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It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was abl...

7 months ago 0 Comments
September 28, 2014 at 6:00PM
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When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the sam...

7 months ago 0 Comments
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When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in unt...

7 months ago 0 Comments
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CCP pushed EVE Online's latest update to the game's live server this morning. Hyperion features "the biggest wormhole changes since they were first discovered" as well as new PvE missions. CCP Guard also notes the patch's "ton of quality-of-life features" during the latest In-Development video dev ...

8 months ago 0 Comments
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The next major update for EVE Online, Hyperion, is going live in less than a week. Two new development blogs are available to enlighten players about what's going on with the changes to the game, starting with new shareable overviews. This new feature will allow players to share these settings with...

8 months ago 0 Comments
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Since its launch in 2003, EVE Online has adhered to a rough schedule of releasing two free expansions per year, one at the game's peak play time in the summer and one to tide players over during the long winter lull in activity. Each expansion has had a particular theme and a descriptive name, laun...

11 months ago 0 Comments
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Developer Gareth Jenkins's talk at 360iDev this week in Denver was about designing games specifically for the iPad. He made the distinction early on about two reasons you would design games (or apps) for the iPad. First, they're either iPad-supported, such as a game you designed elsewhere but a...

3 years ago 0 Comments
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We pretty much assumed we'd never actually see the "better than OS X" Amiga OS 5 as the suit between Amiga, Inc. and Hyperion (developers of OS 4) drags on , but our curmudgeonly hearts were stirred just a little by reports that third-party Amiga development soldiers on. Spurred by the twice-as-hi...

7 years ago 0 Comments