in-game-projects

Latest

  • The Daily Grind: How do you handle your in-game projects?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2013

    I have an overarching goal in Final Fantasy XIV: be level 50 everything. All crafts, all gathering classes, all combat classes. It's a worthy goal, but it's also the sort of thing that's going to take me roughly forever to accomplish. So I don't tend to work on the big project; I pick little goals along the way, like getting one level on a specific class every day. When I get bored with one, I move on to another. Not everyone works like that. Some people would rather not have little goals, preferring one big goal to just push on. Get to the level cap with one class, then on to the next one, no breaks to risk distraction. So which do you prefer? Do you like to have sidelines or do you find them distracting? How do you handle your in-game projects, especially ones that you know are going to take quite some time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What goals do you set for yourself in an MMO?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2012

    There are two kinds of goal with any given game. The obvious goals are the ones that the game sets for you -- quest objectives in World of Warcraft, for example, are just things you have to do to clear a quest. But then there are the goals you set for yourself, like leveling one character of each advanced class in Star Wars: The Old Republic or taking down another player while in a mining ship in EVE Online. These goals aren't necessarily meant to make the game harder or easier, just to give you something else to shoot for as you're enjoying the game normally. So what goals do you set for yourself in an MMO? Have one alt of each class or character type? Master all crafting skills? What sort of esoteric objectives do you place alongside the goals that the game lays out for you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: On roleplaying projects

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2012

    Roleplaying projects are great. They're good for avoiding burnout, good for stretching your roleplaying muscles, and good for giving you reason to explore something you'd otherwise ignore. Not every project works out all that well, but I'm a big fan of the idea, and I'd encourage everyone who likes to roleplay to try a major project. The problem is that roleplaying projects are a lot of extra work and sometimes don't produce a lot of worthwhile results. Restrictions can breed creativity, sure, but sometimes they're just limiting. Roleplaying a character who never moves, for instance, is certainly possible but probably not a lot of fun, unless you really like sitting in a chair in-game while you sit in a chair in real life. So while I'm not kicking off my own little project just yet (it would take time away from my latest round in Choose My Adventure, and that would be terrible), I thought it'd be a good idea to look at how to create and work within a project so that the experience is a fun break rather than an oppressive fun-sucking nightmare. Hopefully, even if it doesn't work out, you can at least have some fun with the concept.

  • The Daily Grind: What in-game project made you the happiest to complete?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2012

    MMOs give players a lot of freedom and a lot of different potential projects. That means players get to pick a goal and get to it, whether or not it's the "intended" play pattern for the game. Sure, you might have a clear progression from low levels to endgame, but you can just as easily decide that you want to see all of the task forces in City of Heroes or clear all of the World of Warcraft dungeons on-level or level in Final Fantasy XIV with only store-bought equipment. That's not to imply that game-provided projects like clearing all endgame content are somehow easier or less relevant. So out of all the game projects you've experienced in MMOs, which project was the one that gave you the best feeling after clearing it. Was it something you were "supposed" to do or just a challenge that seemed interesting at the time? Has it shaped your play subsequently, or was it fun then and never again? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!