ibailout

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  • The Joystiq Indie Pitch: iBailout

    by 
    Justin McElroy
    Justin McElroy
    06.29.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Nick Marroni, who, after deciding he'd had enough inferior games that combined Ms. Pac-Man and the Federal Reserve, set his mind on making his own. And stay tuned for your chance to win a free copy! How did your company get started? Well, I had been endeavoring mightily to get a job in the industry for most of '08, always with the idea of eventually starting my own studio, but only after gaining years of experience working for someone else. After the App Store went live on the iPhone, though, I was starting to experience intense jealousy of (and burning desire to join) the numerous indie outfits bum rushing the App Store. In early '09, I managed to talk my way into a work-for-hire contract for an iPhone entertainment app with one of the big boys on the App Store, formed my company Marroni Electronic Entertainment (M.E.E.) and teamed up with an acquaintance I met online, Ivan Galic of his NightIrion. After that, I managed to do some more talking into of things and convinced Hands-On Mobile to give me a little indie budget for iBailout!! (think of an indie budget as like a bag of pork rinds: Technically, it's sustenance, but it sure isn't something you can afford to make a habit of).