In-appSubscription

Latest

  • Beats Music update lets you subscribe from inside the iOS app

    by 
    Jon Fingas
    Jon Fingas
    04.18.2014

    Odds are that you weren't riveted by Beats Music when it first arrived, but the streaming service has just delivered a pair of big updates that may give you a good excuse to tune in. For the iOS app, the biggest improvement is visible when you're signing up -- you can now subscribe from within the software rather than heading to the web. The move makes it that much easier to keep the music flowing after your trial is over, and may just help Beats grow its fledgling customer base.

  • Google Play in-app subscriptions get free trial option

    by 
    Alexis Santos
    Alexis Santos
    10.09.2012

    In-app subscriptions found their way to Google Play this May, and now the folks in Mountain View are letting Android developers offer them with free trials. In order to make use of the freebie spans, you'll have to fork over your payment information to Page and Co. as if it were a run-of-the-mill purchase, but you won't get hit with the monthly fee until the dev-determined trial stretch is over. Developers looking to serve up samples of their episodic content can set a trial period that's at least seven days or longer right within the Developer Console, which means they can add the gratis option or alter its length without having to modify their apps. If the duration of the gratis subscription is changed, the tweak will only apply to new subscribers.

  • Google brings in-app subscriptions to Android

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.24.2012

    Developers can never have too many options when it comes to ways to take your money. Google has opened the doors to In-app purchases, carrier billing and now, in-app subscriptions. Perhaps it wasn't enough that game creators be able to lure you in with perks and content you could purchase for a one-time fee, now devs can choose to hit you with a monthly charge for the privilege of using their wares. Of course, it's not all that bad. Subscription-based games aren't the only potential uses here. Customers can now buy monthly or annual subscriptions to services or publications as well. There's even a publisher API for extending the subscription beyond the walls of Google Play and your Android device. Glu Mobile will be first out the gate, turning on subscriptions in properties like Frontline Commando, but we're sure plenty of others will follow. Soon enough you might be able to get your New York Times subscription or Spotify Premium account without ever leaving the comfort of the Android app. Any handset with Google Play 3.5 or higher installed should have access to subscriptions starting today.

  • MLB at Bat 2012 app out for iDevices and Android, brings in-app monthly subscriptions to iOS

    by 
    Michael Gorman
    Michael Gorman
    02.29.2012

    It's that time of year when the hot stove league gives way to spring training, and people start talking less about things like El Hombre's move to LA and more about batting averages and home runs. Thus, MLB has unleashed the MLB At Bat 2012 app to keep you up to date on your favorite squads and stars, and unlike previous iOS iterations, this time it's free. That gratis version gives users limited info (scores, standings, news, and team content), but those willing to drop $14.99 get full access for the year, which includes audio game casts, live game video look-ins and the game of the day. Additionally, there's a $2.99 monthly subscription option if you find forking over for the full season distasteful. Unlike the iOS version, Android users currently only have the $14.99 option, though the same interface is present in both apps to provide a consistent UX. Subscribers of MLB.tv get all of what At Bat 2012 has to offer for free, with Android users gaining access through the existing At Bat Lite app. Sound good? Head on down to the source and get your download on.

  • TinyGrab declines to sell subscriptions through the App Store

    by 
    Mike Schramm
    Mike Schramm
    02.21.2011

    Add another name to the list of developers who are choosing to opt-out of Apple's subscription restrictions lately. Rhapsody and Readability were the first two we posted about, although Readability didn't so much opt-out as get rejected and decide not to play the subscription game. Now, a service called TinyGrab has posted that it won't be developing for the App Store because of "Apple's new greedy model." The company says that it was looking forward to providing its premium subscription-based file sharing service through the iOS and Mac App Store platforms, but Apple's restrictions on sharing user data and accounts that expire after a certain time are untenable for their business. The company is willing to pay the 30 percent cut, but unwilling to deal with Apple's terms that disallow any paid upgrades or features added to the app via outside subscriptions. The company still plans to develop for the Mac and, in fact, is about to release a new version of its software this week. But TinyGrab says that Apple has effectively "locked us out" of the App Stores by asking far too much in terms of the restrictions. Granted, none of these companies publicly fighting the restrictions are all that big, and we've already heard of plenty of companies who feel the rules are perfectly reasonable (and indeed, have already started making subscriptions available). Despite TinyGrab's objections, Apple is completely within its rights to make these requirements as long as they don't violate any antitrust laws. Still, there's definitely a growing number of developers unhappy with the deal they're being offered on in-app subscription purchases. Perhaps if Apple lowered the percent cut for services that happen to have content as a functional component of the service (as opposed to pure content plays like Kindle, Netflix, PopSci, The Daily, etc.) they would be more amenable to Apple's terms? TinyGrab will, at least, still be available as a standalone Mac application.