it is to create a system that effectively matches up your guild with like-minded players, but all too often, when there is a problem with a new member, the frustration boils over and the finger pointing begins. Is it the player's fault for being a bad seed, or the guild's fault for poor management and vision? Guild leaders and players often hold long-standing resentment, and you can see it in the comments section here at Massively as well, but it's time for a change. In this week's Guild Counsel, we'll look at why even the "worst" player has a good guild match out there and why popular thinking needs to change when it comes to judging who is "bad" and who is "good."

  • The Daily Grind: Do you still hang with your original MMO guild?

    by 
    Jef Reahard
    Jef Reahard
    01.16.2014

    Next month marks the 10th anniversary of the formation of my favorite MMO gaming guild. It wasn't my first guild, mind you, but it was the one I enjoyed the most. It was one of those groups that transcended the original game and spilled over into other MMOs and ongoing meatspace relationships. Occasionally we still game together, too, but not as often as we did before adulthood and responsibility reared their annoying heads. What about you, Massively readers? Do you still hang with your old-school MMO buddies or your original guild, either in-game or out? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Guild Counsel: Recruitment tips in the age of free-to-play

    by 
    Karen Bryan
    Karen Bryan
    01.09.2014

    Free-to-play is here to stay, and in just a few short years, the MMO landscape has changed dramatically. It seems like just yesterday that games like SWTOR and RIFT were adamantly insisting that the subscription model was the best plan for them. And four years ago, if you had suggested that most MMOs would adopt a free-to-play business model, people would question your sanity. Today, if you claim that the subscription model is the best bet, you'll get funny looks. The change has had an impact on guilds, and it's caused many guild leaders to have to rethink the way they recruit and manage their guilds. Let's take a look at how the free-to-play movement can actually help guilds build and maintain a healthy roster.

  • Looking for Guild: Mixed bag

    by 
    Shawn Schuster
    Shawn Schuster
    01.03.2014

    As we recover from the holiday insanity, we can now concentrate on getting back into some serious gaming again. This week's LFG column is a mixed bag of players looking for guilds and guilds looking for players. Hey, maybe they could help each other out! While most of the submissions are from Final Fantasy XIV players, we also have one from an Elder Scrolls Online guild leader looking to get set up properly before launch. Follow along after the jump for the list and complete rules on how to submit your own LFG entry!

  • The Guild Counsel: Seven New Year's resolutions every guild leader should make

    by 
    Karen Bryan
    Karen Bryan
    01.02.2014

    As 2013 comes to a close, it's a good opportunity to look back at your guild's year and remember the success and memorable high points you reached together. For every guild that made it through the year, there are hundreds if not thousands that didn't. There are many challenges to running a guild, and sadly, there are too many potential pitfalls that can cause even the most cohesive guilds to fracture and fall apart. The start of a new year is a good time for guild leaders to make a few resolutions to strengthen their guild and make the coming year more enjoyable for all. Let's look back at some helpful advice from the past year's Guild Counsel as we look forward to 2014.

  • Square Enix tweaks Final Fantasy XIV housing prices

    by 
    Mike Foster
    Mike Foster
    12.27.2013

    Thanks to what Square-Enix has called a "prodigious amount of gil in circulation" on certain Final Fantasy XIV worlds, it appears as though new players and those returning from a break are priced completely out of the housing market. In the interest of getting the system under control, Square announced yesterday that it will be dramatically reducing the price of land across numerous servers. According to the announcement, land pricing for legacy worlds will be adjusted to match land pricing of non-legacy worlds. This will result in land values on certain worlds being reduced by 2.5 to 5 times their current value over the course of several weeks. Additionally, Square plans to "re-evaluate" the final price of land across all worlds sometime in late January. Check out the full post to see which worlds have which pricing and how values are about to change. [Thanks to Zengarzombolt for the tip!]

  • The Guild Counsel: Making the most of holiday events with your guild

    by 
    Karen Bryan
    Karen Bryan
    12.26.2013

    The holidays might seem like a good time to lay low and take a break, but they can actually be a great opportunity to get ahead, particularly for more casual guilds. The arrival of holiday events means that players can relax and enjoy the short-term change of pace, but with the right approach, those limited events can help your guild boost its finances and its morale at the same time. Let's look at how even the most casual guild can benefit from holiday events in this week's Guild Counsel.

  • Looking for Guild: FFXIV

    by 
    Shawn Schuster
    Shawn Schuster
    12.20.2013

    Final Fantasy XIV's successful relaunch was certainly one of the big stories of 2013, taking many of us on the team by surprise. It gave us hope that game companies can recover from failed launches if they play their cards exactly right. We see that love for the reborn fantasy MMO here in the LFG column, especially, as more and more Massively readers are reaching out to find like-minded guilds to join. This week is no exception as we have an archer looking for a free company to call home in today's listing.

  • The Guild Counsel: All's fair in love, war, and MMOs

    by 
    Karen Bryan
    Karen Bryan
    12.19.2013

    When we're playing MMOs, we're in a virtual world, but we're also playing a game, and as in all games, there are rules to follow. It's one thing for an individual player to break the rules, but when that player is part of a guild, it can have a ripple effect that affects every other member. Guild leaders are in a tough position when it comes to rule-breaking because knowingly allowing someone to exploit could make the guild complicit in the process. And when the banhammer strikes, it could come down hard on the entire guild. How much responsibility should a guild leader have over players who bend or break the game rules? Let's consider a few points in this week's Guild Counsel.

  • The Mog Log Extra: Final Fantasy XIV's great housing fiasco

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2013

    This past Saturday morning, Final Fantasy XIV announced free company housing prices in its patch notes for 2.1. These prices did not explicitly include an upturned middle finger and looping sounds of laughter, but they may as well have. This was not a positive move by Square-Enix. With the patch scheduled for release on Tuesday, players had an enormous part of their enjoyment kneecapped immediately and almost arbitrarily. One of the major features of this patch that has been announced and discussed repeatedly is housing, and nearly every free company I spoke with said that this announcement more or less killed any dream of having housing accessible to the players on my server. And they're not the only ones. To say that this has been disheartening is an understatement. Final Fantasy XIV has had an immensely strong relaunch, and this debacle -- and the complete lack of communication from the community team on the issue -- is absolutely astounding. These are not launch woes that almost every game suffers from; this is a result of failing to consider so many basic elements of playstyles and the playerbase.