half-life2

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  • Valve: our downloadable content will be free

    by 
    Richard Mitchell
    Richard Mitchell
    05.25.2007

    When perusing our comment threads, you may see comments from Team Fortress 2 fans that will be opting for the PC version over the 360 version? Why? Lots of free content. Specifically, lots of free user-made content. While it may be some time before user-made content heads to the 360, we are happy to report that any downloadable content for the Orange Box will be free. Eurogamer reports that Valve will not charge for its DLC. According to Team Fortress 2 designer, Robin Walker, "You buy the product, you get the content," who adds, "We make more money because more people buy it, not because we try and nickel-and-dime the same customers." We imagine that someone at EA -- publisher of the Orange Box -- has just imploded. Free content is always good, especially when you consider that TF2 will ship with only 6 maps.[Via Joystiq]

  • Team Fortress 2 classes get broken down

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    It seems Team Fortress 2 is fast becoming the best reason to own the Half-Life 2 Orange Box. In every preview of the game, various outlets are describing it as the most outstanding feature of the entertainment-packed package. With some particularly impressive visuals and reportedly rock-solid gameplay to boot, it's easy to see why. IGN recently got their turn to try out Team Fortress 2 and have done us the favor of breaking down every single character class in the game. With 9 classes from which to choose, finding your favorite might be a difficult task, especially considering that the support classes are actually fun to play.Honestly, we're torn so many ways we don't know what to think. Do we pick the Demoman and his sticky bombs, the Pyro and his flamethrower, or the Engineer and his deadly turrets? What about the chameleon-like Spy, or the cool-as-nails Sniper, or the well-rounded Soldier? Of course, there is the Medic, who's capable of making players and himself briefly invulnerable, and there's the Scout, who can change direction mid-jump. Then again, there's always the Heavy Weapons Guy ... and his beloved Sasha.Who's your favorite so far?%Gallery-3424%

  • Half-Life 2 Orange Box -- console owners get a steal [update 1]

    by 
    Nick Doerr
    Nick Doerr
    05.19.2007

    For the uninitiated, Valve initially intended to release Half-Life 2 in two different options for the consoles. One was the Black Box that contained HL2: Episode 2, Portal, and Team Fortress 2. The other is the Orange Box that contained the aforementioned plus Half-Life 2 and Episode 1 expansion. Notice our tenses. One was. One is. That's right -- the Black Box is gone. Doug Lombardi, Valve's marketing director confirmed it. "The Black Box has been cancelled. We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99)." While we're sad to see a cheaper alternative go down the garbage disposal, it's for the better. Getting the whole package is always a better alternative to getting a partial package. The only ones who seem to get screwed here are the PC owners. If they've already got the original game, they've got to buy it again if they want to get all three new products. Buying them separate might prove more expensive, anyway. Well, at least the console-lovers get everything at once, right?[Update: Changed the title of the article to better reflect the idea of the post -- indeed, the Black Box was due out only on PC, as it would be silly to not give console owners the actual game. But console owners get a fantastic deal with the Orange Box, no?]

  • Half-Life 2: Orange Box cracks out a Team Fortress 2 video

    by 
    Nick Doerr
    Nick Doerr
    05.16.2007

    "Who touched Sasha? Who touched my gun?" is made hilarious once more by this Heavy Weapons Guy video, slated for the Team Fortress 2 packaged with the big Orange Box for the PS3 (it includes Half-Life 2, Episode 1, Episode 2, Portal, and Team Fortress 2). The video is set up like a documentary to show you the inner-workings of Heavy Weapon Guy's psyche and you know what? It's pretty funny. Check out the video, see the style of the game and give us your thoughts. We approve.

  • Video: Team Fortress 2's amazing animation

    by 
    Richard Mitchell
    Richard Mitchell
    05.15.2007

    The Team Fortress 2 aesthetic has been compared to The Incredibles more than once, and it really shows up in this video, with amazing animation and some decent shtick. This video, to put it simply, is gorgeous. We wish there was more to say about it, but honestly, that's pretty much it. The facial animation is damned near perfect, and the character has real personality. Rather than spoil anything else, we suggest you go ahead and watch it. You'll be glad you did.The Half-Life 2 Orange Box is starting to look better all the time, isn't it?

  • Team Fortress 2 may unite 360 and PC gamers

    by 
    Dustin Burg
    Dustin Burg
    04.11.2007

    In an interview with IGN, Valve's own Doug Lombardi and Robin Walker talk specifics about that Orange Box game Team Fortress 2. The interview shines new light on how gameplay works, graphics changes, and delves into Valve's experience on gaming consoles. When talking about console coding, Walker says that "we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that" and says "the same guys that did that are working on TF2". With all the Xbox coding experience under their belts they also revealed that the team's work on cross platform play has been implemented into the game. Right now, TF2 allows Xbox 360 and PC gamers to duke it out and is running swimmingly, but hasn't been officially confirmed because it still may be pulled before release. We'll just have to wait until this Fall to see if TF2 can live up to its older bro and also include some cross platform play.

  • Mario & Luigi take brotherly dispute too far

    by 
    David Hinkle
    David Hinkle
    04.05.2007

    We wonder what could ever drive the brothers Mario to such a dispute that would need to be resolved with firearms? We then remember the Mushroom Kingdom being home to a certain princess and find ourselves thinking that people have killed over less. But, come on! That's your brother, Mario, your blood!All joking aside, this snapshot comes from Garry's mod where apparently you can play some Half-Life 2 as Mario or Luigi, and infringe on some copyright laws. Anyone interested in doing so probably needs to keep an eye on Garry's Mod here, which all the cats tell us is pretty much their only set of pajamas.[Via Wonderland]

  • Team Fortress 2 has a lot of class(es)

    by 
    Richard Mitchell
    Richard Mitchell
    03.29.2007

    Game Informer recently got some hands on time with the upcoming Team Fortress 2, a new twist on a classic game, set to be included in the Half-Life 2 Orange Box along with Portal. Team Fortress 2 will include multiple player classes, ranging from the sneaky spy to the more-bullets-than-brains heavy weapons guy, and it looks like each class will actually play very differently. For instance, the Pryo, with his short range flame thrower, is perfect for tight quarters. The super speedy Scout, on the other hand, is the best choice for lightning fast recon and flag captures. Team Fortress 2 features several game types involving territorial control and, of course, capture the flag. On a slightly disappointing note, the game is set to ship with only 6 different maps. Also worth noting, only one map is set up for capture the flag at this point. Of course, this could change with the release of downloadable content, but it's still disappointing. All in all, the game looks like a great deal of fun. What's more, with so many character classes from which to choose, anyone should be able to find a niche that's actually fun to play (yes, even the Medic). Hit the "read" link to check out the full preview, including a breakdown of every character class and their respective loadouts.

  • Valve interview from GameTrailers

    by 
    Richard Mitchell
    Richard Mitchell
    03.14.2007

    GameTrailers has posted an interview with Valve's Doug Lombardi discussing the upcoming Orange Box for Xbox 360. The Orange Box, for those who don't know, contains Half-life 2, HL2 episode 1 and 2, Team Fortress 2, and Portal. Lombardi talks about the revisions to the source engine since Half-Life 2 first launched and what is possible with multiple core processors. He discusses some of Gabe Newell's comments about the PS3 and Valve's current opinion of the Wii as well. Also, sprinkled throughout the video are some very pretty snippets of the games included in the Orange Box. For fans of Half-Life, it's definitely worth a look. Give it a watch and tell us what you think.

  • Valve unleashes Half-Life 2: Orange screenshots

    by 
    Dustin Burg
    Dustin Burg
    02.14.2007

    Half-Life 2: Orange, as we now call it, has been forever delayed and will only show up much later this year. But what are eager Half Life fanboys supposed to do until that time comes ... wait? Yes, you will have to wait, but Valve understands your pain by offering some screenshot love. They just released a massive amount of screens from the Half-Life 2: Orange bundle including Portal and Team Fortress 2. All the games are looking pretty good, but Portal and Team Fortress 2 lack visual goodness that Half-Life 2 offers, which is probably intended. Check out the nifty gallery Joystiq put up and come back to post your thoughts on what is sure to be one great compilation.

  • Half-Life 2: Episode Two boxes dropping this Fall

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.07.2007

    It's all a big misunderstanding. When Valve declared that the Half-Life franchise would adopt an episodic distribution model, the world mistakenly assumed that the familiar television format served as the inspiration. However, with the announcement of a Fall 2007 worldwide release for Half-Life 2: Episode Two (previously scheduled for Christmas 2006 and then Summer 2007), Valve has made it abundantly clear that their idea of episodic content is actually based on the Star Wars episodes, which saw six episodes released in the span of about 30 years. Ah, we jest to hide the inherent bitterness left by a further delay to the EA-published Half-Life 2 packages, The Black Box (PC) and The Orange Box (Xbox 360, PS3). Both sets include Episode Two, Portal and Team Fortress 2, while the latter adds a lot of bang for the lowly buck in the form of Episode One and a graphically enhanced Half-Life 2. You know, like the Star Wars special edition trilogy. Remember: Gordon shoots first!

  • New Havok release supports PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.25.2007

    Havok has officially unleashed Havok 4.5, the latest version of their comprehensive animation and physics toolset for developers. The update adds full optimization for the PS3 and its Cell architecture, and is derived from Havok's cooperation with Evolution Studios in the construction of Motorstorm's physics system. Upcoming games utilizing the 4.5 variant are expected to handle Havok instructions between five and ten times faster than the previous release."Havok 4.5's ability to allow developers to massively scale game content will make it possible to develop even more compelling, realistic and complex worlds that harness the full power of new generation architectures," says Havok's David O'Meara. Though the emphasis remains on crafting "realistic" worlds, one might also consider the impact that robust physics and animation have on "unrealistic", fantasy games. When objects and clothing behave as you expect them to, it can lend even the most unusual world a sense of believability and cohesion. It's not all sliding crates and rolling barrels, you know.

  • More in-game commentary coming next-gen?

    by 
    Christopher Grant
    Christopher Grant
    10.17.2006

    MTV News takes a look at one of Half-Life 2: Episode One's best secrets: the in-game commentary track. Much like the DVD format's popular director's commentary feature, Valve stuck in audio commentary from the game's developers. Hit the little floating text bubble and be treated to commentary on everything from design conceits (like apologizing for artificial barriers) to eye-candy techniques (yup, that's HDR lighting).The problem is, according to Valve's own statistics, only 15% of the gamers who've played Episode One have activated the feature. Regardless of its popularity, Valve project manager Erik Johnson says, "There isn't really any chance of us leaving it out in our future titles." That's good news for those of us interested in the commentary feature. Unfortunately, not every game developer is going to keep it in, even if they got there first.Factor 5 included developer commentary on their Star Wars: Battle for Naboo title on the N64, an impressive feat for a cartridge system. They've included commentary on every title since then, so a commentary track on the PlayStation 3's Lair (with its copious amounts of Blu-ray space) would seem to be a perfect touch. Insomniac Games has commentary plans for their next game (following PS3 launch title Resistance), but that 15% number may make them nervous. Insomniac's Ted Price said, "If gamers want audio commentary, they have to let it be known." Okay, Ted. So, gamers, were you amongst Valve's 15% and if not, why?

  • 360 gets Source, developers cheer

    by 
    Richard Mitchell
    Richard Mitchell
    10.16.2006

    Valve announced today that it is now offering the 360 optimized version of its Source engine. The Source engine powers Valve's very successful Half-life 2, as well as the upcoming Portal and Team Fortress 2. Gabe Newell, president of Valve, had this to say:"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences. Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."The availability of this engine to 360 developers means two things. One, developers can make games quickly and more efficiently. Two, Valve will be making oodles of money. At any rate, it looks like the Unreal Engine just got some new competition (maybe more when the Offset Engine shows up). In the end, it's not like it really matters. We just want our Counter-Strike Source, am I right?[Via OpenXBOX360]

  • Half-Life 2 on Mac, without Windows

    by 
    Zack Stern
    Zack Stern
    10.04.2006

    A Mac gamer has been running Half-Life 2 on a MacBook using the public beta of CrossOver Mac, a tool to run PC apps on Intel Macs without Windows. Half-Life 2 and other games previously required booting into XP to work on Intel Macs. The CrossOver gamer documents his process and results; expect glitches and bugs.While CrossOver Mac is still in beta and may never acceptably run PC games, the future of Mac games is uncertain. Will tools like Cider, which let PC publishers quickly port titles to Intel Macs, cause more Mac games? Or will Mac releases slow down because gamers can play new PC titles by booting into XP?[Via Xlr8yourmac.com]

  • Half-Life 2 gets all tactical and stuff

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.03.2006

    Primotech has posted a rundown of the new Half-Life 2 mod, SMOD: Tactical. This mod-of-a-mod transforms geeky Gordon Freeman into a Counter-Terrorist super-soldier, who can slow time and put down baddies with a few well-placed shots.Tactical's most striking elements are the remodeled weapon set and hip visual effects. You'll blast through City 17 with new toys like the 1911 .45 caliber pistol, M4 carbine with EOTech Holographic Weapon Sights, and Artic Warfare Magnum sniper rifle. The experience is heightened by depth-of-field and screen-blur effects and the aforementioned "bullet time" feature.Download the alpha version (191.55 MB .rar file) here.[Thanks, Alex]

  • Japan gets HL2 Survivor, we get videos of it

    by 
    Christopher Grant
    Christopher Grant
    09.18.2006

    And here we thought Japanese gamers could care less about FPSs. Just because Halo releases don't result in new sales records over there, doesn't mean the FPS has no place in their hearts. Take, for example, this arcadization (?) of gaming's most celebrated first person shooter: Half-Life 2. Taito and Valve teamed up, buddy copy style, to adapt the PC classic to Taito's Type X arcade board (not much of a challenge, since it's a PC already, Windows and everything).What did take some extra work was adapting Half-Life's intimate, story driven affair from the long-form to the arcade form; that's even shorter than the episodic releases! They've created three game types: story mode (single player), mission mode (co-op), and battle mode (multiplayer).Don't expect to stumble upon one in America's limping arcade market though; they're still rocking broken House of the Dead machines from five years ago. Lucky for us, 1UP grabbed some videos of the game from the recent JAMMA show in Tokyo, which we've embedded after the break.

  • Grok Half-Life 2: E2's five gameplay demos

    by 
    Christopher Grant
    Christopher Grant
    09.12.2006

    Having trouble getting used to Valve's eight-month episodic cycle? We can sympathize, we keep dreaming of Alyx also (don't worry, our shrink says this is totally normal).So we're only ... uh, four and a half months away from Half-Life 2: Episode 2's planned February 2007 release date and it's still not getting any easier. But Valve, empathic as they are, felt our pain last week and added the five gameplay demos they were showing off at the Leipzig Games Convention to Steam so we can download and enjoy them in lovely high-def. Don't want to bother with all that? We've also added all five in blocky embed-o-vision after the break.[Image credit: Planet of the Geeks]

  • Video Valve: HL2: Ep 2, Portal & Team Fortress 2

    by 
    Ken Weeks
    Ken Weeks
    09.10.2006

    Here's a long clip from the 1Up Show featuring awesome footage of Half-Life 2: Episode 2, Portal and Team Fortress 2. Is this the best value in triple A gaming or what?

  • Modding about Fallingwater; Frank Lloyd Wright house in HL2

    by 
    Christopher Grant
    Christopher Grant
    09.05.2006

    If talking about music is like dancing about architecture, then what is writing about architecture like? Anyone with an affinity for the art and science of designing great buildings knows there is no better way to experience them than to walk through them; to experience the sense of scale intimately; see how light affects the space; see how the location affects the light, and so on. Unfortunately, that dictum still holds true, but for how long?One architecture student slash level modder chose Frank Lloyd Wright's tree-nestled modern masterpiece Fallingwater (aka the Kaufmann House) to recreate using Half-Life 2's Source engine. Anyone who's visited western Pennsylvania and taken the time to stop by Fallingwater knows the value of experiencing it first-hand.The video walkthrough (embedded after the break) does give some sense of scale, but lacks the same polish that all video games exhibit on closer inspection. Though you miss the craftsmanship in the details, you do get an unparalleled appreciation for the way Wright tucked his house into the woods. Using "noclip" mode, the video's tour guide takes us up above the house and the waterfall providing a point-of-view entirely absent from the real experience. [Via Boing Boing]