hit-boxes

Latest

  • Black Sheep Online gameplay detailed in new vids

    by 
    Jef Reahard
    Jef Reahard
    05.23.2013

    Neowiz is probably best known to western MMO fans as the publisher behind BLESS, one of those gorgeous big-budget Korean imports that seems to land on our shores once or twice per year. The firm is working on another title called Black Sheep Online, though, and if the gameplay vids and screenshots on display at Steparu.com are any indication, the new title might be worth watching. The game allows for different limb-focused hit boxes (so targeting arms and legs is a viable strategy), and it also features destructible environments including breakable dungeon walls. Steparu reports that Black Sheep boasts action-style combat and some sort of grappling system. You can check out a gameplay video after the cut, then head to Steparu.com for the full report.

  • Hit Box stickless fight stick makes for malicious Mortal Kombat mayhem

    by 
    Jordan Mallory
    Jordan Mallory
    09.11.2011

    Run of the mill controllers work just fine for hanging out with a group of scrubs friends and frantically beating the hell out of each other, but serious, tournament-ready fighters have to either invest the coin in a well constructed stick, or build one themselves. If your fighter of choice is Mortal Kombat, however, Hit Box says you're better off with no stick at all. As we discovered last year, Hit Box manufactures custom controllers for fighting game enthusiasts which eschew traditional joysticks for more buttons. Thanks to Mortal Kombat's relatively simplistic input philosophy (all directions, no circle movements), the Hit Box is capable of some blindingly fast and accurate maneuvers. Be sure to teleport past the break for a second video showcasing the Hit Box's capabilities as a destroyer of worlds.

  • TERA's Brian Knox talks hit boxes

    by 
    Jef Reahard
    Jef Reahard
    06.14.2010

    En Masse Entertainment's Brian Knox continues his assault on the PR circuit, this time checking in on the official TERA forums to chat about the game's hit box mechanics. The forthcoming action MMORPG from En Masse and Bluehole Studio has generated a lot of interest due to its new take on combat, and we're always glad to see further details emerge. "Hitbox size is one way we can make classes feel unique but still offer a balanced gameplay experience. We spoke to the Bluehole developers in Korea, and they shared their philosophy on hitbox sizes and game balance," Knox writes. In a nutshell, the developers have adjusted the hit boxes ever so slightly based on the model sizes for each race. How this plays out when the game goes live is anyone's guess, but to read about the theory behind it all, check out the original post over on the TERA boards.