Ian-bogost

10.10.12
GDC Online 2012: Raph Koster's keynote on a Theory of Fun, 10 years later
10.10.12

GDC Online 2012: Raph Koster's keynote on a Theory of Fun, 10 years later

Ten years ago at GDC, Raph Koster gave a talk called A Theory of Fun. The presentation turned int...

By K. Bryan,   10.10.12
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03.05.11
Social game devs rail against divisiveness, armchair designers, and s*** crayons
03.05.11

Social game devs rail against divisiveness, armchair designers, and s*** crayons

As a response to frequent use of social games as punching bags by the rest of the industry, a gro...

By JC Fletcher,   03.05.11
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05.04.09
Swine Flu worries? Ian Bogost's Killer Flu will make you feel better
05.04.09

Swine Flu worries? Ian Bogost's Killer Flu will make you feel better

A few months back, Ian Bogost and his studio, Persuasive Games, were tasked with creating a game fo...

By B. Gilbert,   05.04.09
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04.24.09
How to make Atari games look better by making them look worse
04.24.09

How to make Atari games look better by making them look worse

You might find it comical that someone's concerned with the graphical presentation of emulated Atari...

By JC Fletcher,   04.24.09
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