icecrown-patch

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  • World of Warcraft Patch 3.3 PTR Patch Notes

    by 
    Adam Holisky
    Adam Holisky
    10.01.2009

    Blizzard has just released the patch notes for the Patch 3.3 PTR. As with all PTR patch notes, please be aware that they are the early stages of the finalized patch notes, and not everything may yet be in them. These notes are particularly shorter than what most would expect, however there are still some juicy goodies.The PTR is not up yet. You'll hear it here when it is. These notes come a day after the information and pictures of Icecrown were released.Some of the highlights from the patch notes released thus far: The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing. Additional Icecrown Citadel dungeon and raid content will be made available in future test builds Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously. Rogue Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability. Shaman Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem. Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell. Entire patch notes after the break.This post is currently being edited.