gup

Latest

  • Addon Spotlight: How to update GupPet and more

    by 
    Mathew McCurley
    Mathew McCurley
    09.08.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. We have a couple of fun topics to talk about today on Addon Spotlight, mostly notably what to do with GupPet, my personal favorite mount addon that hasn't been updated in some time. It makes me very sad, you might imagine, that this robust beauty of an addon is sitting unmanned and not updated, requiring my own hand to make things right. In addition, we've got some questions about action bars and bags, both incredibly important topics. Let's get to it, shall we? Hi Mathew, Guppet hasn't been updated in some time and it doesn't recognize the Flameward Hippogryph. I was wondering if there is another add-on that does a similar function (i.e. randomizing mount selection). I have a ton of mounts across multiple characters and I like to just be surprised what pops out sometimes. Thanks a ton. Tiek GupPet is in a sad state of affairs. The addon is one of my favorites, period, for its robust pet and mount configuration. Not only can you set priorities and preferences for all of your mounts when you want to randomly call them, but auto-companion pet summoning is included, as well as a built-in collector's interface for finding all of the pets and mounts you are missing. One-button random summoning, 3-D model mount and pet preview, mage, druid, and shaman class support, and more is right there in the package. There's a problem: It hasn't been updated since January.

  • CCP releases EVE QEN, says 250k subs by Q2, and plans Gross User Product report

    by 
    Mike Schramm
    Mike Schramm
    02.20.2008

    CCP has released their Quarterly Economic Newsletter for the 4th quarter of last year in EVE Online, and the word is "growth." They saw big increases in trade volume and value all over the place on the market. Which isn't surprising, considering how much their population surged late last year, thanks in large part to the well-received Trinity expansion. And the growth isn't done -- CCP expects to see 250,000 subscribers by the end of Q2 2008.There are lots of great numbers in here -- apparently only 9% of players are out in low sec space (much lower than I'd thought). Jita is still a madhouse (no duh -- you'll already know that if you've ever tried to go in there on a weekend). Finally, they've introduced a new tracking variable, called Gross User Product, that is the value of all services and goods produced in a period of time, minus the amount of goods and services consumed. In other words, a GDP, but for a virtual world. They don't have a figure yet (because it has to be tracked over a period of time), but the next QEN should have some even more interesting information on how we might track virtual economies in MMO games.