incarnates

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  • A Mild-Mannered Reporter: The Incarnate divide

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2011

    The other week, our regular feature Global Chat featured an interesting comment by Blackcat7k regarding the City of Heroes Incarnate system. I'm not going to duplicate the entire comment here, but I'd encourage you to go read it so that we're all on the same page. In case you're in too much of a hurry to read, however, let me sum up: It's essentially lamenting that the Incarnate system has fundamentally broken the game's leveling and endgame structure, forcing players down a very narrow path in order to participate in most of the recent content additions. Long-time readers and perpetual archive trawlers will remember that I did an article about precisely what could happen when the Incarnate system went live about a year ago. Well, we've had quite some time to see the system in action and find out what works, what doesn't, and so forth. And the thing is, the comment was right. The bad outcome has come to pass, in many ways. The endgame is the Incarnate rush, and if you're not a part of it, you're on the sidelines. Of course, I'm not entirely convinced this isn't the best that could be hoped for.

  • Take a walk through the underground in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2011

    City of Heroes players are currently getting to enjoy all of the improvements within City of Heroes Freedom prior to the change in business models, but there's more in the update. For example, there's the newest Incarnate Trial, which sends players deep beneath Praetoria to investigate the areas into which Hamidon is creeping despite Cole's best efforts. But this is a collision of more than just Hamidon and Praetoria: Statesman, Desdemona, and the Incarnates of Primal Earth are tied up in a search for Praetoria's Vanessa DeVore. It can be a bit confusing at first glance, but the official site has just posted a guide to the lore and the process through the trial. Players will join up with Desdemona during the march through the tunnels, which culminates in a fight against one of the Seeds of Hamidon deep beneath the world's surface. Since players have the option to unlock the Alpha Slot or level the other Incarnate Slots via the trial, the guide should come in handy for players diving into the endgame options in the wake of Issue 21.

  • Looking back on busy times for City of Heroes with the development staff

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2011

    There's been so much going on with City of Heroes over the past few months -- we've seen a new spin on older content and the anniversary and the new endgame system engaging the game's players in new content. It's a lot to take in all at once, and it's easier to process when you have the chance to talk it over with some of the development staff. During a special NCsoft event, our own Bree Royce had just such a chance to get some questions answered directly by the development team about Issue 20, the Incarnate system, and the state of the game both at present and going forward. Matt Miller and Nate Birkholz shared reflections on what has worked and what has gone a bit awry in the development, something that should be of interest to every City of Heroes player. Sadly, the discussion does not include any zombie catgirls -- just the parts that worked and the parts that wound up being problems.

  • A Mild-Mannered Reporter: Seven years in the city, part two

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.04.2011

    Welcome back to the second part of our look back through the past year of City of Heroes. The last installment, in case you missed it, discussed the first two issues that went live over the past year, Issue 17 and Issue 18. And here's a quick recap: They were pretty awesome, but they were lacking much for the high-end portion of the game. This time we're turning our gaze forward to the later two issues, the good and the bad. And there was some bad that came with these updates, a certain level of unavoidable badness. I called this part of the game's history the fall of the unleveled empire, and while I don't think we've quite obtained empire status, there are those among us -- including me -- who either believed that leveling past a certain point would always be an option or believed at least that level-locking was something that happened to other games. Enough meandering about it -- let's finish up our look at City of Heroes in its seventh year of operation.

  • City of Heroes interviews discuss content development and Incarnate raids

    by 
    Brendan Drain
    Brendan Drain
    04.18.2011

    At the start of the month, City of Heroes released the massive and potentially game-changing Issue 20 update. Codenamed Incarnates, the update introduced a series of large raids designed to continue the story established in Going Rogue in a new way. In an interview with PC Gamer, lead producer Nate Birkholz discussed how the new group instances have been received. Issues touched on include difficulty scaling, the new Incarnate powers that can be earned and lessons learned from developing the new system. In a contrasting interview over at Gaming Angels, lead designer Melissa Bianco discussed content development and her career at Paragon Studios. The interview covers some important issues, asking why City of Heroes has enjoyed the ongoing success it has and what exactly goes into zone and instance design. Melissa also has some tips for anyone looking for a job in the games industry and provides a little insight into the development process.

  • City of Heroes Issue 20 now live

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.05.2011

    Heroes and villains, the time has come to vie for the future of the Earth itself in City of Heroes. Issue 20: Incarnates is now live, and the battle between the praetorians and the superheroes of Primal Earth has escalated to a fever-pitch. Only the very strongest and bravest among you will have the chance to stand against Emperor Cole and save all mankind from utter destruction at this madman's hands. This newest update to City of Heroes continues the new storyline started in Going Rogue. As such, players will need the expansion to be able to take advantage of the majority of the newest content such as the Lambda Sector Incarnate trial and the Behavioral Adjustment Facility. It also introduces new powers for heroes and villains, along with a host of other great content. So while your client is patching, you can watch the launch trailer we've tucked behind the break or check out our exclusive I20 dev diary if you haven't already!

  • Exclusive Dev Diary: Designing the task forces for City of Heroes Issue 20

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2011

    City of Heroes traditionally packs quite a lot into its large content patches, and Issue 20 looks to be no exception. Aside from the two new Incarnate Trials meant for endgame players, the update is going to see two new mid-level task forces added for players between levels 20-40. With one force for heroes and another for villains, everyone will have a chance to enjoy some new storytelling about the war against Praetoria outside of the earliest invasions. But of course, new task forces don't just materialize out of thin air. It takes some hard work and a solid set of design principles to make them rewarding, something that Paragon Studios has been steadily improving since launch. John Hegner, Lead Mission Designer for City of Heroes, took the time to share with us what went into the construction of these new task forces and what they should mean for the player, so click on past the break for our exclusive developer diary on the design of the new content.

  • Exclusive: Designing the expanded Incarnate trees for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2011

    It was rumored for a while and confirmed at PAX East -- Issue 20 of City of Heroes will feature four new Incarnate slots for characters to improve their abilities. That means a huge breadth of new power and ability choices for everyone, and it should lead to some very interesting gameplay once the four new slots become more common among players, especially as the Incarnate abilities aren't tied to any specific archetype or power selection. Of course, that means there are all sorts of new issues for the Paragon Studios team to deal with as the powers go through the phases of design. In this exclusive developer diary, Tim Sweeney, system designer on City of Heroes, has given us the lowdown on how the new endgame slots were conceived and designed. Jump on past the cut to see how the four newest slots were put together for the upcoming patch, from concept to balancing issues.

  • Paragon Studios answers our questions about Issue 19 of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2010

    Just three months after the major upheaval of Going Rogue, City of Heroes is getting another big update in the form of Issue 19. Bringing with it new task forces, the first part of the new Incarnate system, the long-awaited baseline Fitness pool, and several other quality-of-life improvements, the issue is packed to bursting with things for players to enjoy. So we naturally had a few questions, even above and beyond our first impressions of both the Incarnate system and the new Apex task force. Of course, this issue isn't the work of just one or two people within Paragon Studios, but the whole team. So it was fitting that we got our questions about the newest update to City of Heroes answered by several members of the team. Melissa Bianco, Matt Miller, Sean McCann, and Tim Sweeney all took the time to answer some quick questions about the substance of the update, so click on past the break to see our questions and their responses.

  • City of Heroes developer diary: Challenging the gods

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2010

    Issue 19 brings a big change to characters in City of Heroes. There's always been a line of thought running through comic books that superheroes are essentially modern deities, but when you start stepping into the Incarnate system, the comparison becomes far more straightforward: You are wielding the powers of gods. Just like Statesman and Lord Recluse, player characters will be empowered beyond the ken of mortals and will begin the road toward a new apex of ability. Of course, when you're making such huge changes to the fabric of the game, you need more than just a quick stir in the patcher. A great deal of work went into elevating characters to deification, and that's precisely what the latest City of Heroes developer diary covers. Tim "Black Scorpion" Sweeney has penned an entry on what went into the design of the Incarnate system, so skip on past the break to see how players go from being mere mortals to Incarnates... within the game, anyhow.

  • City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2010

    With the upcoming Issue 19, City of Heroes is bringing in the long-awaited Incarnate system, the first step in improving and honing the powers of characters who have already reached the level cap. Of course, that would be rather unbalancing if there wasn't something new to challenge the newly-empowered characters, but the whole invasion of Praetoria into Paragon City and the Rogue Isles should give even the new Incarnates something challenging to handle. Two task forces are being added to challenge characters that have reached the apex of power. So how exactly does one craft a new invasion in City of Heroes? We were lucky to get a brand-new developer diary from Sean "Dr. Aeon" McCann detailing how the Apex and Tin Mage task forces came into existence, from the challenges it presented in design to the result of all that hard work. Take a look past the cut to check out the diary, wherein we get a full rundown of how one launches an interdimensional war. (In the game, at least. Actual aggression against other dimensions is not covered.)

  • City of Heroes previews the coming Issue 19

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.05.2010

    We've known about the bare basics of Issue 19 for a little while now, but City of Heroes players have just been treated to a new explosion of information about the game's next major content patch. And it promises to be quite a big update, with two new task forces, new events in Praetoria, and some alternate animations and auras that had not been previously announced. Several powers will now have a number of locations that can be used as a launching point, so you could fire your Radiation Blasts from your eyes, one hand, both hands, or other possibilities. More tip and morality missions are being added, as well as the option for characters who were not from Praetoria to enter the city. It couldn't come at a better time, as Praetoria's infiltration and invasion are the center of the two new task forces. Overseen by Apex and Tin Mage, two important lore figures, the chains have characters face off against Praetors and uniquely Praetorian enemies to keep their world safe from Emperor Cole's designs. There are also new live events being added in Praetoria, such as a mass protest that heroes can take part in or help shut down. With the previously announced first Incarnate slot and the move of Fitness to inherent (with a slight clarification of unclear wording), the update promises to be an infusion of both content and systems for City of Heroes, so take a look at the official rundown for more.