hell-is-other-people

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  • Oculus wants to build a billion-person MMO

    by 
    Jef Reahard
    Jef Reahard
    05.07.2014

    Say what you will about the Oculus-Facebook marriage, but one thing the partnership doesn't lack is ambition. Oculus CEO Brendan Iribe told a TechCrunch Disrupt audience that his firm is looking to build "an MMO where we want to put a billion people in VR." How MMO this MMO will actually be is at this point theoretical, and Iribe admitted that it's both far in the future and that it may end up as a number of separate worlds rather than a single one.

  • Faxion Online sending players to open beta hell tomorrow

    by 
    Jef Reahard
    Jef Reahard
    03.09.2011

    Hell is other people, Sartre once wrote, and though he clearly wasn't talking about MMOs in 1944, the line nonetheless applies. Hell is also betas, though Faxion Online's variant looks to be more enjoyable than most if only for the decidedly tongue-in-cheek nature of the entire enterprise. UTV True Games has announced that Faxion's open beta is kicking off tomorrow, March 10th, and a press release describing the hellish (or heavenly) event says the "free-to-play, free-to-prey, and free-to-pray" game will undergo a one-time item wipe as well. The open beta will also feature the "latest iteration of multi-classing abilities" as well as "a completely new player experience." Finally, UTV will also be featuring Faxion Online at this weekend's PAX East, so drop by the booth if you're going to Boston between March 11th and March 13th.

  • The Perfect Ten: The 10 people you meet in MMO hell

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2011

    "Hell is other people," the jaunty Jean-Paul Sartre wrote in No Exit. In this play, three characters are locked together in a small room, where they gradually realize that they are there to torment each other for all of eternity. Plus, there are no toilets, and that's going to get unpleasant fast. It's fun for the whole family -- get your tickets today! We've all met folks in game who leave an unpleasant taste in our mouths for a long time after. With the all of the good of social games comes the seedy underbelly (henceforth referred to as "Camden, New Jersey"), and for every stellar soul you connect with, there is another lying in wait to destroy your day. If MMO heaven is full of supportive guildies and grammatically correct chat channels, then think of MMO hell as a pick-up group gone horribly awry as you run a dungeon that never ends, a dungeon you can never quit. While we'd never voluntarily go to MMO hell, it was inevitable that some of its denizens have escaped to walk amongst us in our games even today. Who are these nefarious devils? Hit the jump to find out!

  • Behind the Curtain: Hell is other people

    by 
    Craig Withers
    Craig Withers
    06.05.2008

    How often do you your social experiences in MMOs actually satisfy you? How many times have you been part of a PUG that lasted longer than the bare minimum of time it took to finish the instance and left you with the feeling that you'd met some decent people, instead of with a headache from grinding your teeth in frustration for the past hour and a half?Despite the fact that I'm in a guild full of great people whose sole concern is not being top of the damage meters or who has the most DKP stored up, I still spend a fair amount of time playing solo. Sometime I feel like I'm cheating myself a little bit by intentionally missing out on the social side of World of Warcraft a lot of the time. I guess time is a factor more often than not; being a slave to the evil, capitalist ways of the decadent West, I work a full-time job which involves a fair amount of commuting each day, so on most weeknights I have to juggle what time I have at home, and sometimes I simply can't squeeze in a run through any instance, and I refuse to be the player who skips out of the instance half way through.