ideaworks

Latest

  • GDC 2010: Call of Duty: World at War Zombies postmortem

    by 
    Mike Schramm
    Mike Schramm
    03.10.2010

    Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call of Duty console games (originally developed by Treyarch) to Apple's handheld device. After a quick joke about how a "post-mortem" was an appropriate exercise for a game about zombies, Clarke got into the nuts and bolts of how Ideaworks went about adapting the game for the iPhone. The most major feature of the game's development, he said, was the decision last year around this time to sit down and work on prototyping for about six weeks. Nowadays, there are a few successful first person shooters around the App Store, but last year, FPSes were still a new genre for the iPhone, so the team decided to really brainstorm how one would work on a touchscreen.

  • Next-gen phones to be like PSP

    by 
    Andrew Yoon
    Andrew Yoon
    10.27.2006

    Tim Closs, chief tech officer at Ideaworks 3D has boldly proclaimed that the next generation of mobile phones will be able to produce PSP-quality graphics. "The high-end mobile devices, especially those with hardware graphics association, are comparable in performance to maybe a DS, and the next generation are going to be comparable maybe to PSP."The upcoming generation of mobile phones will be amazing. At DigitalLife, nVidia showed off some impressive phone technology which can produce some amazing graphics, as pictured above in Futuremark's mobile version of 3DMark. With phones already being able to take photos, watch videos, and stream music, it won't be long before the PSP's amazing feature set can be completely replicated on a phone. No wonder Sony's working so hard on a PlayStation phone.[Via GI.biz]