humility

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  • Storyboard: The problem in your group is you

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2012

    There are a lot of ways that roleplaying can go south. Over the past two years, I've tried to focus on how to look out for problems before they happen, how to identify problems coming from others, and how to solve problems with a minimum of drama. It's important to try to fix miscommunications, after all. Unfortunately, there's a problem that comes from analyzing everything other than yourself: Sometimes, the real problem is you. Maybe you've been trying to fix all of the problems in your group without realizing that the real pot-stirrer was the jerk trying to fix everyone else. Maybe you've been trying to enforce a specific standard that no one else wants to adhere to. Heck, maybe you're just playing a character that you like a lot but everyone else loathes. Whatever the reason, you aren't the solution any more; you are the problem that needs to be fixed. And that means figuring out what to do when you find out that you have seen the enemy and he is you.

  • Blood Sport: Improve your play

    by 
    C. Christian Moore
    C. Christian Moore
    11.30.2009

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening music: Imogen Heap's Hide and Seek. Imogen Heap is quickly making a name for herself as one of the most profoundly talented artists today. I've been surprised how often I've heard her music recently, as I had always presumed she would remain as an unrealized genius; an underground phenomenon. Her independent work is both euphoric and mentally stimulating. I am elated she has gained some notoriety, even if only within the past few years. Hide and Seek is one of those rare, almost one-of-a-kind tracks that has an incredibly strong gravity in its simplicity. The power of the minimalistic approach creates a forceful (but delicate) melody. Although I love some remixes (Tiesto's is particularly intelligent, as the paradox of stripping away the essence of the song by adding unnecessary elements isn't present, unlike in oh so many other remixes), the original is something akin to a Greek sculpture -- beautiful in the nude. Last Week: We discussed our hatred for Scrubby McDouche. Even if you've never stepped foot into an arena, you've probably played with someone who has the god complex thing going on. He always has an excuse for his shortcomings. He is never to blame for the raid wipe, game loss, or his sub-optimal play in any aspect whatsoever. This week, we're going to be examining the opposite kind of arena combatant. Playing with this individual is not just a good experience -- it's the reason many of us continue to play MMOs. She does everything in-game well, and has fun doing it. She is probably the best player you know, and certainly the most enjoyable to arena, raid, and level with. Today we're going to discuss how to own it up in arena, both theoretically and realistically. Check out what makes a good arena player tick after the break.

  • Garrosh, a raid boss?

    by 
    Mike Schramm
    Mike Schramm
    10.09.2009

    I don't necessarily agree with everything we highlight here on WoW.com, but just because a post seems wrong doesn't mean it isn't interesting to talk about. Such is the case with Loregy's latest post -- they suggest that after all is said and done, the much beloved (whoops, not) Garrosh Hellscream will end up at the wrong end of our weapons. They say that the big fight between Garrosh and Thrall (rudely interrupted by the Wrath of the Lich King) means that Garrosh is in for a whooping at some future point. Matt basically said as much in his post a while back -- Garrosh is a flawed hero, to say the least, and it's likely that sometime here, those flaws are going to catch up with him, possibly in the form of us players.Now of course whether that's true or not is an entirely different question from whether that's what you want or not. Kisirani has already said that there are sides of Garrosh we haven't seen yet, and Blizzard could go either way with him -- either put him through some troubles and teach him to learn some lessons (right now the guy is pretty dumb), or do what Loregy is suggesting and turn him into a raid boss (wouldn't be the first faction leader with such a fate, to be honest). Personally, I think Garrosh is headed for a little redemption -- all he really needs, to my mind, is a little experience and humility, and, as I understand it, war can teach those pretty well.

  • All the World's a Stage: The Art of Roleplaying

    by 
    David Bowers
    David Bowers
    04.26.2009

    This week, David returns (again) to All the World's a Stage as a newly married man, feeling particularly happy and joyful, and overflowing with enthusiasm for just about everything he loves in life.The relationship between rolelplaying and real life is a multifaceted one. If you have read this column before, you've probably seen some mention of roleplaying as a creative art form, but for some readers, it might be a bit difficult to imagine roleplaying as an art. After all, some might say, it's just a bunch of people sitting around, pretending their characters are real people, having real problems and real stories, all in spite of a game environment in which one's character can't actually affect the world in any way that matters. Problems of continuity, such as instanced dungeons in which many people can slay the same monster at the same time over and over again, make some people feel as though there's no story value to the game at all, and that anything roleplayers do is a waste of their time.The trick for roleplayers is to think of roleplaying as something more like freeform play art, in which the main point of the art isn't so much the end product that results from one's efforts (as it would be in painting, novel-writing, or composing music), but rather the thoughts, feelings, and inspiration that come to mind when we actually engage in the process of the art itself. The closest parallel to another art form might be improv acting games, where the whole point is to make things up for you and the other actors to enjoy, rather than to deliver a performance for a separate audience; but if you've enjoyed something so simple as building a sand castle on the beach, then you probably have a good sense of what it feels like to roleplay. Fingerpainting, mandala-making or even just freeform music and dancing can all give a similar feeling like what you get in roleplaying: the sheer joy of creation.Some roleplayers need no more justification for their art than that they enjoyed themselves. But others look at their own roleplaying careers and see certain things that they've taken away from their roleplaying experience over time. These things are usually not as solid as an actual painting or recorded song, but they still have a kind of solidity in the roleplayer's mind, as they positively impact his or her real life in several ways.

  • All the World's a Stage: Wearing the right mask

    by 
    David Bowers
    David Bowers
    04.07.2008

    One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you. Your face is the first thing people notice about you when you go out into the world. Quite rightly, most of us put a lot of effort into making our faces look clean, healthy, and happy much of the time. Some people even go so far as to think of their faces as masks which they can use to alternately hide or reveal their true feelings to the world as each situation requires.When you roleplay, your character is the mask you wear in a world where your real face doesn't matter at all - it defines who you are within this fantasy world and it determines how others will react to you as one of its denizens. Likewise, it deserves its proper amount of attention, like the care you give your outward appearance for your real life interactions. The method of caring for it is different of course, but the spirit and intention is the same.Roleplayers have certain conventions you can use to quickly identify yourself as one interested in interacting with them. But more important than these is your attitude: just as the way you stand, smile, or keep yourself clean are all more important than the actual look of your face in real life; so, in roleplaying, a humble manner, a friendly approach, and a confident integrity are all essentials, whereas things like race, class, funny quirks and accents are all merely supporting elements.