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  • WWI '08 Death Knight Demo: Blood spells and talents

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.30.2008

    The Blood tree was originally designated as the primary DPS tree, and a lot of the talents still reflect that, such as Dark Conviction, the ever-present critical strike talent, and Dancing Rune Weapon, the 51 point talent. However, it's also worth noting that the Blood tree provides quite a few healing skills and talents which may end up making it a useful type of tanking tree via allowing the Death Knight to keep himself healed and keep a bit of grief off his healers: for example, Death Pact will be useful for finishing off a ghoul who's about to die anyway and getting a bit of health back. Below is a selection of some of the spells and talents available to Death Knights in the WWI demo. Blood Spells: Blood Presence:Requires level 55Costs 1 Blood RuneInstant cast, 1 second cooldownDescription: Strengthens the Death Knight with the presence of blood, increasing damage done by 15% and healing the Death Knight by 4% of damage dealt. Only one presence may be active at a time. Blood Strike:Requires level 55Costs 1 Blood RuneInstant cast, 1 second cooldownMelee rangeDescription: Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target.Blood Tap:Requires level 64Description: Immediately activates a blood rune and temporarily converts it into a death rune. this rune counts as a blood, unholy, or frost rune. lasts 10 seconds.Death Pact: Requires level 66. Description: Sacrifice an undead minion, healing the Death knight for 1200 healthBlood Talents:Rune TapRequires 10 talent pointsInstant cast, 1 minute cooldown.Description: Converts 1 Blood Rune into 10% of your maximum health.Dark ConvictionRequires 10 talent pointsCosts up to 5 talent pointsDescription: Increases your chance to get a critical strike with melee weapons by 1% per talent point.Improved Rune TapRequires 15 talent points, Rune TapCosts up to 3 talent pointsDescription: Improves Rune Tap's health gain by 15% per talent pointVendetta Requires 15 talent pointsCosts up to 2 talent pointsDescription: Heals you for 3% of your total health per talent point whenever you kill a target that yields experience or honorScent of Blood Requires 20 talent pointsCosts up to 3 talent points Description: After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your next 2 melee hits to steal life from the enemy. lasts for 12s. this effect can not occur more often than once every 12 seconds (Note: the effect of putting more than one talent point in this skill is not yet listed in the description). Blade Barrier Requires 20 talent pointsCosts up to 3 talent points Description: Whenever you have no runes active, your parry chance increases by 5% per talent point for the next 8 seconds.Mark of Blood Requires 20 talent pointsCosts 1 Blood Rune, 1 Unholy Rune Instant cast30 yard rangeDescription: Place a mark of blood on an enemy. whenever the marked target is healed, all party members receive 5% of that healing (up to a maximum of 5% of the Death Knight's health). if a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Lasts 3 minutes.Hysteria Requires 30 talent pointsCosts 1 Blood Rune, 1 Unholy RuneInstant cast, 2 minute cooldown30 yard RangeDescription: Induces a friendly unit into a killing frenzy for 30s, increasing their physical damage by 20% but causing them to suffer damage equal to 1% of their total health every second.Heart StrikeRequires 40 Talent Points Costs 1 Blood Rune Requires melee weaponNext MeleeDescription: A debilitating attack that lowers the target's total health by up to 20% for 30 seconds.Dancing Rune WeaponRequires 50 talent pointsRequires Runic PowerRequires melee weaponInstant, 1 minute cooldownDescription: Unleashes all available runic power to summon a second rune weapon that fights on its own for 1s per 5 runic power, doing the same attacks that you do.