gw2-china

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  • Flameseeker Chronicles: Why we don't have Cantha in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    05.20.2014

    How about those predictions, huh? Last week I guessed that Guild Wars 2 would get a visit from the Zephyr Sanctum soon, and boom: Festival of the Four Winds exploding all over the place. Having used up my allotment of precognitive accuracy for the year, I plan to gorge myself on delicious sky candy and spend the next week or so literally bouncing off the walls. Before the festivities start, though, we've got just enough time to visit a topic near to my heart: Cantha. ArenaNet receives very frequent requests to revive the setting of Guild Wars: Factions in GW2, and between GW2's Chinese release, the level of mystery surrounding season two of the living world, and the return of the Zephyrites, it's natural that people would start talking about Cantha again. It might seem baffling that ArenaNet hasn't rushed to steer the living world story in such an obviously popular direction, but unfortunately it's not as simple as loading us on the next airship and flying away to Seitung Harbor -- at least not yet.

  • Flameseeker Chronicles: Looking forward to Guild Wars 2's feature pack

    by 
    Anatoli Ingram
    Anatoli Ingram
    03.25.2014

    The dust has barely settled on the Battle for Lion's Arch: Aftermath release, but ArenaNet is already releasing blog posts to discuss Guild Wars 2's April 15th feature pack. What's a feature pack? Well, it's exactly what it says on the tin: We'll be getting a big chunk of gameplay updates, quality-of-life improvements, and balance tweaks that don't fit into the living world or have story components. I usually refer to this stuff as "stuff," but "feature pack" definitely sounds more classy. As I write this, we've gotten posts on three of the topics locked up in the official feature pack site's nifty little sidebar doodad: one covering updates to the trait system; another to outline balance changes for runes, sigils and professions; and another to talk about swapping critical damage percentage for a new attribute called Ferocity. I have a lot to say about traits, but I'm also going to spend some time speculating on the next two blog posts in the lineup. There's nothing I love more than making half-baked predictions.