industrialists

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  • EVE Evolved: Mining is broken, but it can be fixed

    by 
    Brendan Drain
    Brendan Drain
    03.30.2014

    Mining has a reputation for being the most boring activity in EVE Online, but it's always filled a niche role as a low-effort way to make ISK and play with friends casually. When there's no PvP going on and you can't give your full attention to smashing NPCs in missions or anomalies, mining fills that downtime with something more lucrative and social than spinning your ship in a station. The problem is that mining has slowly become obsolete over the years; alternative mineral sources now supply much of the market's needs, and the risk of flying a defenseless barge just isn't worth the mediocre payout. It's currently more efficient for an individual to buy minerals with ISK made via some other form of PvE, such as level 4 missions or incursions. And on the macroscopic level, such huge quantities of minerals hit the market from alternative sources such as reprocessing loot that the economy could potentially function with no miners at all. CCP has tried to make mining more appealing over the years with buffs and new ships, and the devs recently announced plans to nerf mineral compression as part of a campaign to make mining worthwhile, but I think it'll take a lot more than ISK to get people mining again. In this week's EVE Evolved, I look at how mining and reprocessing are at odds and suggest some ideas for new mining features that could revitalise this long forgotten profession.

  • EVE Evolved: Death of an Industrialist, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.19.2010

    Of all the things that define EVE Online, it's the stories of criminality that stand out the most. The criminal underworld of New Eden is so deeply ingrained in EVE that CCP even made a selling point of it in the latest official trailer. Last week, I began to tell the true tale of one EVE pilot's thirst for revenge and the corporate infiltration techniques he used to get close to his target. In this week's conclusion of the story, Scott's plans for revenge come to fruition. But is Scott really the victim he believes himself to be, or has greed blinded him to what he's doing? If you haven't read part 1 of the story, skip back to read last week's EVE Evolved column before reading on. Newbies again Once in Zeeqo's corp, Scott and his crew began the slow task of setting their target up for a colossal fall. Simply destroying Zeeqo's mining barge could be a swift and fitting retribution, but Scott had a much harsher punishment in mind. Zeeqo would be made to pay for his mistake several times over. The plan for retribution hinged on Zeeqo's weekend freighter runs to Jita, a time at which he flew his most expensive and indefensible ship. This gave the three infiltrators only five days to befriend their target and work out how best to capitalise on his weekly haul.

  • EVE Evolved: Death of an industrialist

    by 
    Brendan Drain
    Brendan Drain
    09.12.2010

    It's often said that the EVE Online universe is a dark and harsh place, the market overflowing with con-artists and the skies filled with pirates looking for some easy prey. The sandbox style of New Eden enables emergent gameplay like market manipulation, corporate infiltration, spying and theft. When faced with the choice, some players choose to be ruthless outlaws who will stop at nothing to further their own goals. Political puppet-masters pull the strings on the alliance war machines from behind the scenes, spies infiltrate corporations to gather intelligence, and thieves plot their way to riches. The latest official game trailer makes a big point of this side of EVE, telling an incredible story of revenge and theft that closely mirrors the reality of New Eden. As if to highlight the point made by the trailer, this week EVE player Bad Bobby confirmed that he'd stolen a total of 850 billion ISK from players in the investment market. Concluding a plan set in motion years ago, Bobby pulled off the theft last week of his supposedly secured Titans4U company. In keeping with this recent theme of theft and corruption, this week's EVE Evolved is a story of revenge, corporate infiltration, social deception and utter destruction. I've embellished the story in places and names have been changed to protect the privacy of all those involved, but the events described are real. In this week's article, I begin to tell the very real tale of an EVE player's revenge -- a precision strike against an industrialist who made one fatal mistake.

  • EVE Online developer explains how to build Tech III strategic cruisers

    by 
    James Egan
    James Egan
    02.16.2009

    For many players of massively multiplayer online titles, the crafting side of these games is especially appealing. Quite a number of EVE Online's players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective efforts can allow them to produce vast quantities of items and reap equally vast sums of ISK.EVE's crafting system is also very much the backbone of the game. Almost every ship and module used by players in the game was created by another player. Those who are into the combat aspects of the game are reliant upon the producers to supply their tools of destruction, and that destruction in turn creates demand (and fuels profits) for EVE's industrialists. It's an interesting bit of symbiosis (despite that animosity towards those on the other side of the fence) that keeps New Eden thriving.

  • EVE's Quantum Rise expansion patch notes rival Tolstoy

    by 
    James Egan
    James Egan
    11.08.2008

    EVE Online's newest expansion, Quantum Rise, has almost arrived. EVE dev CCP Navigator writes: "The EVE Online: Quantum Rise patch will be deployed this Tuesday, 11th November. Tranquility will be down from 02:00 to 20:00 GMT. The downtime will affect the forums which will be unavailable for part of the time." The patch notes are up and are definitely worth taking a look at, as they do spell out some major changes for EVE Online. The breadth of the changes are, quite frankly, beyond the scope of any post we could make at Massively, and we suggest you head straight to the source. As the post title implies, the Quantum Rise patch notes should have publishing rights associated with them, perhaps released as a trilogy. Sequels to the patch notes will be shown on the Quantum Rise patch notes page in green text, as CCP Games updates or revises what's currently posted. If you're one of EVE's industrialists who are looking forward to this expansion with some degree of fervor, you'll want to settle in with some hot chocolate and your copy of the Quantum Rise patch notes, and perhaps discuss the changes on the related forum thread.