interactivity

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  • Disney Research's Botanicus Interacticus adds capacitive touch to ordinary plants, we go hands-on

    by 
    Zach Honig
    Zach Honig
    08.08.2012

    Sure, you spend plenty of time talking to your plants, but have you ever made them sing? In partnership with Berlin-based Studio NAND, Walt Disney's experience development arm, coined Disney Research, has found a way to take human-plant interaction to an almost freakish level. The project's called Botanicus Interacticus, and centers around a custom-built capacitive sensor module, which pipes a very low current through an otherwise ordinary plant, then senses when and where you touch. Assuming your body is grounded, the device uses more than 200 frequencies to determine exactly where you've grabbed hold of a stem. Then, depending on how it may be programed, the sensor can trigger any combination of feedback, ranging from a notification that your child is attempting to climb that massive oak in the yard again, to an interactive melody that varies based on where your hand falls along the plant. Because this is Disney Research, the company would most likely use the new tech in an interactive theme park attraction, though there's currently no plan to do much more than demo Botanicus Interacticus for SIGGRAPH attendees. This week's demonstration is giving the creators an opportunity to gather feedback as they try out their project on the general public. There's four different stations on hand, ranging from a stick of bamboo that offers the full gamut of sensitivity, including the exact location of touch, to an orchid that can sense an electric field disruption even as you approach for contact. While interactive plants may not have a role in everyday life, Botanicus Interacticus is certainly a clever implementation of capacitive touch. You can see it action just past the break.%Gallery-162014%

  • The Soapbox: The perils of passive gaming

    by 
    Jef Reahard
    Jef Reahard
    05.01.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. My folks don't really understand my infatuation with video games (and MMORPGs in particular). "How can you sit there and play a game for two or three hours at a time?" my mom is fond of asking. Ironically, this usually happens on a visit that ends where most of our visits do: on the couch in front of the television. Don't get me wrong; she's no couch potato, and in fact she has the meanest green thumb you'll ever see. When the sun goes down, though, my parents (like most of their generation, I'll wager) park their butts in front of the TV. That I should park my own posterior in front of the computer is exceedingly strange to them even though online gaming is to the 21st century what television was to the 20th. I wonder, though, if games are starting to become more passive forms of TV-like entertainment.

  • Guest Post: The death of in-game interaction

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.22.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. WoW's evolution has changed the course of both MMO game design and the landscape of the MMO player base in dramatic ways. By exploring the road most traveled, WoW has led the way from the roots of tabletop pen-and-paper RPGs and early MMO tabletop simulations into MMOs as virtual RPG themeparks. Despite WoW's fantastic success on many fronts, in its evolution toward catering to the most common, casual style of play, it's removed much of the human interaction that made early MMO experiences special. Today's WoW is slick, seamless and streamlined. There is nothing one player can achieve that another player cannot also relatively easily achieve. Yet while players in today's WoW maintain that this thinly clad, egalitarian experience is "best," in reality, what we see is a continuous striving for distinction free from the confines of the game design itself. The ever-present GearScore sniff test has streamlined the need for player interaction to the point that interaction is barely needed at all. In fact, it might be this very streamlining that has caused this MMO behemoth to slide away from the real magic of the early MMOs, to become a sanitized gaming experience that only barely acknowledges its need for virtual face-to-face gameplay. I miss the real interaction with my fellow players that speaks to the oldest traditions of what spawned MMOs: tabletop RPGs. I want player interactions to drive the game experience, from raiding to crafting to questing. The biggest villains and heroes of an MMO should be players, not pre-scripted heroes and playerless cut scenes. The next big MMO, I hope, can make this happen.

  • Multitoe floor shows us the logical next step (video)

    by 
    Vlad Savov
    Vlad Savov
    04.13.2010

    If the toe mouse just wasn't grand enough for you, how about an entire floor to practice your foot-based inputs on? Researchers at Potsdam's (that's in Germany, yo) Hasso Plattner Institut have put together a multitouch floor that recognizes individual users by their shoe pattern and responds to such universally familiar actions as stomping your feet and tapping your toes. The so-called multitoe project works on the basis of frustrated total internal reflection, which allows it to ignore inactive users while being precise enough to recognize foot postures. Follow us after the break to see this back-projected proof of concept in action. [Photo by Kay Herschelmann]

  • Facebook vs. World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    They both have millions of users across the world. They both have made and broken friendships and relationships, and they both have raised millions if not billions of dollars for their respective companies. And chances are that they're both so popular even your grandma knows about them. Gamasutra has written an interesting post comparing both World of Warcraft and Facebook of all things, and they say that the two are more alike than you might think: both enable you to create an identity, and use that identity to interact with others, and both give you a wide variety of options to do so (in WoW, you can slay dragons together, and on Facebook, you can tag pictures or post on walls). Gamasutra wants to get to the center of where exactly the interactivity lies, and in doing so, figure out what makes Warcraft a game, and Facebook a network. One major difference is in the interface -- obviously, WoW is wrapped in a fantasy world, so that in between all of the socializing, you're also fighting the Scourge or the Burning Crusade. Facebook has games, but it doesn't have that overarching narrative. WoW also rewards group teamwork and coordination, while Facebook leaves collaboration to its own rewards. And of course the cost is another big difference: WoW is still a subscription game, while Facebook pays in other ways. But the amount of similarities between the two are pretty fascinating. And comparing the two, as Gamasutra does, really makes you think about just what interactivity means, and how two apparently very different types of interactive media aren't that far apart after all.

  • Steve Jobs helping overhaul Disney retail

    by 
    Mike Schramm
    Mike Schramm
    10.13.2009

    The New York Times has posted about a new project that our own Mr. Jobs has taken on: he's now helping out Disney Stores with their retail business. You have to hand it to Disney, no matter what you think of the Mouse House -- when they have a problem with part of the business, they bring in the experts. First they have Pixar's John Lasseter come in and take over animation (and they're about to release what looks like the best 2D movie in ages), and now they've got Steve Jobs himself sprucing up their retail spaces. Sounds like they're making the store more interactive (walking by some displays with certain products will create an audiovisual reaction), and taking some of the tech as well (employees will be able to check out items on mobile units, and control certain displays in the store with iPhones). They also borrowed another page from Jobs' playbook: they've apparently created a prototype store (just like Apple did way back when), not only to test out what everything might look like, but to give a charge to executives and investors who get a tour. Sounds interesting, but then again, it makes sense. What else is an Apple Store, but a toy shop for big kids? [via MacUser]

  • Poll: Have you been impressed by BD-Live?

    by 
    Richard Lawler
    Richard Lawler
    05.02.2009

    It's been a little over a year since we got our first look at BD-Live in the home, so ow do things look now? That first experience was certainly quite disappointing, but in the intervening year there's been at least a few small steps forward, along with some notable failures. With all the director's chats, promotional networks and the like behind us, and the possibility of video on-demand and live video updates from Star Trek conferences in our present and future, have you seen anything impressive yet, or anything that bodes well for the future of BD-Live?%Poll-29733%

  • Will BD-Live finally shine in 2009?

    by 
    Darren Murph
    Darren Murph
    01.27.2009

    Let's not sugarcoat things -- BD-Live hasn't exactly been a runaway success. Sure, you could blame some of that on the fact that Profile 2.0 players are just now becoming a) affordable and b) plentiful, but really, it's the uninteresting content that's truly holding it down. According to a report over at VideoBusiness, that's set to change in 2009. Lionsgate is planning to open a dedicated BD-Live portal (christened Lionsgate Live) which will provide even casual fans with easy access to games, ringtones and filmmaker chats. Other studios are shifting focus to ensure that interactivity is seamlessly integrated and simple to navigate, not to mention getting BD-Live material onto more Blu-ray Discs. In our eyes, '09 is a make or break year for BD-Live; if consumers still aren't digging it by CES 2010, there's a good chance the investments in the technology will taper off. 'Course, those widgets sure seem to be catching eyes over on the connected HDTV side, so maybe there's hope here after all.

  • Pioneer prices latest trio of Blu-ray players

    by 
    Darren Murph
    Darren Murph
    01.26.2009

    When Pioneer introduced its BDP-120, BDP-320 and Elite BDP-23FD Blu-ray players at CES, we had a vague idea of how much they'd cost. Now, we're being clued in on actual MSRPs. Potentially most impressive is the BDP-120, which will offer up BD-Live functionality and a Pioneer logo for just under $300. The mid-range unit includes 1GB of inbuilt memory and will cost $400 or less, while the top-end player will demand $599. Kudos on keeping these priced below the stratosphere, Pioneer.Update: Pioneer pinged us with updated pricing, now reflected in the text.

  • Pioneer intros BDP-120 / BDP-320 / Elite BDP-23FD Blu-ray players

    by 
    Darren Murph
    Darren Murph
    01.08.2009

    Pioneer has put a few new BD-related products of late in other regions of the world, but America has been longing for a fresh line of Blu-ray decks from the outfit for months. At long last, we're being treated to a shiny new Profile 2.0 trio: the BDP-120, BDP-320 and the RS-232C-packin' Elite BDP-23FD (pictured above). From the top, the 120 features HDMI 1.3a, Dolby TrueHD / DTS-HD bitstreaming, 1080p24 output, BD-Live with no internal memory (1GB flash drive is included), TrueHD / DTS-HD Master Audio decoding and an Ethernet jack. The 320 steps it up with 48-bit Deep Color support, three noise reduction circuits, KURO Link, 7.1-channel analog audio outs, 1GB of internal memory and a "jitter free audio transmission for CD playback." The Elite deck adds an aluminum front panel, RS-232C control port and little else. The trifecta is expected to hit in April for undetermined prices, though you can find the ultraslim DV-420 upscaling DVD player in June for just $90. The finer details are just past the break.

  • The Dark Knight fan commentary BD-Live feature shown on video

    by 
    Darren Murph
    Darren Murph
    12.09.2008

    So, you and hundreds of thousands of others picked up your Blu-ray copy of The Dark Knight today, huh? We know you haven't had time to fiddle with the BD-Live extras just yet, but one Joe Lynch from G4 TV has. One of the most intriguing aspects of the flick's interactive feature set is the fan commentary; put simply, users hook up a USB webcam to their player (PS3 included) and then commentate as the film progresses. From there, you can upload your take(s) to the BD-Live servers for others to enjoy. Granted, we aren't too sure how you'll actually find someone bored enough to listen to you jabber on about a film they purchased, but we reckon that's beside the point. Vid's waiting after the break.

  • Super Bowl XLIII to boast interactive commercials

    by 
    Darren Murph
    Darren Murph
    12.08.2008

    For years now, companies have sought to produce the most engaging advertisement on the eve of the Super Bowl here in America. In just a few months, however, they'll be vying for something else -- your clicks. Canadian sportscaster Le Réseau des Sports has confirmed that both SD and HD broadcasts of Super Bowl XLIII will feature commercials that are "enabled with interactive functionality permitting viewers to opt-in and hyperlink directly from the RDS network to long-form video content." Additionally, viewers will be able to bookmark that content for future viewing. Details of how the links and on-demand material will work are still fuzzy, but it's apt to function a lot like the TV-to-Internet ad platform that's already out courtesy of Backchannelmedia. The bar just got raised a few rungs higher, and we're pretty stoked to see what happens next.

  • Testronic Labs tests 1,000th Blu-ray Disc for quality assurance

    by 
    Darren Murph
    Darren Murph
    12.08.2008

    It's a pretty big day for Testronic Labs, as this day marks the tenth year that it has been testing optical media quality and bucking The Man and his brother (dubbed The Economy) to stay afloat. More important than that (to us, anyway) is this little tidbit: today also saw the 1,000th Blu-ray Disc tested for quality assurance in its facilities. For those unaware, this outfit works with movie studios to ensure the interactive content you receive is as bug free as humanly possible, and we'll admit, we've heard a lot less crying from Blu-ray Disc buyers of late compared to early on. Kudos, Testronic Labs -- we'll raise our glasses to a thousand more.

  • Sony's BD-Live network closes in on one million visits

    by 
    Darren Murph
    Darren Murph
    12.07.2008

    We're not so sure if this proves folks are interested or disinterested in Blu-ray-based interactivity, but Sony Pictures Home Entertainment is suggesting its the former. According to the Sony VP of new business development Rich Marty, the studio's BD-Live network is just about to reach one million visits worldwide since launching Walk Hard: The Dewey Cox Story back in April. At first glance, it's easy to assume that one million hits is a lot, but without a real benchmark to go by, it's hard to accurately judge the impressiveness of the milestone. At any rate, we're glad to see that BD-Live isn't being implemented in vain, and we have all ideas the interactive chat with The Dark Knight director Christopher Nolan will likely set the all all-time record for simultaneous BD-Live logins. Speaking of, will you be there?

  • Warner gets official with The Dark Knight BD-Live extras

    by 
    Darren Murph
    Darren Murph
    12.01.2008

    Not like we haven't heard about these much anticipated features already, but it's always refreshing to get it straight from the horse's mouth. Or Warner Home Video's mouth, in this case. The Dark Knight marks the studio's very first foray into the controversial world of BD-Live, and what's apt to be the best selling BD of the year will pack quite the interactive punch. Owners with Profile 2.0 players will be able to "host their own Live Community Screenings with friends, record and post user-generated commentaries over the film using My WB Commentary, access more The Dark Knight content exclusive to Warner Bros. BD-Live, get sneak peeks and trailers of upcoming Warner Bros. films, create an online library of Blu-ray movies, manage a wish list for upcoming releases and connect to the WB store." As we've already seen in a number of instances, there's also a hint of a BD-Live-assisted interview with director Christopher Nolan "during a special Live Community Screening." For the full spill, give that read link a gentle tap.

  • AT&T rolls out Weather On Demand U-verse functionality in Houston, TX

    by 
    Darren Murph
    Darren Murph
    11.23.2008

    Now that AT&T is finally finished rolling out its Total Home DVR software, it's back to adding in interactivity. As Weather On Demand continues to make the rounds, Houston, Texas has become the newest locale to become acquainted. Hard to say if you'll really be compelled to check the forecast on your HDTV versus, say, your cellphone, but it's there if you're into it.

  • Video Bulletin Board enables mobile-to-Blu-ray player interaction

    by 
    Darren Murph
    Darren Murph
    11.15.2008

    After seeing what we saw at CEDIA this year, we knew this innovation was only a hop, skip and a jump away. RCDb and Nortel have teamed up to showcase what they're calling the Video Bulletin Board, which is an interactive application that enables cellphones and Blu-ray players to communicate like never before. With it, you can "send a photo or video from your mobile phone to your own or a friend's BD Live-enabled Blu-ray deck and then, using the remote, activate a click-to-call feature that would automatically have your phone call back the mobile user who sent you the photo." It won't be long before you're ordering pizza from your Blu-ray player and watching outtakes on your handset -- at least, we hope.[Image courtesy of Blu-ray.com]

  • ESPN Fantasy Football widget comes to Verizon's FiOS TV

    by 
    Darren Murph
    Darren Murph
    11.14.2008

    Anything you can do, I can do better. That's the mantra being carefully executed by Verizon as it launches its own Fantasy Football outlet just months after AT&T did the same. Oddly enough, the decision was made to go live with this well after the 2008 NFL season began, but we know hardcore football fanatics won't be complaining. Available now for free to select FiOS TV users, an ESPN Fantasy Football widget provides "instant on-screen access to personalized points and football statistics, including rosters, box scores, scoring leaders and player information." Check it out now if you're in California, Delaware, Maryland, Massachusetts, New Jersey, New York, Oregon, Rhode Island, Texas, Virginia, Washington, or the Harrisburg / southeastern Pennsylvania areas; otherwise, you'll just have to be patient for an undisclosed amount of time.

  • BluFocus beefs up Blu-ray control labs with BD-J / THX certification

    by 
    Darren Murph
    Darren Murph
    10.16.2008

    At the front end of this year, we heard that BluFocus was getting a facility going to help studios pumping out Blu-ray Discs to the adoring public make sure no terrible backlashes occurred. Now, the quality assurance specialists are offering up two more critical certifications: THX and BD-Java. What does this mean for you? Hopefully nothing that you can tell, but it's not like we're complaining about one more layer of scrutiny before a flick hits the open market.

  • Poll: Are you sold on Blu-ray Profile 2.0?

    by 
    Darren Murph
    Darren Murph
    09.20.2008

    It's a little strange, really. Profile 2.0, which is currently the most up-to-date Profile in the world of Blu-ray, launched months ago. Even still, deck manufacturers insist on pumping out middle-of-the-road players stuck at Profile 1.1. We know, a lot of that has to do with keeping costs to a minimum, but is there really more to it? Are consumers at large really not into interactive content? Is web connectivity not as amazing as backers would have you believe? Do you, in particular, care if your Blu-ray player supports Profile 2.0 / BD-Live? Let us know just what you think in comments below, and tell us if your opinion would change should a $99 Profile 2.0 player hit the market. %Poll-20007%