highscores

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  • Bungie

    ‘Destiny 2’ Nightfall raids get an improved scoring system

    by 
    Rob LeFebvre
    Rob LeFebvre
    02.09.2018

    Just a few days ago, Bungie released its Destiny 2 development road map, full of improvements to counter complaints about diminishing rewards. Now the company has announced a new scoring system for the game's weekly Nightfall raids aimed at rewarding players for more fine-grained achievements instead of a simple time-based pass/fail mechanism.

  • TUAW's Daily App: Astronut

    by 
    Mike Schramm
    Mike Schramm
    11.23.2010

    You may have already heard about the Iconfactory's new game Astronut, but just in case you haven't, we'll happily be the ones to tell you. From the makers of Ramp Champ and Twitterrific comes a game that's sort of a mashup between Dizzypad, Captain Ludwig and Doodle Jump. You play a little astronaut bouncing from planet to planet and trying to make his way up the screen, all while avoiding aliens and other traps and troubles along the way. Astronut's a little more forgiving than most of the other "jump"-style games. Not only are there three sections of your heart to go through, you can pick up more hearts, shields and other items along the way. You also get a "boost" that allows you to invincibly fly past any number of bad guys or enemies (as long as you're pointed in the right direction). As a result, the game is a whole lot of fun to play. Rather than trying to time out each jump perfectly, you constantly bounce around the map, ascending and sometimes even landing huge jumps for bonus points. There's Game Center integration in the form of leaderboards and achievements as well, so there's quite a bit of game here to play. There are 24 levels total, and the first four are included in a free download that comes more than recommended -- it's a lot of fun. If you like it, you can buy the rest of the game for US$1.99 via an in-app purchase. The Iconfactory never disappoints when it comes to well-executed, solid designs, and Astronut is another great app in their growing library of quality App Store titles.

  • Wii Warm Up: Enter initials

    by 
    JC Fletcher
    JC Fletcher
    05.14.2007

    Dude, so we were playing some Alien Crush, and we killed the bonus stage with the dragons over and over again. We totally scored like five billion points and it was so AWESOME that we had to call everyone we knew and tell them about it. Okay, we're embellishing a bit. When we say we "totally scored like five billion points," we mean that we "continue to be awful at Alien Crush despite playing and loving it for eighteen years." But without our humble admission, you'd have no reason to doubt us! And that leads into our discussion.Simply put, we want leaderboards. We aren't going to get online play in VC games any time soon (or ever,) so we'll ask for the next best thing. We want to be able to see the high scores for games that, you know, have scores. We don't need prizes or anything. We'd be motivated enough by the idea that we could put our three-letter tag (mine: JC!) at the top of a nationwide or worldwide list if we were any good, which we aren't.Are high score leaderboards worth doing? Do you see value in friendly competition like this? Or did you always flip right past the high score page in old gaming magazines? Perhaps most importantly, what are your high score initials?

  • Single player games get competitive again

    by 
    Jennie Lees
    Jennie Lees
    02.02.2006

    Many gamers' favourite moments include racking up high scores at the local arcade and boasting about them to friends--that's about as competitive as single-player games could get. Multiplayer games, with their inherent replayability, are dominating the sales charts; has the humble high score died a death?No, says this article from competitive gaming site MLG Pro. Instead, single player games have moved into a new era of competitiveness via the likes of Xbox Live. With achievements and gamerscores that are influenced by your single-player prowess as much as your multiplayer muscle, we have incentives to do well at single player games again; we have our friends' scores to beat, and the world records to challenge.It's an interesting observation. Given the number of fiercely competitive FPS gamers who have been spending more time in the Live Arcade, racking up score after score, it seems to be spot-on, too. The next step? More obscure achievements, perhaps -- games that award points just for finishing the game don't really carry the feeling of competitive triumph that gamers seem to be lusting after these days.[via /.]