high-warlord-najentus

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  • Patch 5.1: Razorgore, other old world bosses made easier

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.13.2012

    Blackwing Lair has long been my one of my favorite raids of all time. Not only did it have some fun, interesting, and even emotional boss fights back in its day, the weapon and tier gear graphics are still some of the best to this day. Unfortunately, going back in there for transmogrification gear has been a bit of a pain. This is because Razorgore, the first boss, must be done by at least two players: One to mind control him, one to kill the adds. Patch 5.1 ends that. Not only can Razorgore be soloed (in theory), but a couple of other older dungeon bosses have been tweaked just a little.

  • Tank Talk: The first kill

    by 
    Matthew Rossi
    Matthew Rossi
    07.30.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.The nature of tanking is to be a component in an overall strategy. In classic WoW, levels 1 to 60, it often seemed like the center of attention, as boss encounters were often 'tank and spank' variations that involved having one tank hold a boss on him or her while the healers kept the tank upright through the boss' attacks and the DPS players burned it down. There were a few fights that broke this mold... fights where a player would become a bomb and have to run away, fights with giant eyestalks and sweeping beams that had to be avoided that were as much choreography as encounter... but as time has progressed encounter design, especially for raid encounters (although even five man fights have been diversified) has taken this mechanic and stretched it into whole new shapes. While there are still bosses who need to be primarily tanked by one person (Naj'entus, Azgalor to name just two) even these fights tend to incorporate new mechanics that challenge the raid and break the monotony of a 'tank him here, the raid stands here" fight. Other fights require several tanks to hold different aspects of the encounter, whether it be Azgalor's infernals or the multiple tanks (my guild uses three, some only use two) needed to ensure smooth mitigation of the Hurtful Strikes on Supremus.