how-to-pvp

Latest

  • Warlords of Draenor's Trial of the Gladiator

    by 
    Olivia Grace
    Olivia Grace
    11.19.2013

    Warlords of Draenor is bringing some big changes to many parts of the game and PvP is no exception. Not only are there various long-overdue UI changes coming in, but we're also going to be seeing a whole new PvP island zone, a new system of measuring battleground performance and a new arena ladder: Trial of the Gladiator. Of these, the biggest change, the biggest thing people are worried about is certainly the Trial of the Gladiator system. So, let's dispel some myths about that. Lore I don't know where this idea came from, but just to clear things up, we have no plans to remove the current Arena ladder. source World of Warcraft Senior PvP Designer Brian Holinka was also very clear on the BlizzCon Global Invitationals stream, on the virtual ticket videos, at 8:43:28 on the second video of the first day's play, that the existing ladder wasn't changing. The Trial of the Gladiator is going to be a completely new system on top of what currently exists. Trial of the Gladiator: What is it, and why? Trial of the Gladiator is, on a very basic level, a system that allows players to gain rating and ladder position at specific times through the week. So, for example, if you want to gain rating and try for a title this season, you'd want to be playing at these times. They might be Saturday at 10am, maybe also Wednesday at 6pm, Monday at 8pm, Tuesday at 4pm, and so on.

  • Are you already dodging expansion spoilers?

    by 
    Lisa Poisso
    Lisa Poisso
    11.12.2013

    It has begun. The Warlords of Draenor are already pushing their way into our consciousness -- and players who are allergic to spoilers have already begun the slow push back from the table. BlizzCon weekend and the tidal wave of announcements isn't the issue, not at all. Pretty much everyone likes to watch expansion trailers and poke through teasers about the new gameplay features ahead. But once BlizzCon is a wrap, fans begin gnawing at the edges. Will players be able to opt out of this new thing or that new thing? How does this change over here affect hunters? And for the love of Elune, won't someone think of spirit?! It's easy to get sucked into the debate, only to find yourself several months down the line sitting disconsolately in a puddle of tweaks, hits and misses with no idea which things might actually be coming to pass and which turned out to be pipe dreams. It might have been easier to wait for the beta to shake things out. Have you drunk your fill of details about Warlords of Draenor? Have you already turned a deaf ear to the roar and begun dodging expansion spoilers?

  • Arena stealth changes coming soon

    by 
    Olivia Grace
    Olivia Grace
    10.16.2013

    With the announcement of the upcoming replacement of The Crowd Chose You with the Dampening mechanic, many players have been worried about stealth classes, particularly rogues, being able to abuse the Shadow Sight system currently in place in arenas to stealth until the Dampening debuff starts to ramp up. At the moment, rogues can grab the crystals, intended for their opponents to be able to see them, and immediately disappear. This is most notably the case for rogues, although night elf feral druids can put Shadowmeld to use here. Blizzard CM Lore has posted on the forums about an upcoming change to remove this issue from arenas: Lore Quick update: several of you have expressed a concern about stealth teams staying hidden until late in the game, when Dampening starts to stack. This would require them to grab Shadow Sight orbs as much as possible, which would be tricky but is actually possible (particularly with mechanics like Vanish). We're not totally sure it would be a problem, as it would require quite a bit of skill and more than a little luck to pull off, but we do see the concern and want to avoid promoting that sort of behavior. So, when the Dampening change goes in, we'll also be changing the Shadow Sight debuff to prevent the player who picks up the orb from using stealth mechanics while it's active. That will also include abilities like Vanish or Shadowmeld. source

  • The future of CC and Diminishing Returns

    by 
    Olivia Grace
    Olivia Grace
    10.16.2013

    Following his post on Friday listing out the giant categorization of Diminishing Returns (DR) in PvP, Blizzard Community Manager Lore has posted again regarding the future of DR and its PvP implications. Lore As our senior PvP designer Brian Holinka tweeted over the weekend, we've got some pretty solid goals for the future regarding crowd control. We do think it needs to be toned back a bit, both in the amount of CC effects available and in how frequently they can be used. That said, CC is still an integral part of World of Warcraft PvP. Dealing with it intelligently, both in choosing when to use your own CC as well as reacting to opponent CC's, does have strong gameplay value. Quote: Honestly going to guess they're getting the exact opposite of what they planned from it. Our only "plans" were to try to make an admittedly confusing system less so. Confusion about which CC effects share DR's doesn't help anyone. source So where do we go from here? First up, the post he's referring to in the section about their "plans" is the Diminishing Returns list published last week. This is an incredibly useful resource, which all teams should have at least a cursory glance at before they start trying to make CC chains. There's no need to memorize it, but it's good to have an idea of how your comp's CC works. But that aside, it's a pretty scary list. As Lore mentions above, Brian Holinka tweeted about their plans to rectify the issues behind the DR system in the next expansion. What are the options? What should they do? What shouldn't they do?

  • Definitive word from Blizzard on Diminishing Returns

    by 
    Olivia Grace
    Olivia Grace
    10.11.2013

    Diminishing Returns on CC is one of PvP's more confusing systems. DR, as people call it, is the mechanic whereby if you're repeatedly CC'd by CCs of the same nature, the duration is shorter the second time, shorter again the third, and then you're immune. The tricky question is, of course, what DRs with what? So if you're feared, does that mean subsequent Seductions will be shorter? If you're CCing with Sap, does that mean that a Hex used straight out of it will be shorter in duration? Various sources have had a stab at sorting out just exactly what DRs with what else, but there is so much mixed messaging and conflicting information out there. I was researching it for a column, and struggling, so I dropped PvP Designer Brian Holinka a line on Twitter. He came back saying that he'd try to get the CM team to put something together, and he's a man of his word. Community Manager Lore just posted a summary of just what DRs with what. How do you use it? Well go on over to the forum thread he made, do a CTRL+F of the spell you're looking for, and you'll be able to see what it DRs with. If you want to look at specific categories, then follow the links in the first post. This is a truly fantastic resource, and it's about time there was a definitive source of this information. But my god, there needs to be some optimization done in this system. It's insanely huge and confusing and hard to remember. Stick with your own spells at first, when you're working out your comp's CC chains, and worry about the rest as you go! Do you want to capture flags, invade cities, attack towers, and dominate the enemy for your faction? Do you dream of riding your War Bear with pride? We'll steer you to victory with secrets of Battlegrounds and Arena, prepping you with proven addons and keybindings that win! Send questions or comments to olivia@wowinsider.com.

  • The Crowd Chose You: Upcoming changes

    by 
    Olivia Grace
    Olivia Grace
    10.10.2013

    We told you a change was coming, and as Blizzard Community Manager Lore posted late last night, Blizzard has an idea in the works to replace The Crowd Chose You, the controversial arena match-ending buff. It seems from his post that it isn't quite ready to go at this point, but nonetheless, they have a plan. Lore With Patch 5.4, we added a mechanic called "The Crowd Chose You" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn't make players feel they needed to change how they played the game. Unfortunately, the implementation of The Crowd Chose You that went live with Patch 5.4 is not filling that last requirement. So, we're going to take a different approach. In an upcoming hotfix, we'll be removing The Crowd Chose You entirely, and replacing it with a new mechanic called Dampening. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw. We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than The Crowd Chose You, and thus result in more fun and exciting matches. We're currently testing the hotfix internally, and will provide an update when it goes live. source

  • The Crowd Chose You: ruining arena for everyone?

    by 
    Olivia Grace
    Olivia Grace
    09.28.2013

    Season 14 has got off to a rather inauspicious start. We've had some big problems with conquest points, caps, weapons, vendors and more, which means that some players have rampaged through the ratings with full Grievous gear, which, of course, isn't scaled down to the same level as everything else. Blizzard is working on fixing the issue, but they've made no comment about resetting rating for the worst offenders. There are some bright sides, though, as the new downscaling system means that Conquest gear is categorically the best for PvP in all but the most extreme of cases. What's more, cross-realm arenas remove a restriction that previously stood in players' way. However, the much-celebrated fix to the RBG element of the conquest cap hasn't worked, and some people really miss having teams. But the biggest change, the one that is causing the most complaints, is the controversial match-ender, The Crowd Chose You. Why is it causing complaints? Well, where should I start...

  • Arena Pass 2013: Rated Phase delayed

    by 
    Olivia Grace
    Olivia Grace
    08.02.2013

    If you aren't aware of the usual progression of the Arena Pass realm, it's cut into several chunks. We start off with the practice phase, where players are intended to form teams, make friends, get some cohesion and work together to get a group and a comp that's good for them to progress into the next phase. That phase is the rated phase, and itself is divided up into chunks, but it's when things get serious on the Arena Pass realm. Team ratings are wiped, everything is reset, and the competition begins for real. But right now there's a problem, as Blizzard Community Manager Daxxarri reports: Daxxarri We have become aware of an issue that has prevented Arena Pass teams from being reset. To allow for time to resolve the issue and allow teams to plan accordingly, we currently intend to extend the practice phase and instead begin the rated phase of the Arena Pass on August 6. Currently, the conclusion of the rated phase is still planned for August 27. We appreciate your understanding in the meantime, and look forward to fierce competition when the rated phase begins. source It's a little surprising, perhaps, given that the start of the rated phase has been pushed back a whole week, the end of the rated phase hasn't received the same treatment.

  • Blizzard debuts new Battlegrounds Guides

    by 
    Anne Stickney
    Anne Stickney
    07.12.2013

    Look, I have a shameful admission -- I really don't PvP at all these days. I used to, but this was back in the days where Warsong Gulch, Arathi Basin and Alterac Valley were your only options. In TBC, I dabbled a bit with Eye of the Storm, but my interest in battlegrounds waned as I turned my focus back to raiding. That said, once I finally got to the stage of the legendary quest chain that required me to go win Silvershard Mines and Temple of Kotmogu, I had absolutely no idea what I was doing. It took several tries to get the victories under my belt, and I fervently wished I had someone to explain to me exactly what I was supposed to be doing in there. Although it's a little late for me, Blizzard has finally launched that which I fervently wished for -- an easy reference guide to all current battlegrounds. The guide clearly explains the purpose of each battleground, what unique elements to look for -- like useful buffs and nodes -- the rules of the game, and most importantly, how to win the thing! Also included are maps of each battleground, so you have a general idea of what to expect once you're inside. If you've been thinking about giving PvP a try, but been intimidated by the sheer variety of battlegrounds out there to choose from, or just a lack of understanding, take a look at the guides. They do a really good job of explaining everything so that even someone like me that hasn't participated in PvP in years understood what these new battlegrounds are all about. And if you're on your legendary chain and a little confused like I was, wondering what the heck the Temple of Kotmogu is all about, or how to claim a mine cart in Silvershard Mines, the guides have all the explanation you'll ever need.

  • Patch 5.4 PTR: PvP changes thus far

    by 
    Olivia Grace
    Olivia Grace
    07.10.2013

    A week or so back, I made a rather rash promise on Twitter. Blizzard Lead Systems Designer Greg "Ghostcrawler" Street and Senior PvP Designer Brian Holinka were teasing their joint follower base about "exciting PvP work being done" on the PTR. I responded to this tweet, saying that if the exciting work was cross-realm arenas, I would bake them a million cookies. Each. You can see from the header image, and indeed from a recent update to the patch 5.4 PTR notes just exactly what happened next. Blizzard announced, with those notes, that cross-realm arenas were here. They followed this up with a blog on the subject, so let's take a look at just exactly what the changes entail. Arena teams have been removed. All you need to queue for arenas is a party of the appropriate size, so two, three, or five players. You can make cross-realm groups to queue for arena, with friends of the same faction from anywhere in your region The arena rankings, along with the titles and rewards associated with them, will be region-wide, instead of by battlegroup Conquest point cap, MMR, ranking, and overall rating will now be based on you as a player, not on your team.

  • Patch 5.4 PTR: PvP Mount requirements

    by 
    Olivia Grace
    Olivia Grace
    07.10.2013

    Late last week, WoW Insider reported via Wowhead on the new PvP mounts that had been discovered on the PTR. This week we have clarification via Senior PvP Designer Brian Holinka on Twitter of the requirements to get our hands on this horse, and the wolf that accompanies it. Unlike previous PvP mounts, which have either simply required honor points to purchase, or required a top title, these fall somewhere in the middle of the field, and reward participation. As Holinka confirmed via Twitter, they are won by doing 3v3 and RBGs. @Deontto Win 100 3V3 arena games and 40 RBG in a season - Holinka (@holinka) July 3, 2013 The requirement is for both sets of wins, so you can't just win 100 3v3s, or 40 RBGs, both requirements must be completed to get the mount. The aim, as Holinka again clarifies, is that these mounts should reward the well-rounded PvPer. They are attempting to increase participation in both 3v3 and 5v5, and these mounts are part of that. Of course, it's early PTR, and never say never, but it's unlikely that 2v2 will receive a similar reward. I get the impression that this is just the first of many incentives coming for players to get into PvP.

  • Blizzard clarifies arena tie-break

    by 
    Olivia Grace
    Olivia Grace
    06.26.2013

    There has been an excellent thread running in the EU forums laying out constructive criticisms of the new arena tie-break system. This system, if you hadn't heard, introduces a new buff called "The Crowd Chose You!!!" which will be applied to one team or another based on two criteria: the team with the largest number of players alive, and the team that brought an enemy player closest to death. Blizzard EU Community Manager Taepsilum posted in the thread to clarify that this is still very much in iteration, and to calm the fears of the posters, but a couple of great points were brought up. Firstly, if one team gets an enemy player to repeatedly low health percentages, for example, they get a mage to 10% then to 5% then to 8%, but their opponents get one of them to 2%, do their opponents win? It sounds, from reading about the system, like the team that got the player to 2% would emerge victorious, but this seems a little counter-intuitive. Another great question is whether the health for the calculation is percentage based or numerical. Percent would make more sense, it seems. Hit the break for Taepsilum's post.

  • Patch 5.4 PTR: The new Arena Tie-Break system

    by 
    Olivia Grace
    Olivia Grace
    06.23.2013

    WoW Insider reported last week on a pretty crazy debuff that a player had found on the patch 5.4 PTR, The Crowd Chose You!!!. At the time, we were very sure to clarify that, as Brian Holinka mentioned on Twitter, this was not a tie-breaker in itself, rather it was, and is, a match-ender. It is the mechanic by which a match is ended once a tie-break system has decided who should emerge victorious. Rather like boxing, where not every fight can end with a knockout, and the judges use specific criteria to judge the winner, the tie-break system is in place to ascertain who should be awarded a victory, and give them this buff to put that victory in place. As I discussed in a Blood Sport a while back, the important element here was always the mechanic within the game that decided who would get the buff. For clarity, the current mechanic is very simple: if you are unable to kill the entire of the other team before the timer runs out, you will draw, and both sides will lose rating. The arena system currently favors a knockout, and refuses to recognize any other type of win, to continue our boxing analogy. But this is all set to change in patch 5.4, so let's take a look at the patch note excerpt that clarifies the new system.

  • Registration for the 2013 Arena Pass now open

    by 
    Olivia Grace
    Olivia Grace
    06.19.2013

    At long last, registration for the 2013 Arena Pass has opened. This pass, which you have to purchase for the princely sum of $20. Once you're in, you can create brand new level 90 characters with full sets of PvP, and usually some PvE gear, and join arena teams to duke it out with your friends and enemies. There are various rewards to be gleaned from getting good ladder positions, such as titles, but there's also a Murkimus pet that players can earn just for participation in 50 rated games. The tournament is done in phases, starting off with a practice phase, then moving into the ranked phases. After the practice phase ends, after about 5 weeks, there is a rating penalty of 150 for team roster changes, so be sure to have your teams set by that point. Once the rated phase is over, Blizzard will leave the realms open for players to practice and try comps for the rest of the year. It's a great place to go to just have a play around with characters, classes and comps, and do some PvP!

  • Holinka comments on PvE gear in PvP in patch 5.4

    by 
    Olivia Grace
    Olivia Grace
    06.14.2013

    Blizzard's Senior PvP Designer Brian Holinka has taken to Twitter to make an announcement about just exactly how PvE gear is going to work in PvP come patch 5.4. .@anthonydeluca8 It won't. The ceiling will slowly go up next season (e.g. 1 point per week) but PvP gear will be exempt from the ceiling. - Holinka (@holinka) June 13, 2013 There's likely to be a new season with patch 5.4, given how the previous ones have played out, and the fact that we have new tiers of gear. So when that new season begins, the PvP gear, which is the Grievous Gladiator gear, will be item level 522. This will put it a fairly substantial 26 item levels above the downscaled PvE gear, which will sit at item level 496. As Holinka has mentioned in the past, they want PvE gear to catch up to PvP gear slowly. And it makes sense, nobody is able to step into a season and be fully conquest geared in the first week. So, a player in PvP gear's average item level will probably increase in line with that of a PvE geared player, with the notable difference that, of course, PvP players will have PvP Power on their gear. It's also worth noting that this scaling occurs only in PvP instances, so arenas, battlegrounds and rated battlegrounds. Whether it will take PvPers 26 weeks to become fully geared remains to be seen, but it will feel good for PvP gear to be decently ahead of PvE gear for a while at least.

  • Elite PvP gear requires rating again in patch 5.4

    by 
    Olivia Grace
    Olivia Grace
    06.05.2013

    There were murmurings of this change on the official forums a few days back, and now Senior PvP Designer Brian Holinka has confirmed via Twitter that there is truth in the rumors. @oliviadgrace Yes 5.4 Elite gear will require rating and be purely visual. Still discussing what rating. - Holinka (@holinka) June 5, 2013 So it seems that PvP's elite gear has almost come full circle. If you remember, back in the heady days of late Cataclysm, early Mists, Elite gear had a rating requirement of 2200. T2 gear, as it used to be called, also offered higher item level weapons, but was removed to smooth out the rating curve, as there was something of a hurdle at 2200, where all the players above you had T2 weapons, with higher item levels and stats, and you didn't. So the rating requirement was removed, and a conquest point earning requirement was added to be allowed to purchase the elite gear. This didn't really give mid-rated players much to shoot for, once they were fully geared, which, particularly now in patch 5.3, isn't a difficult prospect at all. So, in patch 5.4, as part of an effort to add more incentives, rating-based elite gear will return. However, we've not quite gone back to where we started, as the elite gear will be purely cosmetic, with no higher item level and no improved stats. Holinka also confirms, via Twitter, that this will apply for weapons, too.

  • Breakfast Topic: Do you want more patches?

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.05.2013

    Looking back on the days of vanilla WoW, we had a lot of patches -- and I don't mean that as a figure of speech. Original WoW went to patch 1.12 before Burning Crusade hit the scene. Since then, we've seen fewer patches between expansions -- 4 patches during BC, 3 patches during Wrath, 3 patches during Cataclysm, and, to date, 3 patches during Mists. But with the speed at which Blizzard is rolling out new content lately, I think it's safe to say that we can expect Mists to beat the average number of patches before we get another expansion... but is that too many patches? More frequent patches could mean we're hard-pressed to keep up with all the new shiny toys presented to us... or they could mean plenty of content to keep us busy and interested. But what do you think? Are patches coming too quickly these days? Or are they just frequent enough to keep you interested? Or are patches still arriving too slowly for your tastes? %Poll-82780%

  • PvP Vendors available again

    by 
    Olivia Grace
    Olivia Grace
    05.29.2013

    WoW Insider posted last week about the deactivation of the PvP vendors, specifically those selling conquest gear for honor, thanks to the issues experienced with the Tyrannical Conquest achievement. As the title suggests, the vendors are available again. Senior PvP Developer Brian Holinka took to twitter to announce this: The Glorious Conquest vendors should be available once again - Holinka (@holinka) May 28, 2013 This troublesome achievement, though, is still causing issues for some players. It seems, from what I can gather, that in order to set the achievement off, you need to earn conquest points. Even just earning a single one will make the game re-count your season total, and award you the achievement. This is still the case even if you have earned well over the required 25,000 points in the season. Just win an arena, or a rated battleground, or do the PvP dailies, and you'll be set.

  • Deepwind Gorge: Simple strategy guide

    by 
    Olivia Grace
    Olivia Grace
    05.23.2013

    Deepwing Gorge is the newest battleground in the game, added in patch 5.3. At this precise point in time, it is not in the Rated Battleground rotation, thanks to some bugs, but it will return fairly soon. Nonetheless, this guide is intended for random groups, not for rated teams, who, with additional organization, will be able to execute more complex and precise strategies. What are we supposed to be doing? Good question. There are three mines, the Goblin mine, the Center mine, and the Pandaren mine. I wrote about this in more detail back when this was still on the PTR, but suffice it to say, for now, that the Horde has a slight advantage in getting to the Goblin mine, while the Alliance has a slight advantage in getting to the Pandaren mine. As a result of that, a strategy that seems to work well enough for random groups is to split your team, sending around half to the Center mine, and half to either the Goblin or Pandaren mine, depending on which faction you're playing. You will also need to take a few players, depending on your healer numbers, to get the opposite faction's cart. I've been having success with a warrior and a couple of healers as a cart team, but you will need heals at the Center mine, where most of the fighting will take place.

  • Patch 5.3 PvP changes

    by 
    Olivia Grace
    Olivia Grace
    05.21.2013

    From a PvP perspective, patch 5.3 is one of the biggest patches in a really long time. A really, really long time! WoW Insider has been covering the changes from a PvP angle to a pretty reasonable extent, from the first moment the resilience changes were announced, through the new arena and the new battleground, right up to the more recent alterations to tank damage and the like. All our coverage is collected in one easy place, so do check it out if you're searching for more information. So we've struck upon a few changes already, but let's dig into the patch notes and provide some additional clarity. I've pulled out the PvP-specific items from the patch notes, but if you want to see them in full, that's absolutely fine too.