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The Halo: Reach marketing machine is working overtime this week, as Halo Waypoint will release new content everyday until the Beta launches on May 3. If that isn't a big enough tease for you, the schedule of content the team at Waypoint sent to us still has a few "To be announced" placeholders. It'...

April 27th 2010 at 4:44pm 0 Comments
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Are you guys excited for this Halo: Reach thing? Yeah, we're not that concerned with it, but apparently it's kind of a "big deal" or something -- we guess there's a beta coming on May 3? Psh, whatevs. Anyway, according to a The Seattle Times interview with Bungie's Brian Jarrard and Chris Carney, t...

April 22nd 2010 at 1:01am 0 Comments
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Following my extensive hands-on preview of the Halo: Reach multiplayer beta at Bungie's Seattle area offices last week, I spoke with Lars Bakken, lead multiplayer designer, to discuss how Reach fits into the studio's long term strategy, how community feedback affects design decisions and the future...

April 21st 2010 at 9:30am 0 Comments
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Compared to the clamor and congestion of downtown Seattle, Bungie's Kirkland offices are peaceful and serene. There's little outside distraction and certainly no incessant honking. It's a beautiful day. No one would ever guess that, in two unadorned conference rooms on the third floor, people are b...

April 21st 2010 at 9:00am 0 Comments
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Aha! That's why no one's talking about it! The first video and details on Halo: Reach's "Invasion" mode were shown off exclusively in last night's episode of GameTrailers TV, with Bungie additionally dishing some deets about the game we'd yet to hear. As we already know, Invasion is a game mode tha...

April 17th 2010 at 1:00pm 0 Comments
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[1UP] As we predicted with our last post on Halo: Reach, the flow of information on Bungie's final Halo game -- well, the beta, anyway -- has now become steady and consistent. Today's exclusive preview of the beta's new multiplayer game types (read: not CTF/Slayer/etc.) at 1UP is further evidence o...

April 14th 2010 at 8:00pm 0 Comments
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Click to get high ... resolution Good news for fans of Halo minutia -- and who isn't -- as Bungie has released a whole slew of Halo: Reach character, weapon and vehicle renders. Not only that, but these renders are in high resolution. That means you can take in all the tiny details of each and ev...

April 6th 2010 at 5:00pm 0 Comments
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G4 has posted an article detailing the 'Player Investment' system. As the name implies, it's designed to keep you -- the player -- invested in the character you've created. The character you create in Halo: Reach is persistent across both the single-player campaign and multiplayer -- even appearing...

March 25th 2010 at 6:00pm 0 Comments
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[Shacknews] Up until now, we were content with what few details we had about the Halo: Reach beta: its date of arrival and all of that sexy jetpack stuff. According to some details over at Shacknews, there's plenty more to get excited about than just atomic teabagging: new matchmaking and UI featu...

March 18th 2010 at 9:00pm 0 Comments

This is what you get for being loyal to Halo 2 If you're one of the die-hard Master Chief fans that just can't let go of Halo 2, there's a chance that you've got some good news waiting in your inbox. Microsoft is currently sending out emails to Xbox Live users, specifically those who insist on clin...

March 4th 2010 at 1:00pm 0 Comments

digg_url = 'http://www.joystiq.com/2010/03/03/leaked-halo-reach-beta-trailer-shows-jet-packs-assassinations/?d'; Huh? What do you think you're doing? You're reading a post that has "shows jet packs" in the headline? When you know that there's a Halo Reach beta trailer (initially leaked by a Taiwan...

March 3rd 2010 at 7:00am 0 Comments
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Click to Spartan-size With the X10 event underway in San Francisco, Microsoft has finally announced the first details surrounding the Halo: Reach multiplayer beta. The beta test will officially begin on May 3, 2010. As promised, owners of Halo 3: ODST will be able to access the beta through the...

February 11th 2010 at 4:39pm 0 Comments