incarnate

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  • Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    Today the war ends in City of Heroes. Today players are taking up arms (and mutated plant spores) in the final battle of the Praetorian War, and it will be a glorious eruption of particle effects and superheroic feats. The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!

  • City of Heroes launches Issue 22, and it's going to be a killer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2012

    If you've been looking forward to Issue 22 of City of Heroes, your wait is finally over. The new issue, Death Incarnate, hit the live servers just this afternoon. That means the inclusion of new powersets for Controllers and Dominators, a newly revamped experience in Dark Astoria for solo Incarnates, buffs for Stalkers and Gravity Control, and new content for low-to-mid-level characters. In other words, no matter how you want to play, you're likely to find something in the latest patch to get excited about. Need a little more convincing? Well, there's a lovely new trailer for the update to help get everyone ready to charge into the newfound circus of death. There's also a new developer diary discussing the fine points of Darkness Control, the new powerset included for free for all VIP subscribers. All told, it's a good collection of toys for City of Heroes players, even if it might behoove said players to fear the reaper just a little bit more.

  • A Mild-Mannered Reporter: Issue 22 is all juiced out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2012

    On Christmas, Ms. Lady and I received a power juicer. This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us. Issue 22 of City of Heroes strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.

  • A Mild-Mannered Reporter: The Incarnate divide

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2011

    The other week, our regular feature Global Chat featured an interesting comment by Blackcat7k regarding the City of Heroes Incarnate system. I'm not going to duplicate the entire comment here, but I'd encourage you to go read it so that we're all on the same page. In case you're in too much of a hurry to read, however, let me sum up: It's essentially lamenting that the Incarnate system has fundamentally broken the game's leveling and endgame structure, forcing players down a very narrow path in order to participate in most of the recent content additions. Long-time readers and perpetual archive trawlers will remember that I did an article about precisely what could happen when the Incarnate system went live about a year ago. Well, we've had quite some time to see the system in action and find out what works, what doesn't, and so forth. And the thing is, the comment was right. The bad outcome has come to pass, in many ways. The endgame is the Incarnate rush, and if you're not a part of it, you're on the sidelines. Of course, I'm not entirely convinced this isn't the best that could be hoped for.

  • Global Chat: November 6-12, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    11.13.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! This week's Global Chat is all about choices -- be they social or in our gameplay, we like to have as many as we can. Follow along after the break to see what some of our readers had to say about choice in MMOs last week!

  • City of Heroes' newest Intrepid Informer discusses Incarnate additions

    by 
    Bree Royce
    Bree Royce
    11.09.2011

    City of Heroes was once known as a game without much of an endgame, but the Incarnate system, which launched about a year ago, changed all that. In today's Intrepid Informer, Jeff "Arbiter Hawk" Hamilton discusses the upgrades to the Incarnate system that are rolling out as part of Issue 21's special Media Blitz update. The original Incarnate ability slots will each see new power options, including a self-targeted cone for Judgement, a mass-teleport skill for Destiny, multi-proc'ing debuffs for Interface, and a variety of control, support, and tanking boosts for Alpha. According to Jeff: The biggest challenge in making new abilities in the existing Incarnate slots is that they have to be desirable in order to be worth creating, but they can't completely supplant the existing abilities. If they were numerically superior to the original powers in the slot, we'd just be shoehorning players into taking the new powers, when our true objective is to increase the number of choices a player can make in building their character. The Incarnate system is available only to VIP players with level 50 characters. The official City of Heroes website has the full Intrepid Informer with all the details on the upcoming additions.

  • City of Heroes producer's letter talks story and solo-friendliness

    by 
    Jef Reahard
    Jef Reahard
    04.28.2011

    City of Heroes is the latest MMORPG to feature story in its marketing materials, as producer Nate "Second Measure" Birkholz outlines a number of narrative-based initiatives in store for the seven-year old superhero title. "We view City of Heroes as a storytelling medium. We have a lot of long-term plans for the main story, and all of these plans are intended to provide a backdrop for the stories you tell with your characters every day," Birkholz explains. He also spends a bit of time reflecting on the massive changes that CoX has experienced during its live cycle, noting that the game is much more casual-friendly than it once was. More changes are coming too, among them a new zone in Issue 21 and "alternative ways to experience the Incarnate System, especially options that are more accessible to solo players and small groups." You can read the full text at the official CoX website.

  • City of Heroes interviews discuss content development and Incarnate raids

    by 
    Brendan Drain
    Brendan Drain
    04.18.2011

    At the start of the month, City of Heroes released the massive and potentially game-changing Issue 20 update. Codenamed Incarnates, the update introduced a series of large raids designed to continue the story established in Going Rogue in a new way. In an interview with PC Gamer, lead producer Nate Birkholz discussed how the new group instances have been received. Issues touched on include difficulty scaling, the new Incarnate powers that can be earned and lessons learned from developing the new system. In a contrasting interview over at Gaming Angels, lead designer Melissa Bianco discussed content development and her career at Paragon Studios. The interview covers some important issues, asking why City of Heroes has enjoyed the ongoing success it has and what exactly goes into zone and instance design. Melissa also has some tips for anyone looking for a job in the games industry and provides a little insight into the development process.

  • PAX East 2011: Shipping up to Boston with City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.14.2011

    It's only fitting that PAX East 2011 would see another panel for City of Heroes, as last year's convention was the first time the team from Paragon Studios had been to the east coast. While this year's panel didn't see the many announcements and surprising new reveals of last year, it's good to see the team making the trek out to Boston once again in what fans can only hope will be a regular event. As always, the line to get into the panel was gargantuan, with players lining up an hour before the panel doors opened for a seat in the relatively small theater. Once players had filed in and the room had settled down, it was time for a look at the past year or so for City of Heroes and at what players could expect for the near future, as well as the usual lively question-and-answer session.

  • Lambda Sector trial on deck for preview in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2011

    So you've got a newly animal-themed hero from last week's Animal Pack launch in City of Heroes and you're just not sure what to do with him. Well, there's good news -- the developers at Paragon Studios will be hosting another preview event for an Issue 20 trial on the test realm. The last preview event covered the previously announced Behavioral Adjustment Facility, but this test wll be centered around the heretofore unseen Lambda Sector trial. Taking place on the test server, the trial will be running on March 1st on the European test server and March 3rd for the U.S. servers. Both events will also include a random code giveaway for all players in attendance, including new Animal Pack codes and the rare Rikti Mentalist costume. City of Heroes players owe it to themselves to check the times and attend if at all possible, as it promises to be a fun ride for everyone involved.

  • Adjust your behavior in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.10.2011

    The war between Primal Earth and Praetoria continues in City of Heroes, and the battlefields are expanding. Emperor Cole's Praetorians struck the first blow, but the residents of Primal Earth are fighting back, starting with the Behavioral Adjustment Facility in the Imperial City. That's the site of the new Incarnate Trial previewed today, a trial in which heroes and villains alike are racing to stop the plans of Siege and Nightstar, two searingly intelligent Clockwork overseeing the process known as "Mindwashing." Starting with players attempting to break into the facility, the trial sends players against several facility guards. Successfully cutting down the opposition will start a confrontation with Nightstar and her cadre of Victoria-class Clockwork defenders. Her defeat, unfortunately, signals the release of the Mindwashed prisoners, forcing players to engage in a battle against several control-immune enemies before moving on to fight Siege. But that alone doesn't spell the end of the trial -- there's one more fight in the wings, a battle that should prompt players to think outside the box if they want to emerge victorious. City of Heroes players should take a gander at the full preview and get ready to take the war to Praetoria when Issue 20 goes live.

  • City of Heroes talks about the Animal Pack and endgame accessibility

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.09.2011

    Yesterday saw the announcement of the newest add-on pack for City of Heroes, but that's hardly the only news to come out for the game this week. A new developer diary has been released which details the creation of the Animal Pack -- what elements are in the pack, what elements were left out, and why some animals were picked over others. It sheds some light on both the genesis of this specific pack and the usual development process for the additions. But if you're more content-minded, you'll probably be even happier about the latest Producer's Letter by Nate Birkholz, detailing the upcoming Incarnate Trials of Issue 20 and the team's plans to address endgame accessibility. The Incarnate Trials are a step toward ensuring that any player with a level 50 character and the expansion can take part in the Incarnate system, with looser group requirements and a new queueing system to let players jump in without a pre-formed group. There's also more talk about allowing more liberal acquisition of Incarnate Shards, even if you're level-matched to a lower-level character. It's the sort of accessibility and general freedom that's always been center stage for City of Heroes, which the new letter takes pains to stress.

  • A Mild-Mannered Reporter: Stricken pack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.09.2011

    It's been a while since the Incarnate system went live, and we've had a little time to get used to the ideas that the Issue 19 Strike Pack brought to the table. Not a full shakedown, mind you, but enough to make it clear what the fairly minor addition actually does for the nascent endgame. Whether or not it brings anything positive to City of Heroes is still up for debate. Depending on whom you're talking to, it either nicely handles a few weaknesses of the current Incarnate design or it's a step in a bad direction. As usual, I don't think the answer is anywhere near that simple. The Strike Pack is a good thing in many ways, and not just because of the addition of the higher tiers of Incarnate abilities. I love giving people more reason to run Task Forces, definitely, but if there's a serious problem introduced by this it goes right back to the same endgame problems that City of Heroes has always had, problems that I'm not completely sure even Issue 20 will fix.

  • City of Heroes launches the Issue 19 Strike Pack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2011

    Have you found yourself acquiring the deific power of the Incarnate system too darn slowly? Or have you found yourself stymied as you train up your Alpha Slot abilities, knowing that new tiers will be available but wishing they were available right now? City of Heroes players with either conundrum can take heart in knowing that the Issue 19 Strike Pack has just gone live, adding in solutions to both of these problems for everyone. Players looking for a chance to earn more Incarnate materials every week will be happy with the new Weekly Strike Target, which grants extra rewards to players for the first run of a chosen Task Force and/or Strike Force and badges for players who repeatedly run the target. It also coincides nicely with the expansion of the Alpha Slot, allowing players access to the highest tier of powers available. It's not a bad thing to have extra motivation to run the Task Forces in City of Heroes, and this update offers two excellent incentives.

  • City of Heroes launching the Strike Pack in February

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2011

    City of Heroes has been firing on all cylinders for this month's announcements, promising a great deal to come in the next few months. One of those promises was an addition to Issue 19's list of feature in a smaller update, and now that's been both dated and expanded upon. The Strike Pack is due out in early February, and it promises to give players both a chance to improve Incarnate abilities even further and more opportunities to gather the all-important materials for same. According to Black Scorpion, starting with the launch of the Strike Pack, a single co-op Task Force (or a Strike Force and a Task Force) will be designated as a Weekly Strike Target, with characters earning double merits and a special Incarnate item for the first completion in a week. The Incarnate item is the key to unlocking the upper tiers of the Alpha Slot, which apply an effective level shift to your character, allowing said character to count as level 51 for purposes of hitting, missing, dodging, and so forth. Special badges are also promised for running the Weekly Strike Target multiple times, which should help keep City of Heroes active for everyone.

  • A Mild-Mannered Reporter: Community dancing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2010

    It's really hard for me to log in to City of Heroes recently, I have to admit. I know there are so many nifty things coming with the next patch that really, I just want to wait for Issue 19. I've got a baby Praetorian brute that will benefit from baseline Fitness to insane degrees, and it's really hard for me to convince myself that I should spend another minute leveling on a character without Stamina like an animal. Of course, I also have really been enjoying the game lately, so it's a difficult balance between the two opposing forces. That certainly hasn't kept me from enjoying the discussion about City of Heroes going down of late, nor has it stopped me from logging in to take part in our livestream event for the game. Click on past the break to see this week's highlighted discussion, and in case you missed the stream, I took the liberty of embedding it right there at the end of the column. If you were already watching, well, you get another chance to listen to my dulcet tones after reading. Aren't you lucky?

  • City of Heroes developer diary: Challenging the gods

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2010

    Issue 19 brings a big change to characters in City of Heroes. There's always been a line of thought running through comic books that superheroes are essentially modern deities, but when you start stepping into the Incarnate system, the comparison becomes far more straightforward: You are wielding the powers of gods. Just like Statesman and Lord Recluse, player characters will be empowered beyond the ken of mortals and will begin the road toward a new apex of ability. Of course, when you're making such huge changes to the fabric of the game, you need more than just a quick stir in the patcher. A great deal of work went into elevating characters to deification, and that's precisely what the latest City of Heroes developer diary covers. Tim "Black Scorpion" Sweeney has penned an entry on what went into the design of the Incarnate system, so skip on past the break to see how players go from being mere mortals to Incarnates... within the game, anyhow.

  • Issues 20 and Incarnates previewed for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.09.2010

    If you were one of the lucky fans at the recent City of Heroes meet-and-greet, you were treated to a wealth of information from Paragon Studios about the future of the game. If you weren't, however, you still get a fair slice of luck with today's reveal on the official site about the Incarnate system, complete with lore illustrating the start of what promises to be a far-reaching storyline in the game. We've also gotten a look at the event's presentation on future content, which should give fans plenty to look forward to. The Incarnate system is kicking off with the Alpha Slot in Issue 19, which will be focused on wide-ranging enhancements to all of a character's powers. Unlike Enhancements, Incarnate abilities can be slotted and removed without destroying them. Each slot will have several branches that players can explore as well, allowing for a great deal of character customization. Moreover, the most powerful Incarnate abilities allow characters to improve their effective level in battle past the cap. You can head to the official site for more details on the next major system of City of Heroes -- or you can take a look at the gallery for a preview of what's coming and the slides which give us a sneak peek at a new warehouse map, new costume pieces, and the trials of Issue 20. %Gallery-107010%

  • City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2010

    With the upcoming Issue 19, City of Heroes is bringing in the long-awaited Incarnate system, the first step in improving and honing the powers of characters who have already reached the level cap. Of course, that would be rather unbalancing if there wasn't something new to challenge the newly-empowered characters, but the whole invasion of Praetoria into Paragon City and the Rogue Isles should give even the new Incarnates something challenging to handle. Two task forces are being added to challenge characters that have reached the apex of power. So how exactly does one craft a new invasion in City of Heroes? We were lucky to get a brand-new developer diary from Sean "Dr. Aeon" McCann detailing how the Apex and Tin Mage task forces came into existence, from the challenges it presented in design to the result of all that hard work. Take a look past the cut to check out the diary, wherein we get a full rundown of how one launches an interdimensional war. (In the game, at least. Actual aggression against other dimensions is not covered.)

  • A Mild-Mannered Reporter: All the news that's fit from PAX

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2010

    The revelations at PAX East were pretty darn big for City of Heroes, but they had a big advantage over PAX Prime. At the time we sat down in Boston, Going Rogue was months away, and we knew almost nothing about what it would bring us. This time around, it's been out for a couple of weeks, and most of the fancy pieces of knowledge are pretty well established. It would be hard, if not impossible, for the development team to hit us with the same one-two punch. I wouldn't argue that the team quite managed that -- there's no comparison to revealing two new power sets, the endgame system, and video demonstrations of much-awaited sets -- but Paragon Studios sure did manage to drop quite a bomb on us. As I've done frequently in the past, we're going to take this point by point, with a full collection of neat pieces of news that leave me wondering just how much interesting stuff is yet to come from the development team.