habits

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  • Woman cooking in the kitchen, using microwave

    MIT wants to use your microwaving habits to study your health

    by 
    Christine Fisher
    Christine Fisher
    05.13.2020

    Researchers from MIT's CSAIL created a wireless system that monitors how people use the appliances in their homes.

  • Set healthy goals with iHydrate

    by 
    Regina Lizik
    Regina Lizik
    01.28.2015

    Despite the numerous studies about how drinking more water keeps us focused and energized and does things like help us fight off colds and stave off migraines, most of us fail at drinking the recommended eight glasses of water a day. iHydrate, US$1.99 in the App Store, helps you to get your daily 64 ounces through reminders and goal setting techniques. Before you start tracking your beverage intake, iHydrate asks you simple questions about your sex, age and weight so that it can set your water intake for each day. The app set my daily intake to 80 ounces of water. This seemed a bit ambitious to me, so, with the custom setting option, I reset it to 64 ounces. While iHydrate's goal is for you to drink more water, you can enter in any type of beverage. There are options for water, milk, soda, coffee, tea, juice, plus energy and sports drinks. Each of these is associated with a color so that you can track how much of each beverage you drink. Simply click on your drink of choice and enter in the amount of ounces to add it to your daily tally. Ounces are the default measurement, but you can change this to milliliters in the settings. Once you've added the drink, it shows up in the pie chart and iHydrate tells you how many ounces you have left for the day. The only flaw in this app is that it does not account for the variations in hydration levels of beverage types. When you drink a cup of coffee, the app counts that toward your daily 64 ounces of water. If the app's goal is hydration, then a diuretic like coffee shouldn't count the same as water. The more coffee you drink, the more water you need to consume to offset coffee's negative effects. The app should increase your recommended daily water intake based on how much coffee, tea or soda you drink. Maybe that will end up in a future update. Still, the pie chart clues you in to how much of your fluid intake is actually good for you. That's important for those of us who don't realize how much we subsist on coffee and soda. There is a reminder feature, which I never used because the idea of the app itself was motivation enough. You can set as many reminders as you need and make them recurring to help you build healthy habits. Other than the one flaw mentioned above, iHydrate is a great app that I plan to keep using. It's perfect for anyone who wants to make a small change that will have a big impact on their overall health.

  • Rare Candy makes habit and skills tracking fun

    by 
    Andy Affleck
    Andy Affleck
    08.29.2014

    A Rare Candy can be used to level up a Pokémon by one level (in the many forms of the Nintendo DS Pokémon series). The Rare Candy App, US$1.99 (free trial version available) and designed for iPhone 5 and up and iOS 7 and up, can be used to level up your own skills by many levels. There are many apps that help you build healthy habits and encourage you to follow your dreams. Rare Candy takes a novel, and fun approach: by treating it like a role playing game (RPG) encouraging you to practice your skills so that you can level up. This leveling up provides motivation and some in-game currency that you can use to purchase new classes of heroes and new equipment to give them. For now, I am just Albereth, the lowly peasant until I earn more coins. But one day, I may become Albereth the Ranger, Knight, Cleric, or Warlock. When you first run Rare Candy, you are encouraged to create both skills you wish to develop and daily habits you wish to build. When you create skills, you do not have to start at the beginning. For example, I want to improve as a photographer but I've been taking pictures for over 30 years. So, I put in 1000 hours when I created that particular skill and automatically leveled up to level 52 and gained the title "Sage Photographer." How flattering. With Acting, I've done that even more and am a "Guru" with that skill. My guitar playing, alas, is nowhere near as developed and I am still a novice. To level up in your skills, navigate to them in the app and tap the "Start Practicing" button. This begins a timer that runs until you stop it. The app helpfully provides ways for you to increase or decrease the time so if you forget, you can add time. If you forget to stop the timer, you can subtract time. And over time you can watch yourself improve in your chosen skill. Daily habits are somewhat different. In many RPGs, your character has health (decreased as you are injured, increased as you heal) and mana (decreased as you use magic, increased as your rest). Rare Candy uses these tropes but slightly differently. Health dailies are habits that have to do with your physical health. Mana dailies are habits that have to do with your mind and intellect. So, going to the gym would be a health habit and reading a book would be a mana habit. Unlike skills, these are not leveled. You just check them off each day you do them and build up streaks. As a tool to encourage skills development, Rare Candy is a lot of fun and I enjoy using it to push myself forward. It would be even more fun if I could compete against friends who are learning the same or similar skills or even just share what I am doing. As a daily habit tracker, it falls a bit short. Not all habits are not necessarily daily. Some people strive to hit the gym 4 days a week and should get rewarded for achieving that goal. All in all, I love the concept and think that Rare Candy is a lot of fun. If it had more flexibility in tracking daily habits, then it'd be just about perfect for my own needs. There is a free version so you can easily test it out and see if it meets your needs.

  • The Daily Grind: Are you a creature of habit?

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2014

    To some extent, I think that most of us are creatures of habit when it comes to our lives and our gaming. We go through an experimental phase, we learn over time what works for us, and then we settle down into a comfortable routine from then on. There's a reason why adults tend to stick with the same haircut after age 28, kids. Speaking for myself, I definitely have my comfort zones in MMOs. I prefer theme parks over sandboxes, I like hybrid and pet classes most of all, I almost always go with a short race if given the option, and I am quite happy soloing most of the time. But lately I've been trying to challenge myself to try new things, to go through a new experimental phase, and see what I might be missing. I'm giving myself permission to break the habits and enjoy new flavors and new vistas. I'm curious today if there are any others out there that recognize the comfortable routines and choices they've established, and if, like me, you've decided to venture outside of the bubble to lands you've long rejected. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: Keeping your roleplaying fresh

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2013

    The big problem with marriage is the same problem you have with always going to your favorite restaurant. Sure, you like the menu, and maybe it's even extensive enough that you could eat there every day for a month without having the same thing twice. But eventually it's just not going to be fresh. You've had everything on the menu, and from here on out it's just the same burgers until the end of time. And so you wind up leaving the restaurant and eating at a fast food place, and then you wind up in divorce court. You are not married to your roleplaying characters. But you're still in a situation where you're inside of this character's head at all times, and eventually you don't even need to guess what happens next. So just like a marriage, you need to keep things fresh even when you know your character inside and out. Which is trickier than it might sound, but still eminently doable. And it might even be that as long as I'm making the marriage analogy, some of the same advice applies.

  • Storyboard: Getting back the spark

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.31.2013

    People occasionally ask me, "How is it that your roleplaying is so exciting?" To which I can only ask, "How is yours so boring?" A lot happens when I roleplay. Relationships start and stop, alliances are made and broken, plots are hatched, crazy schemes are set into motion, and things generally just happen. I've had characters kill other people off permanently, had characters killed off, run through cycles of desecration and redemption. Some scenes have gone better than others, but at the end of the day, I can say that my roleplaying has been full of stuff happening. But I see a lot of people who feel their roleplaying is stagnant. Their groups have dissolved, their stories have been told, there is no more spark there. So today's column is all about getting back into the paint and turning your roleplaying experience from stagnant to dynamic, taking you from a boring set of routines into a series of stunning and enrapturing revelations. In other words, here's some advice to get the spark back in your roleplaying.

  • CES Unveiled: The HAPIfork aims to help you track your eating habits with Bluetooth

    by 
    Mike Schramm
    Mike Schramm
    01.07.2013

    CES Unveiled was held last night in the Mandalay Bay conference center in Las Vegas, and served as the unofficial kickoff of one of the biggest gadget shows in the world. The Unveiled room was crowded with new product demos, but one product stood out: The HAPIfork. The HAPIfork, as you might guess from looking at it above, is a Bluetooth-enabled fork. Yes, really. The fork (and there's also a spoon version) uses a combination of sensors to measure just how much you're eating and how quickly, and then will translate those metrics to either an iOS or web app. The fork won't actually measure what you're eating (so it won't measure caloric content or fat content), but it will measure each "fork serving" you take, and it can even be set up to give you an alarm when you're eating too much or too quickly. And each app comes with a "coaching program" to help you eat more healthily (though, of course, actually listening to that coach is up to you). There are also a number of achievements to earn, so HAPIlabs has added a light gaming layer on the whole thing. It definitely seems like a interesting idea, and if you have a real issue controlling portion sizes, this might be worth a try. HAPIlabs is bringing out a USB-based version in the second quarter of this year that will cost $99, and then the Bluetooth fork isn't due until 2014. The HAPIfork definitely turned heads at CES Unveiled, but we'll have to wait just a little while to see how much the finished version actually helps fast eaters tame their habits.

  • Storyboard: RP 101 - The mechanics of interaction

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.26.2012

    There are a lot of times in life when you're expected to figure out the mechanics of something by jumping in facefirst. Your first time roleplaying is among them. You know about all of the groundwork you need to do before you start roleplaying, and you know about what happens when you are roleplaying, but the first time you roleplay is going to be filled with a lot of awkward half-starts and confusion over what you're supposed to do at any given moment. So it's a lot like the first time you learned how to ride a bicycle. Yes, I was building up to the bicycle analogy; what did you think I was going for? Part of this is because most people have The Friend Who Roleplays, who introduces you by example; you don't need to find out how it's done because someone who already knows is showing you. But maybe you don't have a roleplaying buddy or anything beyond a desire to see what all the fuss is about. Rather than discussing anything more abstract, I'm going to talk about the bare mechanics of roleplaying -- stuff to do when you start, stuff to keep in mind, and the pure mechanical aspects of conveying a character through text and a few model animations. This is both easier and harder than it sounds.

  • Survey illustrates iPad's effect on PC market

    by 
    Dana Franklin
    Dana Franklin
    04.12.2011

    A recent survey by Google-owned AdMob found many consumers are spending more time on their tablets and less time sitting at their personal computers, using their smartphones, watching television, listening to the radio or reading paper books. The survey highlights the rapidly shifting habits of customers in a tablet market that AdMob expects will reach 165 million devices over the next two years. Among the 1,430 tablet owners who participated in the survey, 77 percent admitted to spending less time with their personal computers after buying a tablet, 43 percent said they now use their tablets more than their personal computers, and 28 percent claimed to use a tablet as their primary computer. Most tablet users, 68 percent, spent at least one hour each day with the device, primarily for playing games (84 percent), searching for information (78 percent) or email correspondence (74 percent). The survey results didn't reveal any future buying decisions, but these new usage patterns may suggest a near future in which consumers spend less time and money on notebook and desktop computers. Are you spending less time at your personal computer since getting an iPad or other tablet device? Will it make you less likely to buy a notebook or desktop machine in the future? Let us know in the comments. [via BGR]

  • The Daily Grind: Does absence make the heart grow fonder?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2011

    Single-player games have at least one distinct advantage over MMOs -- they don't go anywhere. You can spend months not playing one, and if you're behind at all, it's just a matter of not having bought all the DLC as it became available. Not so with online games, where a few months off can leave you behind the curve in both gear and incremental changes to your class of choice, making it almost easier to just start over. Even in a game like Guild Wars, where your character is never going anywhere and returning to the game just requires a login, losing some in-game time can leave you out in the cold. For some players, of course, this is what makes taking some time off attractive in the first place. The progression itself is enjoyable, not the end goal, and it's more fun to come back to World of Warcraft every few months to earn up new equipment rather than keep playing with the equipment you've got. So what about you? Are you more or less likely to return to a game as time passes? Do you get turned off by thinking of how much catching up you'll need to do, or is that the part of the game that really excites you anyway? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How long are most of your play sessions?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2011

    How long we play changes as times change. When you first start playing RIFT, for instance, odds are good that you'll be playing for several hours at a stretch. It's possible, however, that by the time you've reached endgame you'll be logging on briefly, seeing if anything is going on, and then logging right back off. That's not even discussing the difference between games where you can log in, do something quickly, and then log right back off (City of Heroes) versus games where you need to take the time to assemble a group before doing anything (Final Fantasy XI). Despite all of that, most of us generally has a certain amount of time we expect to spend in an MMO when we log on. So on average, once you click the button to enter the game, how long do you expect to be playing? Are you generally just clocking an hour or two a night, or is it the whole of your evening from the time you get home until the moment you go to sleep? And does it vary by game -- do you spend more time quietly mining in EVE Online than actively smashing villains in DC Universe Online? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • How the iPad and iPhone shift reading habits

    by 
    Mike Schramm
    Mike Schramm
    02.04.2011

    Read It Later is an Instapaper-style platform for saving and tracking various things to read online, and they recently released some interesting information about iPad and iPhone reading over on their blog. The line for when people save articles is pretty constant no matter what hour of the day you're talking about -- we're pretty often browsing for and discovering new things to read all of the time. But when you look at the graphs about when people retrieve those articles on their mobile devices, you see some interesting trends. The iPhone graph, seen above, has lots of little peaks in it, but those peaks come at "in-between" times -- when we're eating some breakfast, traveling via commute or about to go to bed. That's fascinating -- according to this data, the iPhone is really a whitespace device, providing productivity when we don't have access to anything else. And the iPad graph is interesting as well -- as you can see on RiL's page, it sees most of its activity later in the evening, when we're on the couch just relaxing. And there's one more little bit of interesting data -- users who own an iPad are apparently doing less reading on their computers during the day. In other words, they're saving articles specifically for iPad time, because apparently they prefer to do more reading on the iPad itself. Remember, these are brand new categories of devices, and it's really crazy to see how they're changing our habits so quickly. [via TechCrunch]

  • Shocker: your family is probably checking their email at Thanksgiving dinner while you tell that awesome story about that one time in Vegas

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.23.2010

    Well, this can't really come as a surprise to anyone living in the 21st century, but it seems that Americans are so attached to their email checking habits, they can't even break them for holidays like Thanksgiving. As anyone who has ever been at an Engadget team dinner can attest to, the tendency of people -- even in social situations -- these days is to stay connected no matter what. In fact, a recent survey conducted by Harris Interactive suggests that people find spending time with their family on holidays to be stressful enough that they consider checking work emails to be a welcome distraction. Some other choice nuggets surfaced in the survey: about 67 percent of men and 50 percent of women say they check their email during holidays, and a small number -- about 10 percent -- said they "feel pity" for those who send email during off times. Yeah, seriously... losers.

  • Americans prefer to email on the go, social network at home

    by 
    Vlad Savov
    Vlad Savov
    08.05.2010

    We do like a pretty chart around here, and these latest ones from Nielsen are positively gorgeous. The internet stat-keeper has come out of a particularly hot and heavy research session with the conclusion that American online habits are a-changing. The unstoppable juggernaut that is social networking (23 percent) leads the way on computers, with online gaming (10 percent) now joining it in second place, and email ousted to an unhappy third (8 percent). The slack in electronic postage is being picked up by mobiles, however, with 42 percent of cellular internet time dedicated to exchanging messages the old fashioned way. Video streaming has shown double digit growth relative to last year, but remains a comparatively small part of what US interneters do. One thing we find humorous in the data is that 34 percent of all web time spent on computers is bundled into Nielsen's "Other" category -- any ideas on what people might be doing during that time?

  • Breakfast Topic: I can do what now?

    by 
    Lisa Poisso
    Lisa Poisso
    08.02.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. I've been watching the clips of people flying about Eastern Kingdoms. I can hardly wait! It got me to thinking about all the mount changes I've witnessed in the course of my gaming time. I started towards the end of vanilla. The Burning Crusade had been announced. My daughter was in the beta, actually, and telling me that I needed to get into this game before it "expanded," whatever that meant. So I made my character and started to run everywhere. Dun Morogh, Loch Modan, Elwynn Forest, Redridge, Westfall, Wetlands, Arathi Highlands, Hinterlands, Ashenvale, Desolace, Feralas, Felwood were all done on foot. I knew the route from Nijel's Point to Maraudon to the point that I could hit auto run and be pretty certain I'd make it there without too much trouble, just a few swoops and centaur along the way. I didn't get my first ram until level 45, as I couldn't afford it. I didn't get my epic ram until level 65 because I couldn't afford it. I was four months into level 70 before getting flying because, yup, couldn't afford it. The joke "When I was your level, I ran everywhere, uphill, both ways, in snow, barefoot ..." is semi-serious. This isn't about Blizzard's changing the levels for mounts. I have low-level alts, and I absolutely love their having mounts to get to the places my main once ran. This is a post about those things you do even when you don't have to anymore.

  • Breakfast Topic: Strange habits

    by 
    Dawn Moore
    Dawn Moore
    06.13.2010

    As I write this, I am dreading the week to come. After many months of going back and forth on the matter, I have decided to leave my guild for greener pastures. I'm reluctant to leave, though, since I do like my current guild; the people are nice, the raids are fun and we have a raiding philosophy of "work with what you've got" that I have always enjoyed. Still, for everything that I love, there are shortcomings and I am willing to risk losing what I have to see if my perfect guild exists somewhere out there. So off I go to a new guild and server where I know no one. I'm scared -- scared I won't be good enough, scared they won't like me even if I am and scared I might be making a huge mistake in leaving my friends. You just have to swallow those kinds of thoughts, though. As a raider, I'm no stranger to moving around, and I've come up with many ways to deal with it. One thing I do to cope is heading up to the spot you see in the picture before I transfer. This is my favorite hiding spot in the game, only accessible by players meticulous enough to complete the Higher Learning achievement. Up here, I will sit and eat some cake, then after I've had my fill, set out my little green rag doll on the bed and /sleep. The reason for this is so that when I log back in after my transfer has gone through, I know exactly where I'll be and I can pretend I'm waking up from a dream (or nightmare) to a new, promising day. I'm not sure why I do this; maybe the familiarity? It's really all quite silly, but I've been doing it for well over a year now and it seems natural. Do you have any strange habits or rituals you do in game?

  • Tune Runner rises to the top on a wave of free

    by 
    Mike Schramm
    Mike Schramm
    02.24.2010

    There's been some interesting discussion in our comments section lately about Ngmoco's freemium model -- first they made headlines by endorsing it even to the detriment of one of their most popular games, and then they bought Freeverse and the conversation started up again. But while customers don't seem to like the freemium model very much, there's a growing number of examples that go the other way, and here's another: Appy Entertainment is a company that's been doing fairly well with a game called FaceFighter, but last weekend, they decided to drop the price of that game to free, and use the giveaway to promote their newest game, Tune Runner. And the plan worked extremely well -- after just a week, their original music game is rivaling Rock Band and Tap Tap Revenge for downloads. FaceFighter hadn't been doing badly, but offering it up for free not only increased its downloads to several hundred thousand (which sounds like a lot for Appy), but put the new game in front of a whole bunch of people who otherwise might not have heard about it. And Tune Runner is a "freemium" app -- you get the first hit for free, and can buy more premium content inside the app. With an example like this, why would a developer not go with a freemium model? As Freeverse's CEO told us, customers may complain about the model, but assuming your game has the quality to support it, it's the best way to monetize the App Store's huge audience. That's not to say that the paid model should be abandoned for good -- even Appy says they plan to release a paid version of their app with the in-app purchase content already unlocked. But for all of the murmuring about the freemium model, it certainly seems that customers' actions are different than words on the App Store.

  • The Daily Grind: What bad habits stick with you every game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.05.2009

    So you've done it yet again. You landed straight in a huge cluster of enemies, who are now going to mob and kill you. The real problem here isn't that you've got Death right around the corner marking down Yes in the column asking Is It A Shame, it's that you really should have learned this lesson back when you had a flying hero in Champions Online. Or when you had your flying mount in World of Warcraft. Or when you had that other flying hero in City of Heroes. Or, for that matter, back when you were still playing Everquest and kept running around the corner before anyone had a chance to tell you that the boss was right there.Sometimes, even though we ought to know better -- and have had multiple games worth of experience to tell us this -- we just keep doing the same thing. Maybe it's not landing in the wrong place - it could be arranging your bars with a crucial spell next to a very different spell, or you think you can take on more things than you can, or you stock way too many healing items on your characters. Still, even though you've had every chance to learn from it, what bad habits can you not kick?

  • Only 35% of PSP owners play music and videos

    by 
    Andrew Yoon
    Andrew Yoon
    11.12.2008

    The PSP can do a lot of things -- just look at the XMB. But, what feature do PSP owners take the most advantage of? According to NPD Group (via Edge), the answer should be pretty obvious: games. "Gameplay is the feature used by most (84 percent) on the PlayStation Portable."Who would've thunk that a portable gaming device would be used ... well, for games? Although Sony constantly touts PSP's other features, they're still not used by a majority of PSP owners. "Slightly more than one third of PSP owners are watching movies (35 percent) and listening to music (33 percent) on their device." That's a large percentage, but it's certainly far from the majority.It shouldn't be surprising PSP has lost its luster as a media player; there are certainly much better music and video players out there. While Sony could spend their efforts in improving these features in firmware updates (we wouldn't mind), it seems like Sony should refocus their time on the main thing PSP is meant to be used for: games.

  • MMOGology: Gamerz is speshul

    by 
    Marc Nottke
    Marc Nottke
    04.14.2008

    Gamers have always taken a degree of flack about their hobby of choice. Some people call gaming a waste of time (whereas watching TV is completely productive), some people bash it as anti-social escapism (whereas reading a book is akin to attending a gala), some people deride it for its focus on violent content (whereas Hollywood blockbusters, boxing, and the nightly news are G-rated and chock full of joy), and some people despise it for its potentially addictive properties (cigarettes are a far safer alternative). I could go on. As a result, gamers are often seen as grumpy, antisocial slackers. But of all the labels associated with gamers one of the latest is just plain retarded - literally.At a recent British Psychological Society convention it was announced that, "hard core gamers can mirror certain aspects of Asperger's Syndrome." For those of you who don't know, Asperger's Syndrome is a psychiatric disorder on the high-functioning end of the autism spectrum of psychiatric disorders. Asperger's is typically characterized by impairments in social interactions and repetitive behavior patterns. Dr. Charlton, one of the researchers on the study states that, "Our research supports the idea that people who are heavily involved in game playing may be nearer to autistic spectrum disorders than people who have no interest in gaming."