incarnate

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  • PAX 2010: City of Heroes moves Fitness over to inherent powers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2010

    Big news got dropped today during the City of Heroes panel over at the inimitable PAX, the sort of thing that every veteran of the game will be interested in. Fitness -- also known as the powerset that is more or less mandatory by level 20, or the Stamina set -- is being moved from power pools into the inherent power set. That means that three of the default power choices in the game have just been rolled into every character from level 1, making builds more flexible and players very happy indeed. It wasn't mentioned specifically whether this means the powers will simply be under inherent powers or base movement speed, regeneration rates, and so forth will be increased. There has also been more information about the highly anticipated Incarnate System, with Issue 19 rolling out the Alpha Slot to start players down the road of improvement at Level 50. We'll have more on the panel as a whole and the details of the revelations, including news on the Issue 20 testing, but for now, all City of Heroes players should be happy to learn they have three new power selections to play with when 19 launches.

  • A Mild-Mannered Reporter: Community timing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2010

    Welcome to this week's installment of A Mild-Mannered Reporter, where we will not be talking about Going Rogue. Well, OK, that's a lie -- but we're not going to be doing our big analysis and in-depth look at the entire expansion. As of the time I'm writing these words, I've not actually even played the game. (This will have changed by the time you are reading the article, but that's the wonderful part about writing ahead. I'm sending messages to the future from the past!) So while there are going to be several community threads for City of Heroes in this column, there will not be any of the biting commentary you might have hoped to see. You can at least check out my first impressions of the expansion, if you'd like -- which also isn't written as of the time that I'm writing this, but will be by the time you read it. (Editor's note: Eliot's first impressions of Going Rogue launched Tuesday.) You know what, just jump past the break already -- I'm giving myself a Lost headache thinking about all the time travel.

  • A Mild-Mannered Reporter: Question and answers go retro

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2010

    It's time to head back in time, back through the many views and opinion of the past month, and see where we've gone with questions from far and wide. And as long as we're going back in time, why can't City of Heroes go back with us? Seriously, where's the time-travel arc where everyone has to team up with their Silver Age counterpart in bell-bottoms and bad hair? We've long been missing that from the game, and now that I have the time to think clearly it's a problem which should be immediately addressed. Of course, we do have that new Doppleganger system coming up. It could happen. Also, questions should probably be answered before I deviate too far. Zsazsa piped up with an obvious question about the PAX information: "Was anything said about new maps located in space for level 50 characters?" Possibly? When talking with the inimitable Miss Bianco, she mentioned that there were new maps we haven't yet seen... emphasis on those of us in the playerbase. It's very possible that there are, in fact, maps set in space which will be used for the Incarnate system (which requires level 50 and Going Rogue to be playable, so there you go). But as it's implied here that they already exist, wouldn't we have seen them by now?

  • Samuraiko takes CoX players back where it all began

    by 
    Adrian Bott
    Adrian Bott
    08.29.2008

    With the announcment of City of Heroes Issue 13: Architect, we now have player-made missions to look forward to. The Mission Architect system will allow players to indulge their creativity, creating whole story arcs for other players to enjoy, some of which may even be selected as 'Dev's Choice'. Michelle Travis, better known by her working handle Samuraiko, is living proof that players can create material that is every bit as stunning as what's officially on offer. In her most recent video, Michelle takes us back to where it all began, the pivotal moment in CoX history when Marcus Cole and Stefan Richter discovered the Well of the Furies. The video's been around for about a month, but with the current buzz about fan-made content, we figured it was well worth pointing it out.We're sorry to say so, but this video is unofficial. Much though we'd like to, it can't be taken as evidence that there is an Incarnate epic origin or epic archetype coming up any time soon. But it's definitely worth watching, especially for new players who haven't yet learned the lore of how superpowers first came to be. Check it out after the break.