horizons-empire-of-istaria

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  • Rise and Shiny revisit: Istaria

    by 
    Beau Hindman
    Beau Hindman
    01.05.2014

    At this point it's a sure thing for me to revisit Istaria, the old-school MMO by Virtrium, every single year. I look forward to it each time even though the game always feels basically the same. I don't want to imply that the game doesn't change at all. In fact, the indie developer team that works to run the game should be proud of the frequency of communications and patches. Around seven patches (large and small) were applied to the game in the month of December alone. On the surface, however, the game largely plays the same way and features the same systems that it always has. That doesn't mean I am familiar with them all or have come anywhere near mastering them all, but it's a comfort to know that the game remains familiar to those who are returning after some time away. The team added a larger patch in December called Crystalshaper. The game also turned 10 years old, a feat in itself. I thought that now would be a perfect time to take another look at it, and I even ran a livestream of the game, co-hosted by Lead Designer Jason Murdick.

  • Istaria preps for 10-year anniversary, big content patch

    by 
    Jef Reahard
    Jef Reahard
    10.16.2013

    Can you believe that Istaria will be 10 years old in December? Well, technically the game was called Horizons way back when, and while the name has changed, the focus on playable dragons has not. Virtrium community manager Amarie Ancalimon has penned a new dev diary that features some exciting news for fans of the long-running fantasy MMO. Join us after the cut for this developer exclusive that talks crystal-shaping, pets, and more!

  • Free for All: An insight into Istaria's indie development

    by 
    Beau Hindman
    Beau Hindman
    11.24.2010

    Last week I was able to hand off some questions to Amarie, the Community Manager for Virtrium and Istaria: Chronicles of the Gifted -- the game formerly known as Horizons. While the game might be getting a little long in the tooth, it's important to note that development is still a priority and that the game is still very enjoyable and playable. It boasts 11 different playable races (including dragons!) and an open character development system that puts some more modern games to shame. I recently received a copy of a producer's letter and was impressed by its open, frank nature. I quickly contacted the team and its members agreed to answer several questions. There's a lot to read, so grab a coffee and let's take a look into the world of indie development.

  • Struggling MMO Horizons renamed "Istaria"

    by 
    Samuel Axon
    Samuel Axon
    04.15.2008

    Virtrium LLC, the new stewards of the MMO Horizons: Empire of Istaria, announced that Horizons will now be known by the name Istaria: Chronicles of the Gifted. Virtrium President Rick Simmons explained in a press release blurb and also in an interview with RPG Vault's Jonric that the name was changed because the game is about the world of Istaria and its people, and because it has lived at the domain istaria.com since the beginning. "You have no idea how stupid I've felt explaining that the game was called Horizons, but you had to go to www.istaria.com," he told RPG Vault.Horizons -- err, Istaria -- has had a rough time of it. After some truly savage corporate politics in the original development studio, the game launched incomplete, buggy, and honestly ... well, lame. It does, however, feature a great crafting system, and it lets you play as a dragon. Simmons was eager to point out both of those things in the RPG Vault interview. It looks like Virtrium is doing as much as a small team can to make the game attractive. Simmons explained: "our niche is very much the crafter, non-competitive gamer, and we're very happy being in it." He also said that the game has seen a lot of fine tuning in recent months, and that its due for a big content expansion called "the Blighted Labyrinth."