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  • SWTOR subscribers to receive Rise of the Hutt Cartel free

    by 
    Mike Foster
    Mike Foster
    09.10.2013

    If you're an active Star Wars: The Old Republic subscriber and haven't yet picked up the Rise of the Hutt Cartel expansion, BioWare has good news for you. The studio today announced that you will receive it free of charge on September 12th. The expansion, formerly priced at $9.99 for subscribers, includes the new planet of Makeb, a level cap increase to 55, and new story-driven missions. Subscribers who have already purchased the expansion will receive a new title, The Risen, as long as their subscriptions are active as of September 12th at 7:00 a.m. EDT (4:00 a.m. PDT). Additionally, those who purchased the expansion between August 11th and September 12th will earn 1050 bonus Cartel Coins. For more coverage on Rise of the Hutt Cartel, check out Eliot's impressions of the new content. And don't forget to check in on Larry's weekly Hyperspace Beacon column concerning all things SWTOR.

  • SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2013

    Star Wars: The Old Republic has finished up the last of eight dev diaries featuring changes to the game's classes following Rise of the Hutt Cartel's release. On the docket for today is the Sith Inquisitor and Jedi Consular, mirrored classes that have mirrored adjustments. Both classes now have stronger heals (Dark Heal and Benevolence), cooldown-free shields (Static Barrier and Force Armor), and class-wide access to 10 seconds of faster casting and interrupt blocking (Polarity Shift and Mental Alacrity). Both classes also have been treated to a new skill, Force Barrier, which offers total protection for up to 10 seconds of channeling. There are plenty of other detailed changes to the advanced classes and roles, so check these diaries out if you're in tune with the Force in a way that makes the rest of us jealous.

  • SWTOR reloads Bounty Hunters and Troopers

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2013

    The dev diary march to cover all of the changes to Star Wars: The Old Republic's classes continues, with today's twin postings focusing on the Bounty Hunter and Trooper. Bounty Hunters should have an easier go at it now, as BioWare's handing out Hydraulic Overrides and Chaff Flares to everyone. The team also redesigned the Kolto Overload skill to give the class a huge bump to survivability when it activates. Over on the Trooper side of things, the team's brought the class' resource mechanic in line with the Trooper's Bounty Hunter counterpart. All Troopers now get Hold the Line and Diversion skills, as well as a more survival-happy Adrenaline Rush. The smaller but still significant tweaks to the advanced classes are worth reading carefully if you play one of these classes, as there are plenty to note.

  • Hyperspace Beacon: Why I don't do SWTOR's new GSI dailies

    by 
    Larry Everett
    Larry Everett
    04.16.2013

    Nobody likes doing dailies. Dailies are a grind. Dailies are just something game designers use to keep players occupied until new content comes out. I've heard all those phrases before, and if dailies fall into one of those general categories, I don't do them. It is possible, however, that if doing dailies will help me acquire a significant reward (such as credits to buy that lightsaber hilt I've been eyeing), then I might overlook the grind to do the dailies anyway. But the key factor has to be time. In Star Wars: The Old Republic, time is your biggest investment. Despite what some players will tell you, there's a multitude of things to do at endgame. Unfortunately, a single player cannot do all of them all the time. You have to choose, and time to completion (or better yet, time to fun) weighs heavily in the decision-making process. Let me help make one of those decisions for you: Don't do the GSI dailies.

  • SWTOR brings Smugglers and Imperial Agents up to date

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2013

    With Rise of the Hutt Cartel finally open for business, the folks at BioWare are doing their best to educate players on the significant changes in Star Wars: The Old Republic's first expansion. Today sees not one but two class dev diaries itemizing the tweaks and upgrades to the Smuggler and the Imperial Agent. As both classes mirror each other and use similar skills, the twin dev diaries cover mostly the same basic topics. Alacrity has been buffed to genuinely speed up attacks, DoTs are cheaper to throw down, shields now absorb any type of damage, and accuracy's importance has been raised when you're fighting elite and tougher mobs. The diaries also cover changes to specific advanced classes and skill trees. BioWare says that it will be releasing similar diaries for the remaining six classes in the near future.

  • First Impressions: SWTOR's Rise of the Hutt Cartel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.15.2013

    How much of an expansion can you really get from one new planet and five new levels? I've been subscribing to Star Wars: The Old Republic since launch day, so buying Rise of the Hutt Cartel wasn't exactly a difficult decision. I like the game, I'm pleased with it, and I'm going to pick up the expansion. But the pre-launch marketing for the expansion looked pretty sparse. A new planet was nice, and a level cap raise was great, but it seemed very low-key even for the price point. Ten bucks for one new area and more leveling felt thin. After a week on Makeb, I can comfortably say that it was worth the price of entry. There have been a lot of changes made to the game with the expansion and its connected patch, and with only a handful of exceptions, those improvements make the game universally better. And it all starts with a reversal of the game's status quo.

  • SWTOR's Rise of the Hutt Cartel is live on a server near you!

    by 
    Elisabeth
    Elisabeth
    04.14.2013

    It's the moment that Star Wars: The Old Republic fans have been waiting for: The game's first "digital expansion," Rise of the Hutt Cartel, is officially up and running. It includes Makeb (made famous as the "gay planet"), a raised level cap (you can go all the way up to 55!), and a heaping helping of new storyline. Macrobinoculars and the new Seeker Droid will allow players to unlock new rewards and story-driven missions. SWTOR subscribers can pick the expansion up for $9.99, while the general public will have to fork over $19.99. Not sure if this expansion is for you? Check back with us tomorrow; Massively's Larry has been delivering beta impressions in his Hyperspace Beacon column, and Massively's Eliot will be sharing his thoughts on the new content tomorrow.

  • Hyperspace Beacon: SWTOR's Shroud lifted [updated]

    by 
    Larry Everett
    Larry Everett
    04.09.2013

    I've been covering Star Wars: The Old Republic for going on three years now. My first full-time MMO was Star Wars Galaxies, although I had played a bit of Ultima Online before that. I have also played nearly every major MMO after SWG's launch, ranging from World of Warcraft to Lord of the Rings Online to City of Heroes to DC Universe Online. Although all those games had aspects that I really enjoyed, I was not able to stick with any of those other MMOs for more than a month. But when I first started playing SWTOR regularly during beta, it had me hooked. Sure, there were many aspects that I didn't like; some areas made me question the strength of the game as an MMO, but I continued to play. Some people would say that it's the lightsabers that have kept me there. I would agree the hiss and buzz of a laser sword is part of the appeal. I have played through many of the class stories to a high level, and I've also watched every class story multiple times on YouTube to catch all the endings. I have personally played through the Sith Warrior and the Sith Inquisitor story twice -- not just to level up but to watch the story again. Some of the dialogue is shaky, but in my opinion, there had never been this level of storytelling in an MMO before. And I will continue to play as long as there is still story to experience. Today, BioWare launches the next chapter in the story of Star Wars: The Old Republic, Rise of the Hutt Cartel. The majority of the story takes place on the Hutt-controlled world of Makeb, but we have also been given two major quest that take us all over the galaxy. Today, I would like to talk about one of those: the Shroud.

  • Star Wars: The Old Republic looks at Makeb's movers and shakers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2013

    Star Wars: The Old Republic's expansion is sending players into a three-way warzone between the Empire, the Republic, and the Hutt Cartel. Winning that war will require getting the right friends and eliminating the right enemies. Whether you're an early order getting to jump in tomorrow or a player waiting until the official launch, you can benefit from a crash course on some persons of interest on Makeb, courtesy of Imperial Intelligence. Considering the focus on the Hutt Cartel, it's unsurprising that two of the most prominent figures are Hutts -- Szajin and Toborro. Szajin bucks the usual Hutt trend of self-serving greed, modeling himself as a partisan for his people across the galaxy without concern for profit. Toborro, meanwhile, sits at the top of all operations on Makeb, setting himself as a personal lord for the Hutts to rally behind as the Cartel expands its influence. Check out the full intel rundown for more details on the Hutts as well as other persons of note.

  • Star Wars: The Old Republic shows off some of the key parts of Makeb

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2013

    Players who pre-ordered Rise of the Hutt Cartel early enough are less than a week away from their first taste of Star Wars: The Old Republic's expansion content, and it's only 10 days for everyone else who purchased the expansion. That means it's time to start thinking about what conditions will be like on the surface of Makeb, something addressed in the latest development blog showing off the planet. Narrated by SIS agent Theron Shan, the entry outlines several landmarks and the environments to be expected there. Several regions of the planet are already under the control of the Hutt Cartel, including a few spots that the Hutts have taken without having much use for at the moment. The capital city is especially fortified, prompting the use of small teams rather than a full strike force. But there are a few spots where the Republic can make an approach, spots players will doubtlessly be exploring as soon as the expansion launches and everyone can rush to the new planet.

  • Star Wars: The Old Republic details Legacy Achievements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2013

    Achievements aren't really a new addition to games any longer. Star Wars: The Old Republic isn't breaking the mold with their inclusion. What is different is the way that the game tracks achievements via your Legacy rather than individual characters, allowing all of your character accomplishments to work together. The latest development blog explains how the Legacy Achievements will work and what players can expect in terms of rewards for a life spent in the far reaches of the galaxy. Progress on achievements is tracked across all of your characters, allowing you to complete part of the achievement on one character and the rest on another as needed. Veteran players will be happy to know that many of your existing accomplishments will be converted over to the new system, ensuring that you won't have to repeat your hard work. And the rewards for achievements include both titles and Cartel Coins, both of which should be quite enticing to players. For more details and a breakdown of the major categories, check out the full development blog.

  • Hyperspace Beacon: Six reasons Rise of the Hutt Cartel makes SWTOR better

    by 
    Larry Everett
    Larry Everett
    04.02.2013

    I don't work for BioWare, and I definitely don't believe that Star Wars: The Old Republic is the greatest, most ambitious project in videogame history. However, I do believe that SWTOR is a great game, and its expansion Rise of the Hutt Cartel only makes the game better. It's not because Makeb has waterfalls. (Sure, a concept artist said that, but did that really need to make it into the final promotional video?) I think fans forget that Rise of the Hutt Cartel is not just Makeb. There are multiple additions to the core game, like new armor sets and questlines. Over the past month, I've had the opportunity to play through all of it. And for the first time in a long time, I can't wait to play through the single-player questline. Let me give you the highlights of my experience and what I believe are the best parts of RotHC.

  • GDC 2013: James Ohlen on how F2P saved SWTOR

    by 
    Larry Everett
    Larry Everett
    03.29.2013

    If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its inception and held the creative director position for well over half a decade. SWTOR is as much his game as anyone's. As is common at the Game Developers Conference, developers speak candidly to other future game-creators about the inner workings of their studios' biggest projects. Sometimes those tales are cautionary; some are inspiring. This time, Ohlen's told the story of SWTOR, the game that currently holds the record as the second largest subscription MMO ever, and how free-to-play turned what could have been a tale of utter failure into a story of success.

  • SWTOR's Jeff Hickman on the expansion and the state of the game

    by 
    Larry Everett
    Larry Everett
    03.27.2013

    The Massively Bothan spy network is at it again; there are just too many unanswered questions about the new Star Wars: The Old Republic expansion. We know the primary focus of Rise of the Hutt Cartel is on the contested world of Makeb, but what about these rumors of additional content? Does this expansion have more to offer? We cornered Executive Producer Jeff Hickman and interrogated him until he spilled the beans. And since our IT-O droid was feeling frisky and our Bavo Six supply was ample, we asked Hickman a couple of question regarding the state of the game blog he posted on the SWTOR website as well. Fortunately, he answered our questions before we were forced to test the firepower of the Massively battlestation on his home planet of Alderaan. Now we can reveal his answers to the whole galaxy.

  • SWTOR dares you to face the Legions of Scum and Villiany

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2013

    Mos Eisley isn't the only place where ne'er-do-wells congregate. Star Wars: The Old Republic says that there's another desert planet, Darvannis, that's also under the thumb of the Hutt Cartel and needs a little player intervention to thwart a gathering army. An operation dealing with this story will take place in the upcoming Rise of the Hutt Cartel expansion. Called Legions of Scum and Villiany, this operation will challenge level 55 players to infiltrate a Hutt town, smack down a few bosses, and figure out what's going on. A couple of interesting twists, including a stealth portion and a droid dealer, promise more angles than a straight-forward fight. The operation will come in both story and hard modes. BioWare Senior Operations & Flashpoints Designer George Smith gives an overview of Legions of Scum and Villiany in a new dev blog along with the team's philosophy behind the high-level content. When you're done checking that out, don't forget to read our recent hands-on with the expansion and a deeper look at this operation in Hyperspace Beacon.

  • Star Wars: The Old Republic shows off how to make Makeb [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2013

    Here's how it goes in Star Wars: The Old Republic. There's a war taking place, which is more or less a constant event in the franchise. After several years of the Republic falling back and regrouping, it's finally pushing ahead. Unfortunately for both the Empire and the Republic, fighting a war for that long means using up a lot of resources... resources that can be found on the neutral planet of Makeb. The neutral planet that the Hutt Cartel has just invaded in a bid to become a galactic superpower. The latest video from the SWTOR development team shares more story setup and design previews from the planet Makeb, centerpiece of the upcoming expansion Rise of the Hutt Cartel. If you're looking forward to cascading waterfalls or orbital elevators, you'll want to take a look at the full video just past the break, but if you're just in it for the story, there are a few more tantalizing glimpses in there as well. [Update: BioWare has also just released a dev blog with some gorgeous concept art for the planet.]

  • Star Wars: The Old Republic sets the stage for Makeb

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2013

    The war between the Empire and the Republic in Star Wars: The Old Republic has been two-sided thus far. Sure, there have been some minor incursions by other powers, but it's fundamentally been a conflict between those two sides. Makeb in Rise of the Hutt Cartel represents a major departure from that dynamic, and the latest development blog focuses on the changing face of the galactic conflict. And it's more complex than just the addition of the Hutts. The Hutts certainly play a major role, of course, but part of the reason for their presence is that the ongoing war makes open conflict seem more appealing to groups like the Hutt Cartel. Meanwhile, the Republic is finally in a position where it's not on the back foot compared to the Empire, meaning that the people in charge have to balance fighting the Hutts and maintaining the advantage. And amidst all of that, there's the planet Makeb itself, which is in the throes of severe ecological disaster. There's a lot going on in the expansion planet, enough to turn what seems like a two-sided conflict into a multi-faceted melee.

  • Star Wars: The Old Republic opens up test servers for patch 2.0

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.20.2013

    We've known for a while that the first digital expansion for Star Wars: The Old Republic will be releasing in the spring. Those waiting eagerly for Rise of the Hutt Cartel won't have too much longer to wait, it seems, as the expansion has been put up for testing on the game's public test server. This build includes gear, operations, and flashpoints for characters at the new level cap of 55, as well as the extra abilities and skills you'd expect from an extra five levels. Notably not included is all of the content from Makeb that would allow players to actually reach level 55, which necessitates the addition of a special NPC to boost player levels and allow corresponding equipment unlocks. Still, if you're looking to take your main characters for a test drive in the post-expansion world, head over to the public test server and start seeing what changes with five more levels under your belt. And even if you'd rather wait for the release, this round of testing means the expansion can't be too far off.

  • Fox News discusses Star Wars: The Old Republic's gay expansion planet

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2013

    Star Wars: The Old Republic fans already know that Makeb is the Planet of Gay, containing far more gay than even the fabled Gay Level on Coruscant. Or perhaps it's just the sight of the game's upcoming expansion, Rise of the Hutt Cartel, which will feature the first implementation of same-gender romances in the game. These romances will be limited to characters already on the planet rather than new or existing companions. This is not new information for most players. However, it's news to Fox News, whose take on the planet's status is... slightly different. According to Fox News, Makeb will be the "gay planet" added in the expansion, likening the current limitation of this new content to segregation and noting that many players are opposed the inclusion of same-sex relationships in the game. There is no mention of the number of players requesting the feature, nor of the variety of (presumably) non-gay quests and content available on Makeb. In short, it's missing a number of nuances regarding the situation, something that might be good for a raised eyebrow or two from fans and detractors alike.

  • SWTOR's Sin City has been announced: Nar Shaddaa [updated]

    by 
    Larry Everett
    Larry Everett
    07.30.2010

    What happens in Nar Shaddaa stays in Nar Shaddaa. How many unique locations can you fit in one one game? Well, according to the developers at BioWare, one more. Star Wars: The Old Republic is now up to 14 planets with the addition of this center for the criminal underworld: Nar Shaddaa. This city planet is the evil twin to Coruscant in that it is completely covered in city sprawl. Obi Wan called Mos Eisley a wretched hive of scum and villainy -- which is true -- but when compared to Nar Shaddaa, it is saintly. Besides being the apex destitute, this is neutral ground for the current war; the Republic and Empire are equally hated. The only war that matters on Nar Shaddaa is the one between the two mob-like corporate giants. On this moon of Hutta, the Hutt Cartel finds its greatest -- and possibly its only -- rival in all the galaxy: the Exchange. Where will you fit in this futuristic turf war? Maybe your place is on the side that pays the most credits. But whichever side you choose, neither can be trusted, so trust only in yourself. It's not just business as usual on Nar Shaddaa. When planning your Star Wars vacation, be sure to stop by the literal world of entertainment. [Update: Follow the after the break to see a short video of the city-world]