holy-paladin-stats

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  • The Light and How to Swing It: Illuminating holy paladin stats

    by 
    Chase Christian
    Chase Christian
    04.10.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake. Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

  • The Light and How to Swing It: Illuminated Healing still no Val'anyr

    by 
    Chase Christian
    Chase Christian
    03.13.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why Val'anyr was totally a hunter weapon. When playing a healer, there's no single "right" way to play. Tanks can adjust their gear and strategy to boost their threat or avoidance, but both of those statistics are easy to track and monitor. Damage classes are obviously optimizing for one thing: DPS. Healers, on the other hand, can both get to the same point while taking completely different paths. Checking your healing per second on a healing meter won't show all of the times that you saved someone's life or made a great decision, and it never tells the whole story of an encounter. The best example is how your total healing done will plummet as your raid group gets better and better at avoiding damage on a particular encounter. Healing meters do have a few useful purposes. They allow us to empirically test different strategies and gear choices, and we can monitor the effect of changes that we make. They also allow us to evaluate talents and individual abilities, which means we can make educated decisions about our talent and spell selection. When reviewing my healing done, I can figure out exactly what works and what doesn't. One thing has consistently stood out as negligible to my overall healing: Illuminated Healing. How did our mastery bonus end up so impotent?