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It's been a while since the Incarnate system went live, and we've had a little time to get used to the ideas that the Issue 19 Strike Pack brought to the table. Not a full shakedown, mind you, but enough to make it clear what the fairly minor addition actually does for the nascent endgame. Whether...

February 9th 2011 at 6:00pm 0 Comments
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Have you found yourself acquiring the deific power of the Incarnate system too darn slowly? Or have you found yourself stymied as you train up your Alpha Slot abilities, knowing that new tiers will be available but wishing they were available right now? City of Heroes players with either conundrum...

February 1st 2011 at 7:30pm 0 Comments
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City of Heroes has been firing on all cylinders for this month's announcements, promising a great deal to come in the next few months. One of those promises was an addition to Issue 19's list of feature in a smaller update, and now that's been both dated and expanded upon. The Strike Pack is due ou...

January 20th 2011 at 1:00pm 0 Comments
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It's really hard for me to log in to City of Heroes recently, I have to admit. I know there are so many nifty things coming with the next patch that really, I just want to wait for Issue 19. I've got a baby Praetorian brute that will benefit from baseline Fitness to insane degrees, and it's really...

November 24th 2010 at 6:00pm 0 Comments
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Issue 19 brings a big change to characters in City of Heroes. There's always been a line of thought running through comic books that superheroes are essentially modern deities, but when you start stepping into the Incarnate system, the comparison becomes far more straightforward: You are wielding t...

November 11th 2010 at 12:30pm 0 Comments
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If you were one of the lucky fans at the recent City of Heroes meet-and-greet, you were treated to a wealth of information from Paragon Studios about the future of the game. If you weren't, however, you still get a fair slice of luck with today's reveal on the official site about the Incarnate syst...

November 9th 2010 at 1:00pm 0 Comments
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The revelations at PAX East were pretty darn big for City of Heroes, but they had a big advantage over PAX Prime. At the time we sat down in Boston, Going Rogue was months away, and we knew almost nothing about what it would bring us. This time around, it's been out for a couple of weeks, and most...

September 8th 2010 at 3:00pm 0 Comments
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Big news got dropped today during the City of Heroes panel over at the inimitable PAX, the sort of thing that every veteran of the game will be interested in. Fitness -- also known as the powerset that is more or less mandatory by level 20, or the Stamina set -- is being moved from power pools into...

September 4th 2010 at 3:15pm 0 Comments
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Welcome to this week's installment of A Mild-Mannered Reporter, where we will not be talking about Going Rogue. Well, OK, that's a lie -- but we're not going to be doing our big analysis and in-depth look at the entire expansion. As of the time I'm writing these words, I've not actually even played...

August 18th 2010 at 3:00pm 0 Comments
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It's time to head back in time, back through the many views and opinion of the past month, and see where we've gone with questions from far and wide. And as long as we're going back in time, why can't City of Heroes go back with us? Seriously, where's the time-travel arc where everyone has to team...

April 7th 2010 at 1:00pm 0 Comments
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With the announcment of City of Heroes Issue 13: Architect, we now have player-made missions to look forward to. The Mission Architect system will allow players to indulge their creativity, creating whole story arcs for other players to enjoy, some of which may even be selected as 'Dev's Choice'. Mi...

August 29th 2008 at 9:00am 0 Comments