hazard-the-journey-of-life

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  • Indie game 'Hazard: The Journey of Life' is now Antichamber

    by 
    JC Fletcher
    JC Fletcher
    07.06.2011

    Hazard: The Journey of Life, by Alexander Bruce, is a super-abstract first-person exploration game, whose rules seem to constantly change. For example, a door might not lead to the same place twice, and a wall might be a door depending on how you look at it. And now, even the name has shifted -- to Antichamber, in advance of its commercial release ("when it's done"). Speaking to Joystiq, Bruce explained the motivations behind the midstream re-christening, by way of explaining the evolution of the name and the game. "Hazard' was chosen back when I was first exploring the geometry system," he said, "and the game was all about killing players in an arena combat game, but eventually that idea died off, and I just kept calling anything related to the geometry system 'Hazard' because I was used to it." He began adding "philosophical" themes "about choices and metaphor" in 2009, at which point the "Journey of Life" subtitle came in. Now, he explained, the game is less about philosophy and more about "non-Euclidean space, non-physical geometry and massively toying with expectations in a meaningful way." Antichamber covers those angles better than Hazard did. "The game speaks for itself, so the name change is really just bringing it up to date with everything else that has changed."

  • Nidhogg, Hazard, and more nominated for IGF Nuovo Award

    by 
    JC Fletcher
    JC Fletcher
    12.20.2010

    The Independent Games Festival has announced the nominees for the 2011 Nuovo Award, a special category within the IGF for "abstract, short-form, and unconventional game development." In other words, weird art games! "I think what we've decided now is that even more light needs to be shed on this particular sub-section of the ever-growing sub-section that indie games already occupy in the wider gaming sphere," IGF chair Brandon Boyer told Joystiq, "the bit where developers are truly pushing at the edges and limits of what games can and probably should grow to encompass, whether that's videogames that move off the screen and into the playspace of the participants themselves, or games that tackle documentary, more personal and otherwise autobiographical subjects, or games that simply tonally run counterintuitive to the kinds of emotions games usually elicit." The eight nominees include the following: Monobanda's Bohm, a game in which you control the life of a tree. A House in California by Cardboard Computer, a "surreal" adventure game about four characters exploring a house. Nidhogg, Messhof's two-player, side-scrolling versus fencing game. Dinner Date by Stout Games, in which you listen in on Julian Luxemburg's thoughts as you follow him through the agonizing wait for his date to show. Loop Raccord by UFO on Tape creator Nicolai Troshinsky, a game based on video editing -- you have to create "continuous movement" by stringing together clips from archive.org. The Cat and the Coup by Peter Brinson and Kurosh VaiaNejad, a "documentary game" from the perspective of former Iranian Prime Minister Dr. Mohammed Mossadegh's ... cat. Copenhagen Game Collective's Brutally Unfair Tactics Totally OK Now, a one-button game for up to eight players, with rules that players must enforce themselves (or choose not to). Hazard: The Journey of Life by Demruth, an abstract first-person puzzle game in which the world is constantly changing.